Force Sensitive Exile and access to Force Powers

By SemperSarge, in Game Masters

Hi Guys,

Just curious how you all run the Force Sensitive Exile as well as the Force Sensitive Emergent. There are different force powers presented in the EotE and AoR core rulebooks. Do you restrict the Force Sensitive Exile to only Force Powers in the EotE core rulebook, and restrict the Force Sensitive Emergent to only the Force Powers in the AoR core rulebook? Or... do you allow both careers to have unrestricted access to all the Force Powers in both of those books? Thanks! ~Jay

Semper Fi.

Everything is cross-compatible. Force and Destiny, which really focuses on the Force, has all the powers in both the other books and more. I don't think I've ever seen or heard anybody restrict powers.

I'm curious about this too, was wondering if the player could select which force powers they know initially but be willing to rely on holocrons and other force user artefacts including any mentors they stumble across for what force powers they can learn in addition to those three?

How do you decide whether they're an Exile or emergent?

If you only have the one core rulebooks I assume that settles this I suppose?

Hi Guys,

Just curious how you all run the Force Sensitive Exile as well as the Force Sensitive Emergent. There are different force powers presented in the EotE and AoR core rulebooks. Do you restrict the Force Sensitive Exile to only Force Powers in the EotE core rulebook, and restrict the Force Sensitive Emergent to only the Force Powers in the AoR core rulebook? Or... do you allow both careers to have unrestricted access to all the Force Powers in both of those books? Thanks! ~Jay

Semper Fi.

No and yes.

Ah. So technically, a Force Sensitive Exile (or Force Sensitive Emergent) can take all the Force Powers, even the ones in the F&D core rulebook?

Yes. It's up to the GM how narrative they want it all to be, RAW there is no issue.

Edited by 2P51

Ok, so the only thing truly unique to the Force Sensitive Exile or to the Force Sensitive Emergent is their talent trees? Otherwise, force powers are up for grabs for anybody.

They are the gateway to gain the Force for EotE/AoR careers. Which one chosen or appropriate for which character is a up to the players and the GM. Everything else -- weapons, armor, gear, vehicle, powers -- is fully capable of being used across the board.

Ok, so the only thing truly unique to the Force Sensitive Exile or to the Force Sensitive Emergent is their talent trees? Otherwise, force powers are up for grabs for anybody.

Pretty much RAW, again, subject to GM's discretion.

Don't forget that some powers require a minimum force rating of 3. Protect/Unleash can't be bought by a formerly mundane character who has only finished one of the force sensitive trees, because he has only a rating of 2 then. He needs another force spec to get at least force rating 3!

At my table, when your taking from FaD, Morality will be included in the package, no matter where you come from.

Right, I'm thinking of having Morality being obtained as well whenever a character picks up a Force Rating. Originally, I thought to give Morality to anyone with a Force Rating of 2 or more, but thought that was a tad unfair to F&D characters who start with Morality and a Force Rating of 1.

Although all Force Powers should be available to a PC it can be nice to include something in the story to explain the learning of such a Power. Seeing anNPC using a power, or finding a limited holocron or even meeting a mentor such as Maz who could begin their understanding. This requires the Player to be telling the GM their actual Goals for the Character, but to me it seems to bring more life to the world.

Although all Force Powers should be available to a PC it can be nice to include something in the story to explain the learning of such a Power. Seeing anNPC using a power, or finding a limited holocron or even meeting a mentor such as Maz who could begin their understanding. This requires the Player to be telling the GM their actual Goals for the Character, but to me it seems to bring more life to the world.

Agreed! Back in 1977 most people coming from the theatres, probably didn't know what a force sensitive is capable of. They hadn't seen the move power or the force jump, that came with ESB, they hadn't seen the force lightning, which probably blew their mind (it did blow mine, when I first saw Star Wars in 1996/7 during the Special edition rerelease).

With the characters inside the game it's similar. They may have some idea of what the force is capable of, but not very detailed.

Edited by MOELANDER

I give character's Morality as soon as they have Force Rating 1, regardless of specialization or book.

I give Morality based on the campaign, not the Force. Giving Morality to a EotE or AoR campaign can be complicated or limiting depending on the campaign's themes.

Everything is cross-compatible. Force and Destiny, which really focuses on the Force, has all the powers in both the other books and more. I don't think I've ever seen or heard anybody restrict powers.

That.

Yes. It's up to the GM how narrative they want it all to be, RAW there is no issue.

And that.

I give Morality based on the campaign, not the Force. Giving Morality to a EotE or AoR campaign can be complicated or limiting depending on the campaign's themes.

You know, I never thought about that - by a strict reading of the rules, an Exile or Emergent wouldn't have morality. I kind of just assumed that it came automatically with the power set.

