A. First make attack & damage into ONE SINGLE roll based off of DoS
This is probably the #1 change need to speed up the game. It's kind of ridiculous that a single attack can take as many as 5 rolls (roll to hit, roll to confirm RF, roll for damage, roll for dodge/parry, roll on the critical damage table). It's fine to not like the Star Wars system's dice, but the thing they nailed was incorporating all of that into a single roll (except the critical table).
Another change I think would make the game more usable is removing all of the modifier descriptions. Item availabilities and skill check difficulties have 2 sets of words describing their difficulty but map to the same +/-60 modifier. It's particularly silly in the weapon profile table where everything is described in numbers except its availability. You have to memorize what each means or just look it up every time.