It's no secret that the Advanced Gunnery objective removes that limitation for the second player, but I did not notice until today that the limitation on player 1's objective ship differs from the limitation on a generic gunnery team:
- "Default" condition: a ship cannot attack multiple times in the same activation from the same hull zone, regardless of target.
- "Gunnery Team" condition: a ship can attack multiple times in the same activation from the same hull zone, but only if shooting at different ships and/or squadrons.
- "Advanced Gunnery Player 1" condition: Player 1's objective ship can attack multiple times in the same activation from the same hull zone; it can shoot at the same ship multiple times, but only if it can target a different hull zone with each attack, and cannot shoot at the same squadron multiple times.
- "Advanced Gunnery Player 2" condition: Player 2's objective ship can attack multiple times in the same activation from the same hull zone, and can do so against the same target, whether hull zones, ships or squadrons.