Screed Combined Arms

By ApocSR2N, in Star Wars: Armada Fleet Builds

This list is meant to utilize the high-damage capabilities of Screed by activating Demolisher and Impetuous early. Avenger follows up as reliable damage and bullies opponents who are forced to use defense tokens against the Screed-empowered black dice from the two small ships.

I could use some help with possibly trimming something for a bid. That, and I don't know what I should do for objectives.

ISD-II

-Admiral Screed

-Avenger

-Gunnery Team

-ECMs

-Intel Officer

-XI7 Turbolasers

-Expanded Hangar

GSD-I

-Demolisher

-Engine Techs

-Ordnance Experts

Raider-I

-Impetuous

-Ordnance Experts

Howlrunner

4x TIE/LN

2x TIE/IN

1x TIE Advanced

TOTAL: 395

Edited by ApocSR2N

You aren't going for any critical effects here, so maybe Motti or Ozzel could work too? Ordnance experts on your ships feel like an overredundancy with Screed.

Avenger looks like a beast. I need to get more practice with it on the tabletop, but the potential for outright ignoring enemy defence tokens regardless of ECMs is very cool.

Avenger is definitely worth it. You have to activate it later, so you're a bit constrained. That said, all that unmitigated damage is going to hurt them.

I'll probably try using Ozzel at some point. Wanted to start with Screed as he almost guarantees that black dice damage is maximized. With Ozzel I could toggle the GSD between speed 1/3, and the Raiders between 2/4.

Motti also makes the ISD ridiculously tough to kill. The problem I have is that I don't have the VSD upgrade pack, so am missing out on the Motti goodness... :-(