Someone mentioned "a 56 point Scum Super Dash"- what is that?
It isn't. Not per se.
Dengar is about to be released, who's got a primary weapon turret, barrel roll and a high pilot skill. A lot of people are dismissing...no, that's not the right word; maybe 'comparing'?....him to Dash Rendar (usually seen with Outrider, Heavy Laser Cannon, Push The Limit/Predator, Engine Upgrade and crew to taste - probably Kanan Jarrus once he comes out), but I'm not sure that's entirely fair.
Firstly we don't know much about his dial, aside from the fact that it's apparently assymetric and has a white speed 2 segnor's loop.
Secondly, he can't pack the same punch in a shot - a 3 die turret is nice but (a) requires Punishing One (which is expensive), (b) is a primary weapon attack allowing extra green dice at range 3 and © is still not as scary as the inevitable 4-dice heavy sodding laser cannon.
Thirdly, he lacks one of the most important of Dash's tricks - ignoring obstacles when flying.
Fourth, whilst he does have the ability to double-tap built in, in order to do that you need to be facing someone whilst they shoot at you....i.e. it's a large based turret ship that wants you to joust with your opponents - which usually ends badly. Given Dengar's rules, he may be able to pull it off, but it certainly doesn't support the Dash Rendar-style play of 'run away around the board firing off range 3 pot shots to your side and rear'.
That's not saying he's not good, by the way. Dengar is going to be terrifying, but I suspect he's actually going to be terrifying as a torpedo boat; the (currently) unique combination of elite pilot talent, crew, modification and salvaged astromech can make for fearsomely effective ordnance fire. For example:
- Dengar - Punishing One, Deadeye, Proton Torpedoes, Extra Munitions, Recon Specialist, R4 Agromech, Guidance Chips
Focus as your action, spend one focus to fire a torpedo, gain a target lock to modify the roll with and one blank-to-crit from the guidance chips, then when the target shoots back, spend your other focus to fire the other torpedo back into their face.
Virtually nothing on a small base is going to survive two rerolled 4-dice, effectively focused (proton torp effect) secondary weapon attacks, and even once expended, you've got a ship with one to two three-dice attacks per turn, with focus tokens for each and intermittent free target locks, firing at PS9.....which is a long way from 'bad'