Designing a Fan card: S-foils

By Rakaydos, in X-Wing

Not drastically reinventing the wheel here, but what about something like this?



S-Foils: Attack Position

Modification. B-Wing, T-65 and T-70 X-Wing only. Also I Guess A Starviper? (0)

Action: Perform a free boost action, then immediately receive an S-Foils Closed token and flip this card. Ships with an S-Foils Closed token increase their Agility by 1 when defending and reduce Power by 1 when attacking.

*****

S-Foils: Flight Position

Modification. B-Wing, T-65 and T-70 X-Wing only. Also I Guess A Starviper? (0)

Action: If your ship has been assigned an S-Foils Closed token, receive a Focus token, then remove all S-Foils Closed tokens from this ship and flip this card.

Edited by shadeleader

Chiming in to remind everyone that StarVipers have S-foils.

Chiming in to remind everyone that StarVipers have S-foils.

I've amended my post.

The problem is, you can't just give this to the B-Wing as well as the X-Wing.

Because if they go by the same rules, it keeps the B-Wing better than the X-Wing.

According to every single source out there - canonical or otherwise - the B-Wing is indeed better than the X-Wing. And the problem is ... what?

You, personally, want the X-Wing to be the Rebellion's best starfighter because - why? - you like it the most?

The B-Wing and E-Wing are supposed to be better than the X-Wing; they were designed to be better.

But if it helps you sleep at night, know that the X-Wing pretty much trumps the Y-Wing and A-Wing (in terms of being a more balanced fighter).

Edited by Harlock999

The problem is, you can't just give this to the B-Wing as well as the X-Wing.

Because if they go by the same rules, it keeps the B-Wing better than the X-Wing.

According to every single source out there - canonical or otherwise - the B-Wing is indeed better than the X-Wing.

And the problem is ... what?

You, personally, want the X-Wing to be the Rebellion's best starfighter because - what? - you like it the most?

The B-Wing and E-Wing are supposed to be better than the X-Wing; they were designed to be better.

But if it helps you sleep at night, know that the X-Wing pretty much trumps the Y-Wing and A-Wing in terms of being a more balanced fighter.

The problem is that the Xwing is a jouster that can only joust.

The Bwing can joust better, barrel roll, equip a system and even equip a crew

If the Xwing could joust better than the Bwing, you'd still take Bwings for the barrel roll, system and crew, but you'd take the Xwing for the jousting.

And the problem is ... what?

The problem is game balance. We are all playing a game, and one balanced by the point cost of the units in it.

That means a given unit can be inferior to another unit, but should then the cost should be low enough to make up for that. That's why TIE Fighters cost 12 points. In a 1v1 a TIE fighter is clearly inferior to the X-Wing, so it costs about half as much.

When the B-Wing is not only better then the X-Wing but is also about the same cost, the game is out of balance.

But based on the rest of your post, I'm not sure anything I said will actually make sense to you...

Edited by VanorDM

There are still incredibly good pilots for the X-Wings along with astromechs (including the new IAs).

Trying to maintain a balance between game and lore is tough. But I don't think the X-Wing is in need of a major fix like a lot of you.

PS - The point of my bringing up the lore is that if I were, say, Admiral Ackbar and had to decide whether or not to field X-Wings or B-Wings (assuming I only have "generic" pilots available to me)...? Well, I would absolutely choose the B-Wings.

Maybe make closing an option when you reveal maneuver to increase the speed of the maneuver by 1, gain an evade token, and reduce your weapons value by 1 for the turn? And then opening could be the reverse, slow down, gain +1 weapons value, treat the maneuver as red.

make it t65 only or risk buffing super poe thoe

There are still incredibly good pilots for the X-Wings along with astromechs (including the new IAs).

Trying to maintain a balance between game and lore is tough. But I don't think the X-Wing is in need of a major fix like a lot of you.

Major fix, no. It's almost where it needs to be, but it's on the wrong side of the Bwing's stats.

PS - The point of my bringing up the lore is that if I were, say, Admiral Ackbar and had to decide whether or not to field X-Wings or B-Wings (assuming I only have "generic" pilots available to me)...? Well, I would absolutely choose the B-Wings.

if you go by that the b wing should also cost 50% more than an x wing to field. like they did to make/buy.

Edited by THEMANONTHEM00N

Maybe make closing an option when you reveal maneuver to increase the speed of the maneuver by 1, gain an evade token, and reduce your weapons value by 1 for the turn? And then opening could be the reverse, slow down, gain +1 weapons value, treat the maneuver as red.

make it t65 only or risk buffing super poe thoe

Giving the Xwing a 1 hard and 4 attack?

There are still incredibly good pilots for the X-Wings along with astromechs (including the new IAs).

Trying to maintain a balance between game and lore is tough. But I don't think the X-Wing is in need of a major fix like a lot of you.

Major fix, no. It's almost where it needs to be, but it's on the wrong side of the Bwing's stats.