I give Morality based on the campaign, not the Force. Giving Morality to a EotE or AoR campaign can be complicated or limiting depending on the campaign's themes.

You know, I never thought about that - by a strict reading of the rules, an Exile or Emergent wouldn't have morality. I kind of just assumed that it came automatically with the power set.

It depends on the GM's approach to cross-compatibility between the games, as described in FaD p. 338-339.

I give Morality based on the campaign, not the Force. Giving Morality to a EotE or AoR campaign can be complicated or limiting depending on the campaign's themes.

You know, I never thought about that - by a strict reading of the rules, an Exile or Emergent wouldn't have morality. I kind of just assumed that it came automatically with the power set.

It depends on the GM's approach to cross-compatibility between the games, as described in FaD p. 338-339.

Exactly. AoR and EotE didnt' even have the Morality mechanic, so the Force ended up being balanced with strain, D-points, and XP cost and availability, so from a mechanics standpoint you're covered.

If the campaign is a gritty crime thriller, or a violent doing bad things to bad people military adventure, having a poor forcee stuck in the middle with Morality is kinda a jerk move. "OK, you nuked the site from orbit and prevented the Empire from unleashing a terrible plague that only kills non-humans... but that meant also killing a lot of civilians so Steve, Jerry, and Lisa, you get 10 Duty each and to wax philosophically about the cost of war. Jimmy, Cammy... you get 50 conflict each, so roll your D10s...

Likewise an Imperial campaign (or "First Order" now, I suppose) campaign might not want to use Morality as it's kinda obvious where that's probably gonna go....I mean you still could, and do some neat things, but offhand you'd probably want o give it some thought first...

If the campaign is a gritty crime thriller, or a violent doing bad things to bad people military adventure, having a poor forcee stuck in the middle with Morality is kinda a jerk move. "OK, you nuked the site from orbit and prevented the Empire from unleashing a terrible plague that only kills non-humans... but that meant also killing a lot of civilians so Steve, Jerry, and Lisa, you get 10 Duty each and to wax philosophically about the cost of war. Jimmy, Cammy... you get 50 conflict each, so roll your D10s...

Exactly - it all depends on the type of game you want to see. A couple of campaigns ago, the last one we did with the WEG engine, we purposely said "Okay, we're going to overlook a great many sins that would normally get you a Dark Side Point (the morality of that engine) so we can play a darker Black Ops game for the rebellion" - and we had a memorable blast. It wouldn't have worked if we played strictly by the rules.

Same thing here. I would totally suspend morality even if we had full force trees in play if it fit the game.

(Conversely, I'd have no problem playing with Morality even if I had just an Exile if it fit with the game).

But even if the campaign involves character's doing less-than-.good stuff from time to time (or all the time), I see no reason to not use Morality. Morality is not designed to penalize people not following the Jedi Code, it's just a measurement of your character moral compass and which side of the Force it uses. Unlike other SW games there is no disadvantage or NPC-ization of the character for going full Dark Side.

Edited by Maese Mateo

If the campaign is a gritty crime thriller, or a violent doing bad things to bad people military adventure, having a poor forcee stuck in the middle with Morality is kinda a jerk move. "OK, you nuked the site from orbit and prevented the Empire from unleashing a terrible plague that only kills non-humans... but that meant also killing a lot of civilians so Steve, Jerry, and Lisa, you get 10 Duty each and to wax philosophically about the cost of war. Jimmy, Cammy... you get 50 conflict each, so roll your D10s...

But even if the campaign involves character's doing less-than-.good stuff from time to time (or all the time), I see no reason to not use Morality. Morality is not designed to penalize people not following the Jedi Code, it's just a measurement of your character moral compass and which side of the Force it uses. Unlike other SW games there is no disadvantage or NPC-ization of the character for going full Dark Side.

I think its the perfect time to use Morality. Let a player be a Dark Sider, that doesn't mean they are Sith Lords out to rule the Universe, they are just Angry, Selfish, Manipulative PC's using a different tool to the Marauder or Bounty Hunter or Propagandist.

Of course you could just use the side bars in EotE/AoR about playing Dark Side Users and not track Morality and that would be fine too.

It just seems wrong in Star Wars for an essentialy Selfish person to be using the Light Side of the Force.

The issue I anticipate running into is GM'ing a combined game where F&D Force Users are going to adventure with AoR and EotE characters, who may select the Universal Careers of Force Emergent and Force Exile. In this instance, would it be fair to have a Soresu Defender and Force Exile, both with a Force Rating of 1, in the same party but only the Soresu Defender player needs to mind his Morality? I'm concerned my players may, at worst, feel that isn't fair or, at best, meta-game to the point of having the Force Exile do the 'bad' stuff since the Exile doesn't need to worry about Morality. Thoughts?

Morality is not a penalty.and the two players should have a morality score.