Forfeiture and Quality of Experience

By Tibs, in Arkham Horror Second Edition

Hi everyone. For the fun of it, I did a quick calculation.

Using the three stats sites as a reference, we can compare the percent of games that end in forfeit between Arkham Horror , Elder Sign , and Eldritch Horror .

AH: 1.3%
ES: 1.1%
EH: 7.1%

Clearly, EH is the odd one out here. But I also know it's the hardest of these three games. I was curious if players are more likely to quit if the game is difficult, or if they're more likely to lose interest due to e.g. game length, complexity, or just overall fun factor.

We can roughly control for difficulty by dividing the number of forfeited games by the number of losses that aren't forfeits:

AH: 0.038

ES: 0.042

EH: 0.042

These numbers are far more similar, which implies that the difficulty of the game is by far the number one factor in causing a forfeit. But the difference between AH and the other games is about 10%: it's just riding the line of significance. I interpret this as a slightly higher quality-of-experience from AH.

Personally I've only forfeited AH, just because the game takes so much longer. In EH by the time I know I'm going to lose there's only a few turns left. With AH there could be heaps of turns left when I know I can't win. With ES it's similar to EH, I've never felt the need to give up, even if I do lose.

Tibs,

It's an interesting piece of analysis, and while I don't question the assumptions regarding forfeitures, I've never, in a combined total of over 200 ES and AH games, forfeited a game...curious.

Edited by The Professor

I have. But it was really late and we were doing badly and just lost a seal. Tsathoggua was the AO so final battle was impossible.

Ahhh, that would do it.