The Bro Stands Alone?

By superdave, in X-Wing

Someone mentioned "a 56 point Scum Super Dash"- what is that?

It isn't. Not per se.

Dengar is about to be released, who's got a primary weapon turret, barrel roll and a high pilot skill. A lot of people are dismissing...no, that's not the right word; maybe 'comparing'?....him to Dash Rendar (usually seen with Outrider, Heavy Laser Cannon, Push The Limit/Predator, Engine Upgrade and crew to taste - probably Kanan Jarrus once he comes out), but I'm not sure that's entirely fair.

Firstly we don't know much about his dial, aside from the fact that it's apparently assymetric and has a white speed 2 segnor's loop.

Secondly, he can't pack the same punch in a shot - a 3 die turret is nice but (a) requires Punishing One (which is expensive), (b) is a primary weapon attack allowing extra green dice at range 3 and © is still not as scary as the inevitable 4-dice heavy sodding laser cannon.

Thirdly, he lacks one of the most important of Dash's tricks - ignoring obstacles when flying.

Fourth, whilst he does have the ability to double-tap built in, in order to do that you need to be facing someone whilst they shoot at you....i.e. it's a large based turret ship that wants you to joust with your opponents - which usually ends badly. Given Dengar's rules, he may be able to pull it off, but it certainly doesn't support the Dash Rendar-style play of 'run away around the board firing off range 3 pot shots to your side and rear'.

That's not saying he's not good, by the way. Dengar is going to be terrifying, but I suspect he's actually going to be terrifying as a torpedo boat; the (currently) unique combination of elite pilot talent, crew, modification and salvaged astromech can make for fearsomely effective ordnance fire. For example:

  • Dengar - Punishing One, Deadeye, Proton Torpedoes, Extra Munitions, Recon Specialist, R4 Agromech, Guidance Chips

Focus as your action, spend one focus to fire a torpedo, gain a target lock to modify the roll with and one blank-to-crit from the guidance chips, then when the target shoots back, spend your other focus to fire the other torpedo back into their face.

Virtually nothing on a small base is going to survive two rerolled 4-dice, effectively focused (proton torp effect) secondary weapon attacks, and even once expended, you've got a ship with one to two three-dice attacks per turn, with focus tokens for each and intermittent free target locks, firing at PS9.....which is a long way from 'bad'

Where is the value in a solo IG-88? Which do you fly solo? How do you kit it out? What do you fly it with? For those of us with only one Aggressor, what tips can you offer?

My current scum build for store league:

IG-88A (36)

Crack Shot (1)

Fire-Control System (2)

"Mangler" Cannon (4)

Glitterstim (2)

Autothrusters (2)

Drea Renthal (22)

Plasma Torpedoes (3)

Extra Munitions (2)

R4 Agromech (2)

BTL-A4 Y-Wing (0)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 100

View in Yet Another Squad Builder

Drea and pirates go jousting (Zs in front to block any ship that wants to get into R1 of Drea , torps are R2-3) while IG flanks.

Where is the value in a solo IG-88? Which do you fly solo? How do you kit it out? What do you fly it with? For those of us with only one Aggressor, what tips can you offer?

My current scum build for store league:

IG-88A (36)

Crack Shot (1)

Fire-Control System (2)

"Mangler" Cannon (4)

Glitterstim (2)

Autothrusters (2)

Drea Renthal (22)

Plasma Torpedoes (3)

Extra Munitions (2)

R4 Agromech (2)

BTL-A4 Y-Wing (0)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 100

View in Yet Another Squad Builder

Drea and pirates go jousting (Zs in front to block any ship that wants to get into R1 of Drea , torps are R2-3) while IG flanks.

How is that working for you? I've always wanted to fly a Drea ordnance list, but not enough game time to fly all the list ideas I have.

What do you think of Plasma Torps? Are you taking them instead of Proton due to that extra point? Do you sometimes wish you had Proton Torps? I can see the free eyeball crit being good with her.

Tried the IG88B - HLC, FCS, Auto, Crackshot / Thug - R4, TLT / Palob TLT list last night to mixed results.

Ran two games against Imperials. First list was a Vader - Pred, ATC, Title, EU / Standard Soontir / Omega Leader with Juke and Comms. List performed well, Vader died on the approach, Palob stole OLs evade, and it seriously impacted Soontir's action choice, as Palob managed to stick close by. Everyone ended the game damaged but alive.

