A friend of mine and I are fun/cinematic/casual style players working to develop interesting scenarios for our game group, so spend a lot of time just trying things out to see how they work. In our most recent play test we were working on a strike fleet size battle and restricted ourselves to only small/medium ships. He ended up running three Raiders w/ tractor beams that ended up ganging up on my MC30c bringing it to a crawl right in the path of his VSD. Needless to say it didn't go well for me at that point. And while I was impressed with his ingenuity I walked away with a bad taste in my mouth for the tractor beam upgrade.
My main issue is that it is basically a magical laser beam of negative effects. Not affected by LOS. Not affected by terrain. It simply happens with no chance that it will fail. There doesn't seem to be a counter that is all that compelling beyond spamming Navigation commands and trying to stay just at the edge of long range so that you can shoot and still buy enough time to get back up to speed.
Am I missing something?
On a side note, here's a different way that tractor beams could have been implemented: Make it an attack. If it hits (i.e. any hit, even on shields) then discard all damage and the ship immediately decreases speed by one, no blocking with Nav tokens, to a minimum of 1 for same size ships and 0 for smaller size ships. There would be NE against larger ships. This does a few things:
- Gives the target a chance to avoid the negative effect which improves at longer ranges.
- Takes into account terrain, LOS, etc....
- Naturally scales the possibility to the attacker/defender (e.g. a VSD would almost always tractor beam a CR-90)
- Rewards good maneuvering for players who can setup a dual-arc attack (i.e. tractor beam out of one and shoot with another)
- Rewards a savvy player who can get lucky enough to bring smaller ships to speed zero.