Agreed, it needs the tiniest little boost. "0pt Title: X-Wing Only, May not be equipped on T-70 X-WIng. Equipped Astromechs cost -1pt to a minimum of 0". Puts the jousting efficiency up since you get a free IA, also gives you the option of having a lot more green for free, or another cheap astromech. Hell, you could do 4 Rookies w/ Targetting Astro + Bandit for some sweet K-Turn joust shenanigans.

REAL FRIENDS DON'T LET FRIENDS DESIGN 'S-FOILS' CARDS

Maybe make closing an option when you reveal maneuver to increase the speed of the maneuver by 1, gain an evade token, and reduce your weapons value by 1 for the turn? And then opening could be the reverse, slow down, gain +1 weapons value, treat the maneuver as red.

make it t65 only or risk buffing super poe thoe

Giving the Xwing a 1 hard and 4 attack?

rephrase it as take a stress or make it only happen the turn they flip the card so it doesnt work two turns in a row or something, or make it cost points and take an ept slot and sure.

Looks simple enough to me. Dual cards have two sides. You choose one side during squadbuilding, and that side conveniently indicates to you and your opponent which choice you made, so you don't have to use tokens or verbally remind your opponent.

If there's any more to it, FFG hasn't told us.

There's a rules card, a full one to it. I feel like there will be a mechanic to when you flip it and due to much of the wording of the article it makes me think that you must equip it on two ships and then they interact with eachother. It speaks of it in a very team like manner.

You're seeing a lot of things that just aren't there. There's no mention of teamwork, no mention of flipping, and no mention of needing to equip two ships in your squad with the same card.

But if that's how they work, that's going to be one hell of a crowded reference card, and one of the most complicated abilities in the game so far. And I'm not sure why anyone would use it, even if they had nothing better to do with two EPT slots.

In the first place, have fun finding two ships with EPT slots that you're not using for anything else, and just happen to need a +1 or -1 PS boost for some reason. And then, get ready to flip them at some point during play, because you really want to have your PS alternate by 2 points from one round to the next. And have fun keeping track of those PS shifts when both you and your opponent are using ships with Adaptability. And that's not just how Adaptability works, because all dual cards work like that.

I really doubt that's what FFG is giving us.

Edited by DagobahDave

I don't see why the hypothetical S-foils card should be applicable to the B-wing (or Starviper) or should disable your attacks.

I've never seen Vader crush a space ship with the force, or Han using a Target Lock to get more focused. The card Stay on Target has nothing to do with Proton Torpedo's, Target Locks or Death Star exhaust ports and Leia never helps a starship turn easier.

We are talking about an abstraction of a fantasy, anything is possible! ANYTHING!!

I BELIEVE I HAVE A VALUABLE POST FOR THIS THREAD.

The problem is, you can't just give this to the B-Wing as well as the X-Wing.

Because if they go by the same rules, it keeps the B-Wing better than the X-Wing.

According to every single source out there - canonical or otherwise - the B-Wing is indeed better than the X-Wing. And the problem is ... what?

You, personally, want the X-Wing to be the Rebellion's best starfighter because - why? - you like it the most?

The B-Wing and E-Wing are supposed to be better than the X-Wing; they were designed to be better.

But if it helps you sleep at night, know that the X-Wing pretty much trumps the Y-Wing and A-Wing (in terms of being a more balanced fighter).

Hold on. As far as I know, The B-Wing was designed for, not only attacking and destroying capital ships, but also replacing the Y-Wing?

And here's the weird part- as far as we know, the B-Wing precedes the X-Wing now. So like, go figure, right? But...

I have a solution to this problem.

"S-Foils"
Variable Configuration
Action
When you play this card, assign yourself a weapons disabled token, one evade, and boost at the end of this unit's movement. (T-65 may equip this card for 0 points)
3 Points

There.

The X-Wing gets it free, but all other Variable Configuration craft may benefit as well. Now, what's with this "Variable Configuration" bit?

As any other major upgrade card, this one receives a supplementary explanation card detailing current Variable Configuration type vessels. It will start with the X-Wing, T-70, Starviper, and B-Wing. Any future Variable Configuration vehicles will come with one of these cards, so you know exactly what they can do.

No the Lambda Shuttle does not get this because its Foils do not work in the same way in the slightest. But, I'm sure some Imperial fighters... Like the TIE Hunter, for instance... Have these S-Foils as well.

I BELIEVE I HAVE A VALUABLE POST FOR THIS THREAD.

The problem is, you can't just give this to the B-Wing as well as the X-Wing.

Because if they go by the same rules, it keeps the B-Wing better than the X-Wing.

According to every single source out there - canonical or otherwise - the B-Wing is indeed better than the X-Wing. And the problem is ... what?

You, personally, want the X-Wing to be the Rebellion's best starfighter because - why? - you like it the most?

The B-Wing and E-Wing are supposed to be better than the X-Wing; they were designed to be better.

But if it helps you sleep at night, know that the X-Wing pretty much trumps the Y-Wing and A-Wing (in terms of being a more balanced fighter).

