Generic aggressor cost

By Babaganoosh, in X-Wing

Hi guys, I have a question for you all: what should a generic PS1 aggressor cost?

I ask because I want to include them as an option in a campaign I am putting together.

My personal guess would be around 28 points for a generic. -5 points from the IG88s for pilot skill, -2 for loss of ability, and -1 because it's a large base ship without turret at low ps and will be hard to line shots up with.

What would you cost a PS1 aggressor at?

I don't think you are far off though 28 seem a bit too cheap, my guess would be 29 or even 30.

I don't know for sure, its hard to factor the pilots ability, BUT why would there be another point off because low skill, large ship? That's already accounted for in the pricing of the base hull and dropping the ps to 1. No double dipping

Losing EPT too?

considering it's Stats, dial, slots, and action bar, I am fairly certain it should not cost less then a Defender.

Generic aggressor?

Make it completely unable to use it's boost, adv sensor and all the goodies?

P.s. but I'd definitely make an army of IG proxies. PS1 no ability...

and a couple IGs in the back, spreading their abilities onto proxies

MUAHAHAHA

ahem.

28-30 I presume, due to title making them good

30-31.

The math is thrown off by all the pilots being unique.

Edit: As I think about it, 33. Unless you are preventing the use of any of Iggy's, you really should not be able to use 3 of them with the title.

Edited by Sithborg

Warpman raises a good point. Wasn't the IG2000 specifically modified for the IG88 droids, no atmosphere, could do maneuvers that would turn a meatbag to mush? If the pilot is say an HK droid (oh god, DO IT!) that'd be fine, otherwise dial would need adjustment, or at the least lose a point or two in agi.

Armada shows that generic "MEATBAG" aggressors are slower.

But take boost and dial away and it's not worth 25.

because it's a BIG SHIP

with BIG SHIP problems. It can't slow-roll, it's arc is dodged by side-steps and their long arse is an easy target.

Eh, I think 25 is too low... still has the 3 firepower.. I'd put it 27-28. assuming lacking EPT, boost etc. It's still got the shields, hull and firepower to tank. Consider replacing the loops with another maneuver.

Edited by DariusAPB

30-31.

The math is thrown off by all the pilots being unique.

Edit: As I think about it, 33. Unless you are preventing the use of any of Iggy's, you really should not be able to use 3 of them with the title.

Easier to just rule that the generics can't take the title (there was no reason to make such a ruling for the actual title in game since there IS no generic to matter)

Actually I think 28 points is still to expensive, especially for a PS1. I would say 26 points. The Aggressor dial is comparable to a Star viper's and those are 25 points at PS1. The Aggressor has more upgrade slots which is a plus but is a large base ship which I would argue is a minus. Why take a PS1 Aggressor at 28 points when you can have a PS1 Star viper for 25? If you are going to make it 28 points I would bump the PS to 3 or 4.

How does a meatbag turn to mush in zero gravity?

Or do they also consider in atmosphere maneuvers?

IG dial and boost are sort of "provided the ship is no life support gunz'n'enginz ship with inertial systems that keep pilot from squishing and becoming red pasta on hard turns offline"

But nyeah, see your point, Dash does even more mind-defying bantacrap and is a meatbag.

so maybe no dial and boost change required.

How does a meatbag turn to mush in zero gravity?

Physics?

Actually I think 28 points is still to expensive, especially for a PS1. I would say 26 points. The Aggressor dial is comparable to a Star viper's and those are 25 points at PS1. The Aggressor has more upgrade slots which is a plus but is a large base ship which I would argue is a minus. Why take a PS1 Aggressor at 28 points when you can have a PS1 Star viper for 25? If you are going to make it 28 points I would bump the PS to 3 or 4.

No. Just, no.

Wow, great question!

PS1, with no EPT and no pilot ability?

Luckily I have some numbers for reference. These are just raw jousting numbers based on how many dice these loadouts are worth, so pilot skill, ability, dial, actions, have all been ripped out. The numbers are in flux as I update my scripts to v3.0 but this is a good starting point for the jousting values:

3/3/4/4: 26.8 points

with HLC + FCS + AT*: 34.6 points

I.e. adding HLC FCS AT at PS1 with no ability is roughly a net wash as far as efficiency is concerned. My quick off-the-cuff guess: you don't want its efficiency to be any worse than the PS1 Chaardan refit A-wing, which sits at around 93%. Both have boost, but having a large base is a liability; this is somewhat offset by having the segnor's loop available.

