Has anyone made. . .

By Lyraeus, in Star Wars: Armada

Has anyone made a checklist card for new players or for experienced players to go over during a ships activation?

  • am I activating a ship that is about to force a collision because I should be moving another ship first?
  • have I remembered to look at my dial?
  • have I remembered to shoot at my opponent?
  • am I using all relevant upgrades for my attack/defense?
  • has the enemy ship I'm about to maneuver close to already activated, do maybe I want to stay at medium range of all those black dice?

it seems I add new items to my checklist every tournament...

  • am I activating a ship that is about to force a collision because I should be moving another ship first?

I did this at a tournament recently, activated my gladiator first and parked it right in front of my victory in turn one. Once I realized what happened I was amused at my stupidity.

  • am I activating a ship that is about to force a collision because I should be moving another ship first?
  • have I remembered to look at my dial?
  • have I remembered to shoot at my opponent?
  • am I using all relevant upgrades for my attack/defense?
  • has the enemy ship I'm about to maneuver close to already activated, do maybe I want to stay at medium range of all those black dice?

it seems I add new items to my checklist every tournament...

I was thinking something card sized to put into a sleeve so that people not used to the game or who need these kinds of things can take a dry erase marker and check things off.

I use the back cover of the Rules Reference book

  • am I using all relevant upgrades for my attack/defense?

- Activates ship

- Fires weapons

- Moves ship

- Opponent's turn.

- Remembers Tractor Beam.

- ... @#*&.

Every time. :)

I think we have all been there, done that and have the T-Shirt.

For me it was Intel Officers rather than TB's but same idea. :D