Creating First Technician:Machanic toon

By Smekyasoschern, in Star Wars: Edge of the Empire RPG

I am creating my first Technician character and I am trying to figure out if there is an attribute I will need more than any other? Can anyone give me any suggestions? Dang it! I just noted I misspelled "Mechanic", apologies for my poor keyboarding skills.

Edited by Smekyasoschern

Intellect.

Intellect is great to have on any character, especially mechanics. Maybe some brawn if a GM decides to throw a heavy part at you that you need to lug around or lift into place.

Doesn't some of the Technician specs get a little mileage out of Cunning ascwell?

Doesn't some of the Technician specs get a little mileage out of Cunning ascwell?

Yup, for the Skulduggery, Streetwise stuff.

It depends on the type of mechanic you picture your character being. You certainly want intellect to fuel your mechanic skill. Beyond that go with whatever. If you want to a big dude with a huge wrench that he can fix ships with and then beat stormtroopers to a pulp, put some love into Str. Not a bad stat also given that brawl is your only career combat skill. If you sneak around scavenging and "borrowing" parts from other ships I'd raise cunning or agility.

A high intellect is nice, but a 3 is perfectly good if you want to have points to spread around into your other attributes. I personally have more fun with a primary attribute of three, as it lets me be more well rounded in other areas. Most PC's can have 4 3's and a couple 2's if they take 10 obligation.

Lets see - what did I do for my brand new Tech: Mechanic character. . . .

3 Agility with a rank of coordination

3 Cunning with a rank in Skullduggery (and then my species rank in Deception)

2 Presence

3 Brawn

2 Willpower

3 Intellect with one in computers, two in Mechanics and one in Outer Rim.

Being this is this my first non-politico character, I have no idea how she'll stand up under actual gameplay - but it doesn't look too bad. With my first 20 points, I'll probably pick up the Generic Recruit Tree to buff up the combat skills slightly then I might save up for the Slicer tree.

Sheesh - not even played and I've already spent my 50 experience.

Edited by Desslok

I find that the tech often ends up the defacto medic also. If you stack Int to 4, you're often going to be either the primary or backup for anything that has to do with the Int stat - Astrogation, computers, all the knowledge skills, Medical, and Mechanics.

The up side is that you can be helpful in almost any situation, the downside is that sometimes one of the other characters where you overlap will give up and dump you with the job even if it's not where you were planning on taking your character.

Intellect is at the core of a Mechanics Skills, so 3-4 there. but after that you need a Character concept to guide you:

Are you a burly tough character, thinking of Melee/Brawl being your 'other' solution to problems? Brawn is you backup

How about a Nimble little PC, possibly into modding your own gear and doing some shooting or piloting; Go Agility next.

Is this character a liar, thief or a little rough around the edges? Perhaps going to end up a Demolitionist? Cunnings going to help a lot here

Possibly your looking to play up the Stubbornness of this character, the Gritty nature and Coercing personality? Willpower is required.

Lastly you may want to play the Charismatic Mechanic, always wheeling and dealing, the Loveable Grease Monkey? Presence all the way.

So look at the Career Skills you have, or other Specialisations from all the books, and decide on your future aspirations of this PC. You also obviously need to think about the flaws your going to have or want to have, remembering that anyone can overcome a flaw through training (Skill Ranks) or Dedication. After all that your going to have a much clearer understanding of the Characteristics that are important to your particular concept.

As others have said a 4+ is usually a very focused beginning character, whilst a hand full of 3's creates a very all around capable character. Both are fun to play!

Thank you all for your helpful comments!

NM :)

Edited by unicornpuncher

4 3s, not 3 4s is what he said.

Lets see - what did I do for my brand new Tech: Mechanic character. . . .

3 Agility with a rank of coordination

3 Cunning with a rank in Skullduggery (and then my species rank in Deception)

2 Presence

3 Brawn

2 Willpower

3 Intellect with one in computers, two in Mechanics and one in Outer Rim.

Being this is this my first non-politico character, I have no idea how she'll stand up under actual gameplay - but it doesn't look too bad. With my first 20 points, I'll probably pick up the Generic Recruit Tree to buff up the combat skills slightly then I might save up for the Slicer tree.

