Rebel Crazy Squadron Build

By TTC, in Star Wars: Armada Fleet Builds

I've been flying something like this with Wedge, Dutch, Jan, X-W, and three B-Wings. This time I went crazy with the squadrons.

MC-80

-General Dodonna

-Boosted Comms

-Adar Tallon

-ECM

Nebulon-B Escort Frigate

-Yavaris

MC-30 Scout

Jan Ors

2x X-Wings

Keyan Farlander

B-Wing

2x YT-2400

A-Wing

Jan will fly with the X-Ws and B-Ws. The YT-2400s can ensure I win the squadron fight if I need to, or they can operate independently if I don't need to win the squadron fight. The A-Wing is there for the versatility in either the squadron or anti-ship fight and because I still had 11 points.

I'm not sure if the MC-30 adds much to the fight (although when I ran my similar list I ran a torpedo frigate and, without the red dice, it wasn't very useful). I could replace it with a CR90A Tantive IV and have about 20 more points to play with...

I haven't played with YT-2400s yet. Thoughts on this?

So my adjustment:

MC-80

-General Dodonna

-Boosted Comms

-Adar Tallon

-ECM

Nebulon-B Escort Frigate

-Yavaris

-Slaved Turrets

CR90A

-Tantive IV

-Projection Experts

-Advanced Projector

Jan Ors

2x X-Wings

Keyan Farlander

B-Wing

2x YT-2400

A-Wing

For the CR90A, I'm not sure if the Tantive IV (supporting the MC-80) should be run with AP/PE. Does that work in support, or is there a better way to do support the MC-80?

2 B-wings aren't going to do you too much good. I'd run three minimum to take full advantage of Yavaris. Drop the A and downgrade Keyan to afford it.

Speaking of Yavaris, get rid of Slaved Turrets and get Raymus instead, either directly on Yavaris or on the CR90 to give you 3 squadron activations reliably. You don't have Yavaris for dealing damage directly, and you really want to have those sweet anti-squadron shots available to support your squadrons.

You've already put the considerable investment into running an MC80, why not take the extra 8 points for Independence? If not, you're not getting anything from the MC80 that an AF2 wouldn't do better and cheaper. You can drop the AP from the corvette to afford it... That's not doing you much good anyway, especially if you're siphoning off your shields with PE anyway.

Make sure you're keeping track of your squadron activation count with those ships. Your base activations aren't enough to keep up with the number of squadrons you have once you have that corvette spamming engineering. Yes, the rogues give you flexibility in that, but you're often going to want to activate them despite the rogue ability for the earlier activation.

Dodonna's a pretty good choice of admiral, but consider Garm, too. He gives you quite a bit of flexibility while you're stuck spamming those squadron commands. You may find that freeing up your activation order is worth dropping the Tantive token machine in favor of Garm.

Edit: As critical as that was, though, I do really like your build here on the whole, and run something pretty similar myself.

Edited by Ardaedhel

2 B-wings aren't going to do you too much good. I'd run three minimum to take full advantage of Yavaris. Drop the A and downgrade Keyan to afford it.

Speaking of Yavaris, get rid of Slaved Turrets and get Raymus instead, either directly on Yavaris or on the CR90 to give you 3 squadron activations reliably. You don't have Yavaris for dealing damage directly, and you really want to have those sweet anti-squadron shots available to support your squadrons.

You've already put the considerable investment into running an MC80, why not take the extra 8 points for Independence? If not, you're not getting anything from the MC80 that an AF2 wouldn't do better and cheaper. You can drop the AP from the corvette to afford it... That's not doing you much good anyway, especially if you're siphoning off your shields with PE anyway.

Make sure you're keeping track of your squadron activation count with those ships. Your base activations aren't enough to keep up with the number of squadrons you have once you have that corvette spamming engineering. Yes, the rogues give you flexibility in that, but you're often going to want to activate them despite the rogue ability for the earlier activation.

Dodonna's a pretty good choice of admiral, but consider Garm, too. He gives you quite a bit of flexibility while you're stuck spamming those squadron commands. You may find that freeing up your activation order is worth dropping the Tantive token machine in favor of Garm.

Edit: As critical as that was, though, I do really like your build here on the whole, and run something pretty similar myself.

Thanks for the good points. My thoughts (in response to yours--not necessarily right, just my thought process):

Good idea on Raymus vs. the Slaved Turrets.

I've used Independence and don't think it's quite worth the investment since I'm running Boosted Comms and intend to stay keep my bombers near my carrier. I'm trying to shake things up and do something different.

The YTs don't need the squadron activations, and I expect my B-Wings to lag a little bit, so I htink my activation count should be solid. I do see your concern.

I like Garm a lot as an admiral and use him on my Carrier v.1 list. I wanted a few more points and some of Garm is wasted with a 2-command and 1-command ship.

And after a lot more playing with the list last night, it has mutated into this:

MC-80

-General Dodonna

-Adar Tallon

-Boosted Comms

-ECM

Nebulon-B Escort

-Yavaris

-Nav Team (so I can pivot easier to keep in front arc)

-Slaved Turrets

CR90A

-Tantive IV

Jan Ors

2x YT-1300s (escorting Jan & B-Ws)

4x B-Wings

2x YT-2400s (anti-squadron, independent bombers)

Objectives:

Precision Strike

Hyperspace Assault

Superior Positions

MC-80

-General Dodonna

-Adar Tallon

-Boosted Comms

-ECM

Nebulon-B Escort

-Yavaris

-Nav Team (so I can pivot easier to keep in front arc)

CR90A

-Tantive IV

-Yavaris

Jan Ors

2x YT-1300s (escorting Jan & B-Ws)

4x B-Wings

2x YT-2400s (anti-squadron, independent bombers)

Objectives:

Precision Strike

Hyperspace Assault

Superior Positions