What mechanics would you want to see redone to be less brutal, clunky or overpowered? If there is ever another errata, what would you like to see in it?
Of all the psychic disciplines, I really think Biomancy is the best of the bunch. It provides utility in being able to heal, get rid of fatigue, and change your appearance. Once you get to the bottom of the tree it gets crazy. Warpspeed makes other characters at melee or at range obsolete. I just witnessed one such biomancer tear apart a chaos space marine with no effort, using Lightning Attack and Two Weapon Master to kill him before he got the chance to strike at him or the rest of the party. It was nuts.
Snare is also an issue of that group, mainly because it it renders targets helpless. I could see Snare immobilizing them, perhaps dropping the target prone as well, but rendering a target a non-threat until they pass a test is a bit much in my opinion.
I'm interested in seeing what some others think, based on some discussions here in the forums.