Hey everybody. Just recently got into Armada, and after playing a few games with the wife and some friends, I'm looking to start playing at my FLGS and maybe some tournaments. I've spent a lot of time lurking, and think I've come up with a pretty competitive build, but would love to get some feedback before I take this show on the road.
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
4 TIE Advanced Squadrons ( 48 points)
My primary goal with this build is to have something that's flexible, aggressive, and fun to play with. I know that no one build is good against everything, but ideally I'd like to be competitive against all comers, so I can stick with one lineup and work on improving my play.
I figured 4 squadrons of TIE Advanced was the bare minimum I could go with to slow down fighter-heavy lists while still retaining some usefulness against an all-ship opponent. The Raiders also feel like they want Assault Proton Torpedoes to really take advantage of Screed, but I don't see where I can spare the points for them, since everything else feels pretty essential.
Any feedback would be great. Thanks!