The game is too interactive to use clocks. Every decision in the game is interleaved in real time between the players. Attacking choices, spending actions on offense and defense, etc etc. A clock is not practical. And slow play or playing slowly is still a symptom, not the problem anyway.
I agree that the game is far too interactive to use clocks, but continuing to identify slow play as a symptom of the current scoring system and implying that partial points for everything would "fix" that is misleading.
All competition that has a clock gives the reason for the player or team ahead a reason to delay. It's why football and basketball have play and shot clocks and it's why soccer changed their match scoring to reward more aggressive play. In the case of X-wing, it means unscrupulous players will try to use tactics outside the game to preserve that lead. The scoring system doesn't matter in that regard. It's the clock.
Some games are fundamentally built around having a clock. X-wing is not one of them. A game of X-wing is not "finished" until one side is completely destroyed. However for practical reasons in tournament play you need to have a time limit so you can start the next round, so a timer has to be added.
The fundamental underlying problem is that many times a player who is CLEARLY going to lose if the game does not go to time, can instead be guaranteed a win if the clock runs out. In this case the scoring system has done an exceptionally poor job at judging the outcome of the game. We're not talking about the scenario where a team that is AHEAD wants to run out the clock. We're talking about the scenario that a player in a losing position (one hit point decimator of YT-1300) can stall the clock to get a win.
The current rules actively encourage players to cheat in order to win. In my opinion, having a rule set that encourage players to cheat points to a fundamental flow in the rule set.
There are many people who are using circular reasoning to argue that the rules do not need to be changed.
- The current rules provide a way to determine who is currently ahead on points when a game goes to time.
- However, the mere existence of those rules is insufficient to self-justify their existence.
For example, I'll take some liberty and paraphrase Kris I and's back-and-forth:
- Bob: "The scoring rules are unfair for timed games."
- Kris: "The rules are fair because they apply equally to both players at the start of the game."
- Bob: "But at the end of a game the player who would clearly have lost if the game did not go to time, can instead get a win by stalling out the clock."
- Kris: "Flying away is legal and according to the current rules scoring, that player is ahead on points and so should win."
- Bob: "But that doesn't answer the question of if the current rules are fair or not."
- Kris: "The rules are fair because they are the rules that we play by."
- Sean: "You just have to accept the fact that these are the rules."
Both of the last points are circular reasoning. There are legitimate reasons to want to keep the same rules (avoiding the potential negative play experience of a more complicated scoring system), but self-justification of the current rules is not one of them.
I am not merely coming at this from the perspective of "we have a current rule set, how can it be improved?" I am approaching this from the fundamental game theory and design perspective as if there were no rules set in place yet, and attempting to determine what the best set of rules would be.
I understand your point, but as someone listening, there was more going on in that discussion than simply approaching it from a fundamental game theory. You described a very personal and specific tournament experience and a clear frustration about that experience (of which it sounds like your co-hosts had no prior knowledge of) that seemed to be the focus of that discussion, so they were addressing two things at once (Was the result at your event fair? Could the overall scoring system be improved/What's the best ruleset?).
With respect to your specific experience, I feel your co-hosts made a logical argument. I think, had it been a different segment and not the flight deck and had everyone been better prepared, it would have been a better discussion and what you're saying may have come across more clearly.
Edited by AlexW