Hi guys,
I have been playing regular sessions of Dark Heresy with a psyker character for one and half year and thanks to risk management succeded in keeping him alive.
He has around 8.5k experience point, specialized in divination and with one telekinetic power. He is a bit of a swiss knife in the sense that he can do pretty much anything, from inquiry to tech use and knowledge, and beat the crap out of any ennemy using two hercuters/carnodons with precognitive strike.
Lastly, i wanted to change his game by gradually shifting towards a sword and gun style. The issue is that i have a really poor WS (25) and that WS costs a loooot of experience points.
Note that i have too much insanity and corruption points (around 30 points of each) to follow the templar callix path, so i will try to opt out for a polyvalent fighter who can handle both melee and range attacks.
Note that i have a lot of good reasons for doing that:
- Force Swords are awesome :-)
- There are a lot of actions available in melee that i want to explore: charging, feinting, knocking on the ground, let alone the ones combined with psychic powers, such as distort vision and sneaking behind enemies
- Due to a combination of good dice rolls and the mutation "brute" (+10St +10Th -10Ag) i have a str of 52 and Thoughness of 50. I picked a +5 upgrade for both to enhance the effects :-) and grow bigger and bigger. The mutation made most armors unfit for my character and after spending a lot of time, thrones, and dedication, i acquired a suit of light power armor that actually could fit my warped size.
I figured out that letting the guardsman take all the blows was a bit unoptimizing since i have a really high damage soak. I can't wait to pick telekinetic shield :-)
- Precognitive strike makes things easier to hit. Way easier
I currently have 1000 xp points to spend and i might try to earn more xp to buy two weapon skill advances for a total of 1250 xp points and pick a the key melee talents: swift attack, blademaster, crushing blow, two weapon wielder (melee) (already have ambidextrous and two weapons wielder for guns), and berserk charge. These are all from the savant skill tree.
I guess a psyker with 35 WS, precog strike, blademaster, and a forcesword isn't actually that bad? You can attack twice ar 55 WS (35+20), adding the +5 for the forcesword (always counted as good craftsamanship), with the possibility to reroll.
I also thought that i could use a bit of cuning to compensate my low base WS, for instance using distort vision to blur them, fear the crap out of them and take advantage from it, or knocking them on the ground with my high str value.
Note that this is all fancy things that aren't necessary. My character fights pretty well with his hercutters and generally ends up blowing everything that is within his range. But my team is lagging behind and stuck in melee while i am playing solo ninja walking on walls and firing from behind with my pistols.
So, the first question is: do you thing this idea is a giant dump of experience point, or is it Worth trying?
Second question is: what KIND of melee psyker can i build, since it seems that there are two options:
- A very offensive build relying on all out attacks and furious assault, or even Frenzy.
That could be an option since my character can soak up a lot of damage and catch projectiles in the air before reaching melee (thanks to mental rage, you can still cast powers while frenzied)
- A more cuning build relying on sword and gun style and swift attack.
Third question: is there a way to boost WS without buying the ultra expansive advances? I have searched for packages but i didn't find one that could fit men (my char is void born)
I would be glad to have your suggestions and answers!