Yeah, yeah, I've seen the million posts over the years clamoring for a ground-combat component of the game, but...I dunno, based on JUST 'Empire Strikes Back', it didn't seem like there was much overlap. X-Wings and TIE Fighters fought IN SPACE, and speeders and walkers fought ON GROUND.
So the last year has really completely shaken that up. In Episode VII, we see TIE Fighters *several times* doing ground strafing runs. Hell, [super minor spoiler warning], I don't think we actually see any *space combat* at all - every fighter-on-fighter action is in a planet's atmosphere, and usually quite low. Then pile onto that the last season of 'Rebels' - notably tonight's episode, where we found out that AT-ATs are perfectly capable of taking 4 or more proton torpedo hits before going down, and can fire at 'starfighters' in an atmosphere without much difficulty, and...
I dunno, the conclusion seems kinda inescapable. Given what we know of Star Wars NOW...ground units actually make complete sense. And given the cousin game (Star Trek Attack Wing) spun off a D&D version that *did* include ground units...I'd almost call the concept 'proven'.
Not sure ?quite? how I feel about that, but it seems like an obvious safe direction to go in. Gives FFG about two dozen more possible expansions, immediately.
But...could it be balanced, competitively? Units with nearly no movement ability (relatively), but requiring a STAGGERING amount of damage to actually kill? (I mean, four solid proton torpedo hits, along with several blaster hits from the Ghost...we are talking easily 20 hull points for a walker...) I dunno?
