*Spoilers for anyone in Rakghoul Squadron*
Hey all! In a few short weeks I am starting up a brand new campaign for my local group where they play a group of commando fighter pilots (like Wraith Squadron). I wanted to get the ball rolling on future adventure ideas or maybe even whole campaign ideas for other people who may have run or be running squadron campaigns, and to look for feedback on my own ideas.
Naturally I already have a few ideas for the first few adventures my players will be doing, 'Without A-Wing to Fly With':
Their arrival at Arda Base as new cadets goes smoothly and they are informed that they are part of a new project to create a new type of ship based on the Jedi Starfighters of old, codename: Project Spearhead.
Their first adventure is a heist at an Imperial War Museum on Corulag where the team will have to find a way to steal a pristine Delta-7 Starfighter and Eta-2 interceptor. Of course over the years these ships internal components may not be working and they lack fuel, so they will need to secretly get them working before distracting security and blasting out of their with their new ships.
Next, they must get the components that will be needed to convert these ships into a faster and powerful version of the R-22 Spearhead, this will be a quick piracy mission on a convoy bound from the Novaldex corporation who have been said to produce the fasted sublight engines in the galaxy. After acquiring the necessary parts, the team will work on constructing the new 'A-Wing'.
Test flights of the new starfighters begin, but the PC's are pulled aside from the rest of the squadron and informed by the command that they have received intelligence that one of their squadmates intends to steal the new prototype and deliver it to the Empire for analysis. They must root out and find the person who is the most likely culprit, the twist is that the traitor is only going along with it because the Empire has his son, the boy is being kept at the small landing field ISB are using for the handoff of the fighter. Even though this is a good reason, he is still a traitor and the Alliance would convict him as a traitor and his son would be killed by the Empire, it's unlikely the hardass commander would risk a rescue operation either, the team must do the hand-off themselves and launch a surprise raid on this landing field to rescue the boy and return him to his father.
Thoughts? If you have other ideas for squadron based adventures, please post them here!
Edit: I intend the ISB agent who arranged the capture of the boy to become a recurring adversary for the group.
Edited by Ebak