Omega Leader: THE ace hunter?

By Edrahil135, in X-Wing

So I may be rehashing an older topic, but I'm just now coming to appreciate the amazing ace hunting abilities of OL.

OL + vi is a common theme in my lists, what other common things do you put on him to make him the nightmare of pilots like poe and the Baron?

juke + relay > v.i

you can outplay aces; not green dice

2 attack dice is hardly a nightmare for a lot of ships. I've seen a lot of really good players try to make el presidente work and while it's not the worst... You could get the same mileage out of other ships.

juke + relay > v.i

you can outplay aces; not green dice

You say that juke>being able to move after a lot of aces?

juke + relay > v.i

you can outplay aces; not green dice

You say that juke>being able to move after a lot of aces?

more like >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

unless you only have 22 points, but you probably have better options then

Edited by ficklegreendice

juke + relay > v.i

you can outplay aces; not green dice

You say that juke>being able to move after a lot of aces?

"A lot" is a bit of an overstatement. VI Vader moves later. VI Poe, Corran, Juno, etc. move at the same time. You do get to move after Phantoms and interceptors, but Poe, Corran and Vader are all pretty big forces in the metagame your PS bid (and EPT bid) is wasted against.

Juke, on the other hand, is like perma-crackshot against whatever Omega Leader has Target Locked (and if you need to shoot something else, it's still pretty good). It gives you some offensive punch you'd otherwise lack with your 2 red dice, especially if you need to change your target locks frequently and thus can't focus (or are staring down multiple foes and need to token stack)

I was thinking of an Omega squad starting with Omega Ace and Omega Leader.

For Omega Ace, what gives a free focus or Target Lock that is will playable.

Lambda is a lot of point and only give target locks to range one. The Target Lock missile isn't out yet and still may miss. What am I missing other than giving Omega Ace PTL which I didn't want to do, I like the Juke and Comm Relay combo.

OA is basically just PTL, his ability isn't worth building a list around

With Omega Leader taking Juke instead of VI, do you find that you need to spend your evade token before getting to fire against higher PS opponents? Also, do you find that you take much damage in the first round of shooting when Omega Leader hasn't Target Locked his prey yet?

when you run him with five Ties, hes never the right guy to shoot

With Omega Leader taking Juke instead of VI, do you find that you need to spend your evade token before getting to fire against higher PS opponents?

Sometimes. Of course it's nice to have it for Juke, but avoiding damage is more important.

Also, do you find that you take much damage in the first round of shooting when Omega Leader hasn't Target Locked his prey yet?

Hasn't happened to me yet. The enemy ace would have to jump from outside of range 3, into range 2 for that to be a major threat. If the enemy ace only gets into range 3 of you... then you still have 4 green dice and an evade+focus token (you banked an evade token with Comm Relay, and you took a focus token during the current turn because you failed to get into target lock range during the PS8 move step). Buzzsaw Whisper might be a threat in that situation, but Poe is not.

Edited by Daniel Beaver

I played in a escalation league last night where we started at only 30 points. So I ran Omega Leader with Juke, Comm Relay, and Shield Upgrade for 30 points. I went 2-1 The lists I won against were a Wampa/Dark Curse, and a Wampa/Backstabber I only lost one game and it was to Guri, but it was close.

I only lost one game and it was to Guri, but it was close.

I'm surprised, Omega Leader seems like a very strong counter to Guri. How did he fly her?

juke + relay > v.i

you can outplay aces; not green dice

You say that juke>being able to move after a lot of aces?

"A lot" is a bit of an overstatement. VI Vader moves later. VI Poe, Corran, Juno, etc. move at the same time. You do get to move after Phantoms and interceptors, but Poe, Corran and Vader are all pretty big forces in the metagame your PS bid (and EPT bid) is wasted against.

Juke, on the other hand, is like perma-crackshot against whatever Omega Leader has Target Locked (and if you need to shoot something else, it's still pretty good). It gives you some offensive punch you'd otherwise lack with your 2 red dice, especially if you need to change your target locks frequently and thus can't focus (or are staring down multiple foes and need to token stack)

A said a lot, cause with an initiative bid, he will move after a lot, barring the PS 11 vader (and han, if he ever shows up). I look at it because you have the option to barrel roll for repositioning, or take a tl on the most appropriate target.

I get how juke is powerful, but I'm having trouble seeing how that repositioning part is so much less powerful than juke, especially with how much we're seeing hyper mobile aces show up

"I'm surprised, Omega Leader seems like a very strong counter to Guri. How did he fly her?"

