Players can spend their advantage recovering strain, and the GM can spend threat to impose it, and it's like an arms race. The dice are weighted toward success with threat, and I wonder if something as simple as handing out maximum strain and attacking with the stun setting is...GM asshatery.
We GMs want our players to do cinematic things and narrate high action, but with mountains of strain piling on it's a no-brainer to recover strain with advantage. No critical, no boost, no free maneuvers, just recover strain.
My question is: who spends what first?
"I recover three strain and take a free maneuver."
"You suffer five strain."
Or...
"You suffer five strain."
(sigh) "I recover it."
What is a good way to handle the timing? Alternating narrative, maybe? Might make combat crawl.
Any suggestions?