LOS around corners

By Soontirbeblownup, in Imperial Assault Rules Questions

Am sure this has been asked a thousand times before but I can't find it! and we were discussing it after someone was saying at a tournament it was deemed different to how we play campaign.

So with the help of Fizzgrid here goes

[_][_][_][_][_]W

[_][_][_][_][R]W

[_][_][_][_][_] [_][_][_] [_]
[_] [_] [_] [_] [_] [_][_][_] [_]
[_][_][_][_][_] [_][_][_] [_]
[_][_][_][_][_] [_][_][_][_][_]

Ok so W is a black wall line, R is a rebel player, and is peeking out from behind the wall and has LOS on all 3 (S) Stormtroopers using the wall corner as point to draw LOS

The issue comes with firing back. We have been playing it as all 3 couldn't draw LOS to the rebel cause at least fluff wise he's ducked back round the corner all sneaky like. As in the rules you can't draw LOS to a corner like that.

Arguably the bottom S could trace LOS to the bottom and top left corners and shoot legally, depending on whether the line cuts across the other corner. So who is right? would the top S be able to shoot as the TO argued that from his bottom left corner he could draw to 2 corners and shoot.

I would rule all three have LOS as all three can draw lines to the bottom right and bottom left of the rebel square. Yes, the top imperial would draw optimally from the bottom left corner of his square.

Unless the pieces are on the same row or column its extremely difficult *not to have LOS.

I would rule all three have LOS as all three can draw lines to the bottom right and bottom left of the rebel square. Yes, the top imperial would draw optimally from the bottom left corner of his square.

Unless the pieces are on the same row or column its extremely difficult *not to have LOS.

Ok thanks, I guess our reasoning is purely fluff based too.

In real world physics the chances of hitting someone hiding round the corner (given we see the shots hitting walls in the films) is fairly slim as the angle of those 2 corners to rest of the square is very small. :)

Good to have reason to it though

I actually have my *own LOS question I've been meaning to throw up here. Last game we had a situation very much like the above one, only the roles were reversed, and it was an EWeb sticking its nose out from the corner. The back end was well behind the wall. There was a Stormtrooper blocking LOS to the bottom left corner.

[_][_][_][_][_]W

[_][_][_][_][E]W

[_][_][_][_][E][_][_][_][_][_]

[_][_][_][_] [_][_][_][_][_]

[_][_][_][_][_][_][_][_][R][_]

[_][_][_][_][_][_][_][_][_][_]

The question is, where are the measureable points on a large base mini? Is it the corner of any occupied square (giving the eweb six measurable points) or is it strictly to the corner of the mini?

Edited by Sam Tomahawk

Any square of a large figure is a valid target. You can even shoot a rear square through the figure itself, since figures do not block line of sight to themselves.

For example, if your S trooper was actually a guard, and your R rebel was in the square adjacent to the right of the now guard, you could shoot the square of the Eweb not adjacent to the guard, thus avoiding the protector bonus.

Yes, the E-Web (and other figures who are not "small") can trace LOS from any corner of any space it occupies.

Conversely, LOS can also be traced to any space a figure occupies. In addition, the figure itself does not block LOS to any space it occupies. So you can draw to the "back corners" or even one space into the model to establish a shot.

Heh, ninja'ed.

Thank you for using Fizzgrid™!

Ok, thanks all :)

We played it as six measurable points at the time, and I'm glad we got it right.

Heh, ninja'ed.

Thank you for using Fizzgrid™!

Thanks for creating it!

[_][_][_][_][_][W][_][_][_][_]

[_][_][_][_][R][W][_][_] [_]

[_][_][_][_][_] [_][_][_] [_]
[_] [_] [_] [_] [_] [_][_][_] [_]
[_][_][_][_][_] [_][_][_][_][_]
[_][_][_][_][_] [_][_][_][_][_]

In response to the original post, this is the situation that better fits what you were describing. (All the troopers are moved one space up) In this case, the topmost stormtrooper does not have line of sight, because the rebel is effectively hiding behind the wall. The other two stormtroopers do though, and the rebel has LOS to all three of the stormtroopers.

The example above requires the [W] wall to just be line between squares and not a full tile itself

The example above requires the [W] wall to just be line between squares and not a full tile itself

I was going to mention that myself.

Specifically, it needs to be the line between those wall squares and the rebel, right? If the wall line was on the right side of those squares LoS from the rebel to the top trooper would be blocked. Right?

[_][_][_][_][_] [ _][_][_][_][_]

[_][_][_][_][R] [ _][_][_] [_]

[_][_][_][_][_][_][_][_] [_]
[_][_][_][_][_][_][_][_] [_]
[_][_][_][_][_][_][_][_][_][_]
[_][_][_][_][_][_][_][_][_][_]

Wall placed. :)

Thanks Fizz, that was the layout I intended - didn't realize it would seem like a full tile wall!

Sounds like I should upgrade Fizzgrid™ with some new "features", eh?