I faced a TIE swarm in my last game and they were incredibly effective, albeit i made a stupid move that aided their effectiveness. After a few turns of my xwing/Jan Ors group keeping the swarm busy Jan and friends died and i decided it would be a good move to go and land my MC80 Home One on top of the swarm as it would enable me to broadside from either side two glads. I was far too close to the Glads and despite giving them an absolute pasting they then returned fire and pretty much stripped all my shields. Then in the squadron phase all the TIEs shot at the MC80. That amount of dice add up and they put 4 damage cards on me. That basically meant that with the Imp player have initiative he was able to activate first and easily blow the MC80 apart.
Taken in numbers and their swarm ability utilised alongside Howlrunner and perhaps Flight controllers they are deadly. Anti squadron fire from ships is bad for them due to their hull 3 but in the games i have played there was always a ship i would rather be firing at so firing at the TIEs seemed a waste.
Edited by Replicant253