II need a bit of help on this one and probably the obvious pointing out.
So tonight I tried Rieekan for the first time, I ran him with 3 MC30 torpedo frigates and an AFmkIIB plus some YT-2400 and dash (full list below). I came up against a 3 ship (ISD, VSD & Glad) plus mini Fireball.
I chose to go first (now this may have been my first mistake but this is why I need help). I made this decision because I have learnt from flying Mon Mothma MC30 and you need to get them in close and activate first to get the full potential from an MC30. The scenario I choose was minefields and my opponent set up a funnel.
First round I moved all MC30 forward at speed 3, keeping them out of range of the on coming front arc.
Second went well as the first MC30 destroyed the Demolisher and positioned in front of the VSD for some future shots. And i positioned the rest for a run at the ISD
Then it all fell apart.
i essentially ended up with a massive pile of ships in the front arc of both the ISD and VSD and because they stayed on the board they ended up getting in my way. I have no idea what went wrong but I just could get any value out of Rieekan's ability. I managed to get the ISD down to 1 hull left but could not get the killing shot before I had nothing but the three squadrons and heavily damaged and now trapped AFmkIIB.
What I took from the game was that 2 x YT-2400 and Dash are excellent at dealing with squadrons when activated with a ship with flight controllers on. But for the life of me I could not see the value that Rieekan added to the list. What is probably worse is that now after analyzing the game I still cannot see the value in Rieekan.
I know from this brief description of a game that you are not going to be able to tell me where I went wrong but please can some one point out the blindly obvious about how to use him, because I cannot see the wood for the trees here and I dont want give up on what I am sure is a very good general.
Thanks in advance
Rebel list
Commander: General Rieekan
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
[ flagship ] Assault Frigate Mark II B (72 points)
- General Rieekan ( 30 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
1 Dash Rendar ( 24 points)
2 YT-2400s ( 32 points)
Imperial List
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Victory II-Class Star Destroyer (85 points)
- Boosted Comms ( 4 points)
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
1 TIE Advanced Squadron ( 12 points)
2 Firespray-31s ( 36 points)