Mines overlapping mines question.

By Magnus042, in X-Wing

An interesting thing happened last night that made me wonder:

What happens if you lay a mine (Prox, Cluster, Conner) over a mine that's already in play?

If they both remain in play; what happens to the ship that overlaps an area in which two stacked mines are active??

The mines ignore each other. They could overlap obstacles as well with no issue. They only detonate when a ships base or template overlaps, and all mines go off at the 'same time' so if one mine destroys the ship the other mines that were overlapped by the ship still detonate.

I think.

So, if i ran over two stacked prox mins, I would roll 6 red dice?

So, if i ran over two stacked prox mins, I would roll 6 red dice?

Yes, although if they're not perfectly aligned, you might be able to run over just one and leave the other alone.

It's worth noting that if you have any effects that care about taking a certain amount of damage from a single source (the forthcoming Reinforced Deflectors system upgrade from the Ghost pack springs to mind), you should roll each mine separately.

Thanks guys!

They work like regular mines, imagine two proxy mines next to each other and not overlapping. If your template goes through both you take 6 dice. Mines only detonate when a ship hits them, or possibly Sabine is nearby.

... huh. AdvS Punishers, AdvS B-wings w/ Sabine, and the Ghost (AdvS + Sabine again) could actually pull off a perfect overlap - move, drop, drop, move.

I have no idea what benefit you get from it, but it's gotta have some use, right? :D

Wouldn't each mine go off separately????

Wouldn't each mine go off separately????

Yes, but there are no green dice so the effect of two proxies is still six red.

So, if i ran over two stacked prox mins, I would roll 6 red dice?

Yes, although if they're not perfectly aligned, you might be able to run over just one and leave the other alone.

It's worth noting that if you have any effects that care about taking a certain amount of damage from a single source (the forthcoming Reinforced Deflectors system upgrade from the Ghost pack springs to mind), you should roll each mine separately.

Mines aren't an attack, so Reinforced Deflectors does nothing.

Actually, something I'm wondering is if you run over two proxies, but are destroyed by the first, then do you still detonate the second one? Let's say that overlapping or not, they're still measurably apart from each other, so do you resolve one, and then leave the other alone if the first was enough to kill you since you don't live to resolve the second one, or do they all detonate because technically a maneuver template overlapped them?

So, if i ran over two stacked prox mins, I would roll 6 red dice?

Yes, although if they're not perfectly aligned, you might be able to run over just one and leave the other alone.

It's worth noting that if you have any effects that care about taking a certain amount of damage from a single source (the forthcoming Reinforced Deflectors system upgrade from the Ghost pack springs to mind), you should roll each mine separately.

Mines aren't an attack, so Reinforced Deflectors does nothing.

Actually, something I'm wondering is if you run over two proxies, but are destroyed by the first, then do you still detonate the second one? Let's say that overlapping or not, they're still measurably apart from each other, so do you resolve one, and then leave the other alone if the first was enough to kill you since you don't live to resolve the second one, or do they all detonate because technically a maneuver template overlapped them?

Just like in real life; if you step on two land mines at the same time, they will both explode. One doesn't care that the other has enough boom to kill you.

In game rule terms, mines don't detonate until after your maneuver is complete, so your ship will have already "triggered" both of them by the time one of them explodes.

So, if i ran over two stacked prox mins, I would roll 6 red dice?

Yes, although if they're not perfectly aligned, you might be able to run over just one and leave the other alone.

It's worth noting that if you have any effects that care about taking a certain amount of damage from a single source (the forthcoming Reinforced Deflectors system upgrade from the Ghost pack springs to mind), you should roll each mine separately.

Mines aren't an attack, so Reinforced Deflectors does nothing.

Actually, something I'm wondering is if you run over two proxies, but are destroyed by the first, then do you still detonate the second one? Let's say that overlapping or not, they're still measurably apart from each other, so do you resolve one, and then leave the other alone if the first was enough to kill you since you don't live to resolve the second one, or do they all detonate because technically a maneuver template overlapped them?

Just like in real life; if you step on two land mines at the same time, they will both explode. One doesn't care that the other has enough boom to kill you.

In game rule terms, mines don't detonate until after your maneuver is complete, so your ship will have already "triggered" both of them by the time one of them explodes.

Technically, it detonates "when" you execute a maneuver, not "after". But yeah I get your point.