Pretty good actually, Plus I made a couple miscalculations with asteroids which got me killed.

PS 10 without boost and without action efficiency = sometimes roll into arc, fire useless unmodified dice; bounce off unmodded greens

Also you get wasted by your own greens. The dude you have locked can barely tickle you; no one else is so indisposed

That's why juke + relay >>>>>>>>> vi

With just vi you're probably better off with just EPs Ace

That's why juke + relay >>>>>>>>> vi

Five points of upgrades are better than a one point upgrade. Huge surprise.

Edited by dvor

TLT fodder. He's pretty easy to dodge for a round while TLT's chew him up. But yea if you leave him until last for an ace you're gonna have a bad time.

TLTs are TIE fodder; not actually a concern at all

Though it is a good thing to bring up: at the end of the day OL is still a tie. At only 26 points, he won't carry a list. Bring friends

That's why juke + relay >>>>>>>>> vi

Five points of upgrades are better than a one point upgrade. Huge surprise.

It's almost soontir + ptl + thrusters autoinclude, the points just don't reflect how far superior it is to other options

So not just better; basically essential. You just don't do damage or survive too long otherwise

Edited by ficklegreendice

That's why juke + relay >>>>>>>>> vi

Five points of upgrades are better than a one point upgrade. Huge surprise.

Comms Relay is glued to any F/O more expensive than a Crackshot Omega Squadron. It's the ship's defining feature until such time as we get a tech upgrade that competes with it. It's a question of Juke+Comms relay vs. VI+Comms Relay.

juke + relay > v.i

you can outplay aces; not green dice

You say that juke>being able to move after a lot of aces?

"A lot" is a bit of an overstatement. VI Vader moves later. VI Poe, Corran, Juno, etc. move at the same time. You do get to move after Phantoms and interceptors, but Poe, Corran and Vader are all pretty big forces in the metagame your PS bid (and EPT bid) is wasted against.

Juke, on the other hand, is like perma-crackshot against whatever Omega Leader has Target Locked (and if you need to shoot something else, it's still pretty good). It gives you some offensive punch you'd otherwise lack with your 2 red dice, especially if you need to change your target locks frequently and thus can't focus (or are staring down multiple foes and need to token stack)

A said a lot, cause with an initiative bid, he will move after a lot, barring the PS 11 vader (and han, if he ever shows up). I look at it because you have the option to barrel roll for repositioning, or take a tl on the most appropriate target.

I get how juke is powerful, but I'm having trouble seeing how that repositioning part is so much less powerful than juke, especially with how much we're seeing hyper mobile aces show up

He doesn't have boost so all he can do is roll, so his repositioning power is already behind many of these aces, and engine isn't really worth it's points on him.

Sometimes having only two red dice really sucks, especially when trying to hit these aces. So juke makes omega leader actually able to hit high agility targets

So juke makes omega leader actually able to hit high agility targets

If you manage to get 2 hits in on Soontir (shouldnt be impossible with a focus) he needs to roll 3 natural evades to avoid it. I'd say that OL rocks at taking down high agility targets.

That's why juke + relay >>>>>>>>> vi

Five points of upgrades are better than a one point upgrade. Huge surprise.

Comms Relay is glued to any F/O more expensive than a Crackshot Omega Squadron. It's the ship's defining feature until such time as we get a tech upgrade that competes with it. It's a question of Juke+Comms relay vs. VI+Comms Relay.

I feel that way about OL (though juke is the insanely obvious ept) but not ZL

3 dice for 23 points (predator; roll so many blanks...) Is incredibly economical and powerful

People get so fixated on howlie and OL that they forget about zeta :P

Even though OL doesn't have VI the FO dial is pure gold. Even if you're not exactly sure where a PS 9+ ace will be you have an amazing choice of maneuvers that will likely give you a shot at them anyways. Every game I've played with him he is able to pick any target and stick to them like glue. Also, if the ace is target locked by OL, it will be likely trying to get away from him rather than shoot him since that probably won't do any good.

So juke makes omega leader actually able to hit high agility targets

If you manage to get 2 hits in on Soontir (shouldnt be impossible with a focus) he needs to roll 3 natural evades to avoid it. I'd say that OL rocks at taking down high agility targets.

The trick is getting him in arc. At PS 8 it might be necessary to play the long-range game to keep arcs as large as possible.