Vessery, The Inquisitor and O'Leader

By ENIGMATIK, in X-Wing Squad Lists

100 points

PILOTS

Colonel Vessery (39)
TIE Defender (35), Tractor beam (1), Ruthlessness (3), TIE/D (0)

The Inquisitor (32)
TIE Advanced Prototype (25), Push the Limit (3), XX-23 S-thread Tracers (1), TIE/v1 (1), Autothrusters (2)

“Omega Leader” (29)
TIE/fo Fighter (21), Comm Relay (3), Juke (2), Stealth Device (3)

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I wanted a reason to get excited about the new releases and low and behold I found my reason!

XX-23 has huge synergy with everyone on this list and they're all fairly admirable hunters that can carry out different roles.

What are your thoughts?

Huh. I had no idea Omega Leader was Irish!

Anyway, I've come up with a similar idea. Vessery w/ Ruthlessness & Tractor is terrifying. Unfortunately, he's PS6 so it doesn't work well with O'Leary or Inquisitor (because they are PS 8 and would shoot before he gets to tractor anything). So while I am really looking forward to Vessery with those two cards, in this build, I put Veteran Instincts on him:

Vessery w/ VI, Tractor, TIE/D & hull = 40

Inquisitor w/ push, v1 & autos = 31

O'Mallory, er Leader w/ juke, comm relay & stealth = 29

100

Edited by blade_mercurial

Here's my list. I've been having good luck with this so far, but haven't tested against Manaroo or Palp Aces yet.

98 Points Total:

Omega Leader (29)

Juke (2), Comm Relay (3), Stealth Device (3)

Colonel Vessery (35) - Veteran Instincts (1), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

The Inquisitor (34) - Push The Limit (3), Proton Rockets (3), TIE/v1 (1), Autothrusters (2)

Using the two large asteroids and on medium asteroid as my obstacles.

Vessery almost always has focus, evade, target lock and having them all the same pilot skill has helped me plot maneuvers to keep my options open if I get bumped along the way.

Any feedback is appreciated!