So I'm not sure if we are missing rules, or missing abilities that someone can pick up, but the numbers for this seem wrong. What I wanted to do was lay out the issue I'm having in as much detail as I can, and see if there is anything that can be done.
So I'm playing a Twi'lek Politico/Makashi Duelist. First character I made in this system, definitely would build different if I was going to start again, but don't like doing that and I'm enjoying the narrative behind the character. Anyways, my group consists of a mix of ranged characters and melee characters, myself, obviously being in melee.
Just recently we were playing and a couple of members of the group made poor choices and we were forced into a combat against a Nemesis. We started combat while trying to figure out how to escape and I got shot in the head by my teammate. This had been a reoccurring issue with one of our members having poor luck and rolling despair while shooting at the target I was in melee with. I was brushing it off as just poor luck since it is a 1/12 in a red dice only, but this was very much highlighted in the Nemesis fight where there was 3 upgrades to attack them.
So I know the rules state that when attacking into group combat, if you roll a despair and the attack hits, it hits an ally instead of the target. In the above situation. Medium range with autofire It was 3 red dice. which is about a 25% chance of hitting your teammate. Even in an ideal situation of 1 weapon, short range with no difficulty increasing abilities it is 2 Red dice for about 16% chance.
Now I know there are talent skills I can take to reduce the damage that is dealt to me at the cost of strain, but outside of that is there anything else? To me this seems very punishing to a group that is a mix of melee and ranged characters, especially since not all our melee are force users to get reflect, and its the DM's choice who gets hit. I know Nemesis won't be around every corner, but even Rivals with the DM spending Destiny points can do this too.
Usually we have negated this problem but spreading out combat, don't shoot the guy that someone is in melee with, this stopped working when there is only 1 target who was the big bad to be dealt with. Also, yes I know "Just don't use autofire" but that is still an unreasonably high chance to hit your own team in my opinion.