Hi Everyone,
Recently our gaming group has begun to play more and more games over the 400 point standard limit. Each time we bump the point limit and play, everyone seems to agree the larger fleet size has made the game more enjoyable. We have been working our way higher and higher and are currently playing 600 point games, which seems to be a great sweet spot for our group. This size of fleet allows for plenty of ships for each side (we normally field 4-6 ships each), enough so that doing multiplayer games is actually fun since two people per side each still have 2-3 ships of their own. Also we really enjoy that this gives 200 points to squadrons, which allows for both a strong bomber force and a strong anti-fighter wing, giving the squadron game a big bump in interaction with the larger ships. It also gives you the option of going fighter heavy to suck deployments if your opponent goes fighter light.
I understand this isn't what the game is "balanced" for, but I am curious if others out there have been playing with larger fleets and if so they have house ruled anything to help smooth out any unintended rough spots in game play. As we have gone bigger and bigger we have put a couple house rules into place to try to keep things stable.
1) Bump the value of victory points gotten from objectives. Most objectives with points, as they are written, generally give out 75 points. To keep the objectives important and to keep things from devolving into just fleet destruction, we multiply any points gotten from objectives by 1.5 at the end of the game.
2) Increased table size. 3 x 4 starts to get really tight at 600 points, so we found bumping the size to 3.5 x 5 (conveniently, the biggest table we have is 3.5 x 6) gives us the space to let ships move around without turning into bumper cars. The distance between the deployment zones is kept as normal, the deployment zones just get bigger.
Does anyone else has things they have found to help with larger games?