26.8/0.93 = 28.8 points.

So, I would say try 28-29 points and see how that works out. Your initial guess looks like it is about right; 28 points would make a vanilla no-upgrades version a hair more cost efficient than an A-wing. That's right about where you want them to be. Decking them out with upgrades won't be as cost effective as with named BroBots.

* expect the value of AT to go up in my estimations once I pull in wave 7 TLT insanity meta

Edit: P.S. This is assuming you can't use the title to yank IG88A/B/C/Ds ability onto a generic.

Edited by MajorJuggler

How does a meatbag turn to mush in zero gravity?

Or do they also consider in atmosphere maneuvers?

G forces are still a thing, watch the expanse for good examples.

considering it's Stats, dial, slots, and action bar, I am fairly certain it should not cost less then a Defender.

Remember that the Defender is 2 points overcosted. The Delta Defender _should_ cost 28 points. Whether you think a PS1 Aggressor ought to cost 28 points is a different discussion.

30-31.

The math is thrown off by all the pilots being unique.

Edit: As I think about it, 33. Unless you are preventing the use of any of Iggy's, you really should not be able to use 3 of them with the title.

Easier to just rule that the generics can't take the title (there was no reason to make such a ruling for the actual title in game since there IS no generic to matter)

Since the Title is "Aggressor only", maybe call it the "Aggressive", or something. But keep all the stats and the dial the same. That way we can minimize the amount of reprinted cardboard.

Losing EPT too?

Yeah, no EPT. And we would assume the IG-2000 title cannot be taken. (Definitely not happening for my campaign purposes).

Wow, great question!

PS1, with no EPT and no pilot ability?

Luckily I have some numbers for reference. These are just raw jousting numbers based on how many dice these loadouts are worth, so pilot skill, ability, dial, actions, have all been ripped out. The numbers are in flux as I update my scripts to v3.0 but this is a good starting point for the jousting values:

3/3/4/4: 26.8 points

with HLC + FCS + AT*: 34.6 points

I.e. adding HLC FCS AT at PS1 with no ability is roughly a net wash as far as efficiency is concerned. My quick off-the-cuff guess: you don't want its efficiency to be any worse than the PS1 Chaardan refit A-wing, which sits at around 93%. Both have boost, but having a large base is a liability; this is somewhat offset by having the segnor's loop available.

26.8/0.93 = 28.8 points.

So, I would say try 28-29 points and see how that works out. Your initial guess looks like it is about right; 28 points would make a vanilla no-upgrades version a hair more cost efficient than an A-wing. That's right about where you want them to be. Decking them out with upgrades won't be as cost effective as with named BroBots.

* expect the value of AT to go up in my estimations once I pull in wave 7 TLT insanity meta

Edit: P.S. This is assuming you can't use the title to yank IG88A/B/C/Ds ability onto a generic.

Great, thanks for weighing in! Your assumptions are right; no EPT, no ability, no IG-2000 title access is what I was imagining.

How does a meatbag turn to mush in zero gravity?

Or do they also consider in atmosphere maneuvers?

TL;DR: if you're speeding up, you're experiencing G-Forces. If you experience high enough G-Forces, you'll turn to mush.

Think about it this way:

You're driving in a car. The car is being pulled toward the center of the Earth's gravity ("down") at a steady 1G*. As you step on the accelerator, the car's velocity is changing in a manner that is also calculated in terms of G forces. Call this "forward" End result: as your car speeds up, you are pushed backwards into your seat. However! Your car is still being pulled "down" at a steady 1G. Your body is simply being acted upon by 2 different sources of acceleration and apparent gravity. When you reach the speed you want to be driving at, you stop accelerating, and begin maintaining. You are now traveling at (say) 65 MPH, and accelerating "down" at 1G while accelerating "forward" at zero G.

So even _if_ you are in an environment such as space with little** or no apparent gravity pulling you "down", if you begin accelerating you will experience velocity in a different direction. At a high enough velocity, _any_ substance will begin to break down. For instance: the human body dies at about 14Gs.

*Technically you are constantly accelerating towards the center of the Earth. But when you're standing or sitting on something, you are stopped from actual motion downwards. But if you jump off a table or something, you will accelerate at a steady 1G until you hit something.

**There's always _something_, though. If the Earth were to stop orbiting the Sun it would eventually be pulled into the Sun. Because Gravity.

For instance: the human body dies at about 14Gs.

DASH RENDAR IS ONE OF US!

IG-BROS ASSEMBLE!