Beyond the Rim questions (spoilers)

By felismachina, in Star Wars: Edge of the Empire RPG

Hi guys and girls.

I decided that it's time to run some less dark and gloom adventure since my players have enough of "in galaxy far far away there is only war". I had beyond the rim for about a year i read it a few times and i think it's good. But my players have rather expierienced characters and i don't want them to make a new ones so my primary question is how to scale encounters in beyond the rim?

I have two players who have more or less 300 xp and one player who have about 150 xp. I am not sure if he will be playing with us this adventure but probably will. From what i read BtR is for characters that have one or two games behind them not dozen.

As for my other question. How to run episode 2? Mostly scenes in the camp. There is a lot of info but not much what happens when. Lot's of Npc's that can do something but probably won't have time to make any significant impact on players. Also i have a feeling that my players will just gun down Yiyar clan before they get to camp. Anybody played or Gm'ed this episode and can give a few hints how to play it.

In episode 3 players are suposed to leave in IsoTech corvette. Maybe i missed it but what hapans to PC ship? They have to fly it too or it can stay in the hangar? If they have to fly it how to make them engaged in this encounter since i doubt that team pilot would let someone else fly his ship.

Having ran BTR I am sure that it can be 'upgraded' towards a more high level party quite easily. Give the main characters in the camp a boost in stats and/or adversary. Have the Yijar Clan attack in waves and make their leader more powerful.

With regards to the final chapter; they will have to leave with both the corvette as well as their own ship.

Yes, the jungle can beat down any grade of character. I have a pretty experienced group of guys, all about 140-170 XP, the first escape pod with all of the "hornets" i just made the check one more purple die and holy crap, EVERYONE failed, they would have failed with the normal 2. So 3 out of the 4 people investigating the old escape pod got stung HORRIBLY BAD, no one made their resilience checks after getting stung to hell. So someone had enough and set off a stun grenade which hit everyone. No one made their saves for trying to be awake lol and the nasty bounty hunter with the awesome modded out gun literally rolled 2 failures and 6 disadvantage. Yes 6, off of 3 purple die. So needless to say he didn't die even though we rolled to see which direction he was stumbling in which took him off the edge of the water fall. He survived because he was loose when his body was shattered to hell going over the falls. It was one of THE worst rolling times for guys i would say EVER.

I have two players who have more or less 300 xp and one player who have about 150 xp. I am not sure if he will be playing with us this adventure but probably will. From what i read BtR is for characters that have one or two games behind them not dozen.

XP is less important than their relative dice pools. If your players have spread their XP around, you won't have to adjust too much, maybe add a difficulty die to most situations, or be extremely liberal with setback. One key thing might be to make sure the initial Fear check is suitably upgraded. This has great lingering effects that can really boost the challenge. I found the beasts underwhelming anyway, so I upped them. My favourite by far were the tree octopi, I had them grab one guy and start swinging away through the trees with him dangling below, like a gibbon escaping with a stolen mango. But you will probably need to make the octopi more stealthy and hit harder so you can ensure the Ensnare.

If your players have focussed though it might be harder to adjust, e.g.: your combat monkey can probably handle swarms of wasps, while your face will be challenged. So you might have to vary the difficulties somewhat more extremely.

Those Arboreal Octopi were a blast indeed!