As Rebellion Week continues, I confess to having some mixed feelings about this game. I have it pre-ordered and I know I'll have fun with it, but....
First, due to a chronic lack of opponents, I have to play most games solitaire. With so much secret information involved in this game, this will be difficult. Unlike many other game companies these days who seem to make an effort to include solitaire gameplay in their products, FFG on the whole leaves the solo player high and dry with most of their designs. That's their right, of course, but I wish it were otherwise. I still want to see a solo-playable, character-oriented Star Wars game--like the original card game was going to be until they redesigned it for two players--maybe a Star Wars version of the Warhammer Fantasy Adventure Card game, or something entirely new and innovative. With all the two-player and multi-player Star Wars games FFG now has out, surely it can put some design effort and production money into something for the legions of solo gamers to enjoy?
Second, the whole mission procedure seems a bit light and potentially boring. Being skill-oriented is one thing, but having you automatically succeed if you're not opposed takes so much drama and narrative out of the process. At the cost of a little more rules weight and game time, I think I'd have preferred using Mission cards, much like the combat cards, to determine what a hero confronts on a planet: difficult environment, angry mobs, double agents, malfunctioning equipment, special items, etc. Something that gave the mission some story content other than "match a skill icon and succeed, unless opposed by another leader, in which case, simply roll dice". I'm sure a lot of thought went into this, but for me, this is one area I feel there was too much simplification, perhaps to make the rules simpler or to speed up the game. The missions need more depth.
Third, where is the Force? How is it manifested in the game? Luke, Darth Vader, and Palpatine are all Force users; in Luke's case, it's an essential plot element. Just giving Luke as hero some skills and a tactical rating for space and ground doesn't cut it; he needs to have some access to Force powers, as does Vader. The Force is an essential part of Star Wars.
Fourth, what about the Jedi? Are Obi-Wan and Yoda in this game? How could they be left out? It's like leaving out Gandalf in LotR! Specifically, are there two Luke heroes, one pre-Yoda before he gains control of his Force powers, and one post-Yoda, the Luke we see in Return of the Jedi acting as a true Jedi and able to call upon the Force? What we've seen of the game so far doesn't seem to include this. Just having a card that says, "Force Powers, add an extra die roll or make a re-roll" or something like this (assuming such a card exists) doesn't cut it, in my opinion. Luke isn't simply another leader or hero, nor is Darth Vader. They are Jedi and Sith, for heaven's sake, and should have some special status or power in any game claiming to represent Star Wars.
I recognize there's still more to be revealed about the game, and it may be that my questions and mixed feelings will be resolved. I have great confidence in Corey as a designer; he has produced awesome games in the past, so I've got my fingers crossed. Still, as much as I've been looking forward to this game (for years, really), I'm beginning to feel this is Star Wars Lite and will fail to do one of the great story/myths of our time the justice it deserves. Obviously just one person's opinion, and I figure when I play it, on the rare occasions I can find n opponent, I'll enjoy it for what it is. But unless I'm mistaken (and I hope I am), I think I'll still be waiting and longing for the true Star Wars game.
(Of course, if my fears pan out, there's still room for expansions to add to the game and turn Star Wars Lite and Shallow into Star Wars Full and Deep.)