Sheesh - not even played and I've already spent my 50 experience.

I do not see how to do this with a new character!? I assume this refers to a character over time? What am I missing?

Lets see - what did I do for my brand new Tech: Mechanic character. . . .

3 Agility with a rank of coordination

3 Cunning with a rank in Skullduggery (and then my species rank in Deception)

2 Presence

3 Brawn

2 Willpower

3 Intellect with one in computers, two in Mechanics and one in Outer Rim.

Being this is this my first non-politico character, I have no idea how she'll stand up under actual gameplay - but it doesn't look too bad. With my first 20 points, I'll probably pick up the Generic Recruit Tree to buff up the combat skills slightly then I might save up for the Slicer tree.

Sheesh - not even played and I've already spent my 50 experience.

I do not see how to do this with a new character!? I assume this refers to a character over time? What am I missing?

Looks like a starter PC to me. Human, based on the attributes.

Actually, I did screw up the numbers. I started with her human and eventually swapped to Twi'lek down the line, but I forgot to change the base attributes around.

My revised numbers look like this:

2 Agility

3 Cunning with my racial rank of Deception and 1 in Skullduggery

3 Presence

3 Brawn

2 Willpower

3 INT with ranks in Astrogation, Computers, Outer Rim and 2 in Mechanics.

I'd prefer to have gone with a higher Agility and less in Presence, but that's the stats I have to deal with. The up side is that I was able to pick up a couple of bottom tier Engineer talents and one second tier with my leftover points.

Edited by Desslok

Lets see - what did I do for my brand new Tech: Mechanic character. . . .

3 Agility with a rank of coordination

3 Cunning with a rank in Skullduggery (and then my species rank in Deception)

2 Presence

3 Brawn

2 Willpower

3 Intellect with one in computers, two in Mechanics and one in Outer Rim.

Being this is this my first non-politico character, I have no idea how she'll stand up under actual gameplay - but it doesn't look too bad. With my first 20 points, I'll probably pick up the Generic Recruit Tree to buff up the combat skills slightly then I might save up for the Slicer tree.

Sheesh - not even played and I've already spent my 50 experience.

I do not see how to do this with a new character!? I assume this refers to a character over time? What am I missing?

Looks like a starter PC to me. Human, based on the attributes.

But it costs 120 points just to raise the attributes..........

He took some extra Obligation and got 10 more xp would be my guess.

Damnit, now you guys got me second guessing my numbers. Okay, starting over, Twi'leks get 100 points, plus the 10 from maxing out the disads. We start with:

2 Agility

2 Cunning

3 Presence

1 Brawn

2 Willpower

2 Int

Brawn from 1 to 3 should cost 50 points. Getting Cunning and INT both to 3 should cost 30+30. And. . . . ah damnit - that's 110 right there. No talents for me! Okay, that what I need you guys for - to keep me honest!

Coulda just left her human and sported some pig tails for a hair do....

Naw, I like the background I came up for her and being a Twi'lek raised by humans kind of plays into it. Besides in all my years of playing, I've never done an alien (or at least an alien that didn't look human - AKA Corellian), and I thought a change would be fun.

Edited by Desslok

Go wookie or go home.....

Thanks y'all! I thought for a moment I was missing something fun. I do have another question - somebody mentioned the Basic Recruit Package - I do not see that anywhere in "Edge" - it in a sourcebook or perhaps Rebels?

AoR. It's a universal spec. Doc's Talent sheets have it listed.

I like Klatooinian (2, 4, 4, 2, 1, 2) or Chadra-Fan (2, 4, 4, 2, 1, 2). But I've been told I'm a powergamer and a bastard. ;)

I discovered last night that I made a serious mistake in character creation; to whit: I took ALL the skills listed for the specialty. Apperantly one is supposed to choose 4 from the first list and 2 from the second. I like my method better! LOL