Transport Capacity of an Imperial Raider

By Gafencu, in X-Wing

My question is as it appears in the title. I'm curious how many ships it can actually carry. I know it can't carry any in game - that's the role of the lovely Gozanti - but Imperial Raider is referenced in the missions that comes with it as carrying TIEs. I'm doing up a campaign for a few friends, and I'm the sort of guy that likes things to make sense within the universe. It just feels right to have the Raider's capacity worth of TIEs as escort when we do a game, you know?

My question is as it appears in the title. I'm curious how many ships it can actually carry. I know it can't carry any in game - that's the role of the lovely Gozanti - but Imperial Raider is referenced in the missions that comes with it as carrying TIEs. I'm doing up a campaign for a few friends, and I'm the sort of guy that likes things to make sense within the universe. It just feels right to have the Raider's capacity worth of TIEs as escort when we do a game, you know?

I'm think they were intending that it couldn't carry any fighters on board (no visible hanger bay on the model, missions with hyperdrive equipped fighters, etc). It could be a simple case of writing teams not talking to the art department

Yeah, it's not supposed to carry anything. It doesn't have any hangar-space, and the reason it had the Tie Advanced instead of, say, the Tie Bomber is because it was supposed to be accompanied by hyperdrive-equipped fighters like the Advanced, Phantom, and Defender.

Yeah, I wondered about this too. The initial mission in the campaign included with the Raider describes the new TIE/x1s being loaded onto... something.

Maybe some versions have external racks like the Carrack and Goze?

Edited by GreatMazinkaiser

I didn't get the impression from the campaign that they were being loaded onto the Raider. I got the impression they were offloaded from another ship.

The lore reason for pairing x1s and Raiders is both have hyperdrives: the x1s don't need to be carried.

The Raider could fit into the hangar bay of an Imperial Star Destroyer, but that might defeat the purpose.

Maybe the Raider has docking clamps too, but not the type that allow for quick launching.

I didn't get the impression from the campaign that they were being loaded onto the Raider. I got the impression they were offloaded from another ship.

The lore reason for pairing x1s and Raiders is both have hyperdrives: the x1s don't need to be carried.

Yeah, but the living conditions aboard the Raider are (while cramped) much superior to sleeping in a ball cockpit.

FFG just made it up so they would have something to fit the SKU. I think it was supposed to have a cannon that was going to shoot TIE Fighters but surprisingly LFL thought that was too stupid.

FFG just made it up so they would have something to fit the SKU. I think it was supposed to have a cannon that was going to shoot TIE Fighters but surprisingly LFL thought that was too stupid.

Yeah, but I understood that the cannon only shot the ball cockpits, they then had to scavenge the solar panels/wings from satellites ;)

In Armada, the raider can carry one group of TIE fighters. However, the TIE Advanced needed a fix, and the Raider contents addresses that. Plus, at only 150 meters, there's not a lot of room for an internal hanger.

In Armada, the raider can carry one group of TIE fighters.

No, in armada the raider has sufficient Command and Control elements that it can DIRECT one unit of fighters. The squadron value has very little to do with a ship's carrying capacity. Nor, for that matter, is it known how many fighters a single base of them represent in Armada (probably varies by fighter type).

In Armada, the raider can carry one group of TIE fighters. However, the TIE Advanced needed a fix, and the Raider contents addresses that. Plus, at only 150 meters, there's not a lot of room for an internal hanger.

Technically in Armada the squadron value does not reflect their ability to carry fighters, more so the ability of that ship to act as a command and control platform to more effectively direct and coordinate the actions of fighter squadrons.

Squadron actions in Armada are necessarily abstracted - a squadron stand does not represent a specific number of ships either.