Hi All,
Im gearing up for a tournament here in a month, and I've got a couple of fleet ideas to try practice with before hand. Theyre both a little out of my comfort zone, being more squadron heavy than I am used to.
The Rebel fleet idea is to use the squadrons to either go after Rhymer Balls and quickly get into them, or to use the X Wings to soften up targets for the capital ships. The MC30 with Foresight can stay at range and help to flank, or cut in to brawl.
Fleet Summary Page (393 of 400 pts)
Faction: Rebel Alliance
Commander: General Dodonna (20 pts)
Flagship: (128 pts)
MC80 Command Cruiser (106 pts)
Ray Antilles (7 pts)
Boosted Comms (4 pts)
Electronic Counter Measures (7 pts)
Leading Shots (4 pts)
Fleet Ship 1: (86 pts)
MC30c Scout Frigate (69 pts)
Foresight (8 pts)
Ordnance Experts (4 pts)
Assault Proton Torpedoes (5 pts)
Fleet Ship 2: (56 pts)
CR90 Corvette A (44 pts)
Jaina's Light (2 pts)
Leia Organa (3 pts)
Turbolaser Reroute Circuits (7 pts)
Squadrons (103 of 134 pts):
1x Moldy Crow - Jan Ors (19 pts)
2x YT-2400 (32 pts)
4x X-Wing Squadron (52 pts)
Objectives: Precision Strike , Hyperspace Assault , Superior Positions
The idea with the Imperials is to soften up targets with the Rhymber Ball, and close the gap against Ackbar fleets.