I recently tried running FaD for the first time, and while it went well I had a few issues that I'd like to ask about - mainly to see if I'm interpreting things right.
1. If a character has the Force Heal power, can they just spam this in unstructured play with no time restrictions, to potentially heal every other PC to full between every encounter?
2. Are characters supposed to be looting fallen enemies for equipment? It seems a fair bit more D&D than Star Wars, but it's hard to argue against. The issue is that after defeating a couple of groups of Stormtroopers the group then had 12 Blaster Carbines to bootleg to the Rebels, potentially bringing a large number of credits into the game.
3. Is Autofire too powerful? Multiplying the damage total based on a number of Advantages seems extremely strong. In the Hidden Depths adventure, Ironarm was killed in one hit with an autofire blaster in the first round, and it tends to create the "shoot first = shoot last" initiative problem.
4. Is having a Stat of 5 at character generation simply a better choice? Based on running a simulation it seems that Stat 5 is universally better than Stat 4 (even at other skills!) up to Knight level, and much better at target skills than Stat 3 with only a small tradeoff.