Second game was against Vader - VI, ATC, Title / Omega Leader - Juke, Comm / Wampa, / Palp shuttle. Palob wasn't as instrumental this game, as I ran him more defensively, but he managed to survive to the end game. Wampa died to IG and TLTs, then Omega Leader was traded for the Y-wing. Shuttle was taken down, but Vader put two mean crits on IG that meant he didn't last much longer. Palob survived until end game, and because Vader wasn't taking focus or evade actions, it took a while but he finally succumbed to enemy fire.

I did miss my R4 Thug at the end of the last game, as Vader was rolling great on defense, but having Palob completely changed how the enemy flew and approached my formation. I think it may be a change worthy of further consideration.

Edited by trubrujah

Firstly we don't know much about his dial, aside from the fact that it's apparently assymetric and has a white speed 2 segnor's loop.

and after we've seen FFG lie to us in both Inquisitor AND Ghost preview pics (both of them showed dials representing maeuvers that were not present on the total reveal articles)

We might not even see the 2-white Sloop :C

How is that working for you? I've always wanted to fly a Drea ordnance list, but not enough game time to fly all the list ideas I have.

What do you think of Plasma Torps? Are you taking them instead of Proton due to that extra point? Do you sometimes wish you had Proton Torps? I can see the free eyeball crit being good with her.

I'm sure you know how she rolls but as a reminder:

Moves early (PS5), performs a F action

Shoots with primary, spends F and acquires TL with R4. That's a free Deadeye EPT

Spends TL to roll Torps and acquires another TL for the cost of one stress token

¡! 6 modified reds with an extra shield removal ¡!

Add 4 to 6 TL'ed shots from bandits and a TL'ed Mangler + Crackshot + Glitterstim shot from IG and you have a cool Alpha Strike. It takes by surprise to some but this list will kill small ships (Poe, Howl, Stresshog) and seriously put the hurt on big ships (double HLC+FCS+Crackshot+Glitte IGs are very popular here) on turn one.

Imo Plasma > Proton because short on points + shields are more important than ever before (Miranda is crazy good) + if no shields IG's Mangler hurts more

TL;DR Drea is an easy way to introduce ordnance onto your lists by spending less than 1/3 of squad points. Play her !

How is that working for you? I've always wanted to fly a Drea ordnance list, but not enough game time to fly all the list ideas I have.

What do you think of Plasma Torps? Are you taking them instead of Proton due to that extra point? Do you sometimes wish you had Proton Torps? I can see the free eyeball crit being good with her.

I'm sure you know how she rolls but as a reminder:

Moves early (PS5), performs a F action

Shoots with primary, spends F and acquires TL with R4. That's a free Deadeye EPT

Spends TL to roll Torps and acquires another TL for the cost of one stress token

¡! 6 modified reds with an extra shield removal ¡!

Add 4 to 6 TL'ed shots from bandits and a TL'ed Mangler + Crackshot + Glitterstim shot from IG and you have a cool Alpha Strike. It takes by surprise to some but this list will kill small ships (Poe, Howl, Stresshog) and seriously put the hurt on big ships (double HLC+FCS+Crackshot+Glitte IGs are very popular here) on turn one.

Imo Plasma > Proton because short on points + shields are more important than ever before (Miranda is crazy good) + if no shields IG's Mangler hurts more

TL;DR Drea is an easy way to introduce ordnance onto your lists by spending less than 1/3 of squad points. Play her !

I don't think that combo actually works. The title on Drea only allows a second attack with a turret, not a torpedo.

How is that working for you? I've always wanted to fly a Drea ordnance list, but not enough game time to fly all the list ideas I have.

What do you think of Plasma Torps? Are you taking them instead of Proton due to that extra point? Do you sometimes wish you had Proton Torps? I can see the free eyeball crit being good with her.

I'm sure you know how she rolls but as a reminder:

Moves early (PS5), performs a F action

Shoots with primary, spends F and acquires TL with R4. That's a free Deadeye EPT

Spends TL to roll Torps and acquires another TL for the cost of one stress token

¡! 6 modified reds with an extra shield removal ¡!

Add 4 to 6 TL'ed shots from bandits and a TL'ed Mangler + Crackshot + Glitterstim shot from IG and you have a cool Alpha Strike. It takes by surprise to some but this list will kill small ships (Poe, Howl, Stresshog) and seriously put the hurt on big ships (double HLC+FCS+Crackshot+Glitte IGs are very popular here) on turn one.

Imo Plasma > Proton because short on points + shields are more important than ever before (Miranda is crazy good) + if no shields IG's Mangler hurts more

TL;DR Drea is an easy way to introduce ordnance onto your lists by spending less than 1/3 of squad points. Play her !

I don't think that combo actually works. The title on Drea only allows a second attack with a turret, not a torpedo.

wow, you are right, played two matches and noone notice it. shame on me !