Hold on. As far as I know, The B-Wing was designed for, not only attacking and destroying capital ships, but also replacing the Y-Wing?

And here's the weird part- as far as we know, the B-Wing precedes the X-Wing now. So like, go figure, right? But...

I have a solution to this problem.

"S-Foils"

Variable Configuration

Action

When you play this card, assign yourself a weapons disabled token, one evade, and boost at the end of this unit's movement. (T-65 may equip this card for 0 points)

3 Points

There.

The X-Wing gets it free, but all other Variable Configuration craft may benefit as well. Now, what's with this "Variable Configuration" bit?

As any other major upgrade card, this one receives a supplementary explanation card detailing current Variable Configuration type vessels. It will start with the X-Wing, T-70, Starviper, and B-Wing. Any future Variable Configuration vehicles will come with one of these cards, so you know exactly what they can do.

No the Lambda Shuttle does not get this because its Foils do not work in the same way in the slightest. But, I'm sure some Imperial fighters... Like the TIE Hunter, for instance... Have these S-Foils as well.

If I faced a squad with Super Poe in it with this card and didn't kill him within the first turn of engagement, I'd probably just scoop. This would buff Poe wayyyyy too much. Bastard is already invincible in the end game.



:wub:

I BELIEVE I HAVE A VALUABLE POST FOR THIS THREAD.

The problem is, you can't just give this to the B-Wing as well as the X-Wing.

Because if they go by the same rules, it keeps the B-Wing better than the X-Wing.

According to every single source out there - canonical or otherwise - the B-Wing is indeed better than the X-Wing. And the problem is ... what?

You, personally, want the X-Wing to be the Rebellion's best starfighter because - why? - you like it the most?

The B-Wing and E-Wing are supposed to be better than the X-Wing; they were designed to be better.

But if it helps you sleep at night, know that the X-Wing pretty much trumps the Y-Wing and A-Wing (in terms of being a more balanced fighter).

Hold on. As far as I know, The B-Wing was designed for, not only attacking and destroying capital ships, but also replacing the Y-Wing?

And here's the weird part- as far as we know, the B-Wing precedes the X-Wing now. So like, go figure, right? But...

I have a solution to this problem.

"S-Foils"

Variable Configuration

Action

When you play this card, assign yourself a weapons disabled token, one evade, and boost at the end of this unit's movement. (T-65 may equip this card for 0 points)

3 Points

There.

The X-Wing gets it free, but all other Variable Configuration craft may benefit as well. Now, what's with this "Variable Configuration" bit?

As any other major upgrade card, this one receives a supplementary explanation card detailing current Variable Configuration type vessels. It will start with the X-Wing, T-70, Starviper, and B-Wing. Any future Variable Configuration vehicles will come with one of these cards, so you know exactly what they can do.

No the Lambda Shuttle does not get this because its Foils do not work in the same way in the slightest. But, I'm sure some Imperial fighters... Like the TIE Hunter, for instance... Have these S-Foils as well.

If I faced a squad with Super Poe in it with this card and didn't kill him within the first turn of engagement, I'd probably just scoop. This would buff Poe wayyyyy too much. Bastard is already invincible in the end game.

I forgot to say- it has to be a modification. Hell maybe it should cost 4 points.

But'cha gotta give me credit for the variable configuration bit.

"S-Foils" Variable Configuration Action

When you play this card, assign yourself a weapons disabled token, one evade, and boost at the end of this unit's movement. (T-65 may equip this card for 0 points) 3 Points

There.

The X-Wing gets it free, but all other Variable Configuration craft may benefit

How exactly? There is no T-65 in this game.

Also, you don't play cards.

But I don't think the X-Wing is in need of a major fix like a lot of you.

I don't think there's a single person here who thinks the X-Wing needs a major fix. What it needs to be point for point as good if not a bit better than the B-Wing.

But ideally every single pilot in the game should be point for point as good as every other pilot in the game. That of course will never happen, but that doesn't mean you don't try.

Lore however is the worse possible way to balance something, and the mear fact that you think it is speaks volumes about how poorly you understand what balance is or how it works.

How exactly? There is no T-65 in this game.

No there isn't and a lot of people don't seem to miss that. There is no such thing as a T-65 in this game. There is the X-Wing and the X-Wing T-70. But anything that says 'X-Wing' on it works on both cards.

I just looked and apparently the Resistance and Rebel Alliance isn't actually that separate. Per the rules upgrade cards are assigned to a Primary Faction and not a sub faction, so without changing things you can't really limit upgrades to the Rebel Alliance only it seems.

X-wing only. Non-Resistence only.

Assuming a Dual card is flipped at the beginning of the activation phase:


S-Foil Control - 1-2 Points

X-Wing Only

Closed:

You may treat all white maneuvers as green maneuvers. After you execute a maneuver you may assign one evade token to your ship, then you MUST receive a Weapons Disabled token.


Open:

After performing an attack you may perform a free focus action.