I think its been said before, but the '4 match points per game' method should solve a lot of the scoring issues people are having. You don't even have to consider a new MoV hull/shield breakdown scoring system when a game goes to time.
Taking Bob's example into consideration:
Under current scoring method he gained 19 match points and placed 5th, while earning 3 full wins (15), 1 modified win (3), and 1 draw (1). 4 other players earned 20 match points (4 full wins and 1 loss).
Using the '4 match points per game' method Bob scores 17 match points [3 full wins (12) + 1 mod win (3) + 1 draw (2)].
The other 4 players score 16 match points [4 full wins (16) + 1 loss (0)].
Hopefully my math is right, but in this scenario Bob is seeded #1 going into the cut, which seems reasonable, and more appropriate in a way, as he was the only undefeated player through Swiss. Furthermore the player missing the cut is a player who lost a game through Swiss and doesn't have the MoV to back up their wins. Which again seems more appropriate than eliminating the player who hadn't lost and has the second highest MoV through Swiss.
Forget the trying to improve the MoV scoring for games going to time. Just improve the match points scoring system.
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