Pepper them with small attacks and make them all salty!
I played this list against an Ackbar MC80 + AFII x2 list and absolutely floored them 10/0 by the third turn (they didn't have gunnery teams mind you. could have changed everything). Only issue is I had to play proxy because APT's only come in MC30 packs.
Good luck to me trying to find all the cards i need before a serious tournament.
Reasons i love this build:
- 4 Activations is pretty decent for an imp fleet. sure you could do better but then I'd be sacrificing my squadrons.
- Squadrons are so flexible. they don't need a carrier since over half have rogue.
- Raiders are so flexible. They really come into their element when you have a lot of activations. Great anti-squad capabilities, flanking capabilities, and that APT tears a hole in anything.
- Gladiators with engine techs is the most unpredictable ship movement ever.
- Lots of small amounts of damage means brace is left a lot less effective than if i were hitting it with an ISD II. Defense tokens in general start to become less effective.
- Taking tonnes of damage isn't too bad. an ISD II can take a heck of a lot of damage from a single volley. Multiple ships help break up big damage dealers and essentially the lower their damage.
Reasons not to love this build:
- Bunch of small ships means its pretty fragile and low margin of error in terms of handling. One wrong move is the difference between winning and losing.
- Very fragile vs. enemy bomber squadrons. little ships tend to die.. very quickly, which means you'll start to lose momentum and battle presence.
Thoughts:
- There's no advanced's in the squadron list. Makes it a lot easier to tie up the firesprays. I'm considering removing Mauler for either an advanced or a Jumpmaster 5000. What do you guys think?
- I'm not sure about Rhymer either. He's cool and all, and definitely gives the firesprays a bit more reach since they only move speed 3, BUT.. considering they have rogue, maybe i should just take him out? would free up 16 points.
- I'm always trying to learn more about this game so if you have any cool suggestions i'd LOVE to hear them. What could go into this list?
Edited by SeriaphGlad x2, Raider x2
Author: SeriaphFaction: Galactic Empire
Points: 400/400Commander: Admiral Screed
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: MinefieldsRaider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)[ flagship ] Gladiator I-Class Star Destroyer (56 points)
- Admiral Screed ( 26 points)
- Admiral Montferrat ( 5 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
4 Firespray-31s ( 72 points)
1 "Mauler" Mithel ( 15 points)