How to fix HWK 290

By dodam, in X-Wing

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

The greatest problem of HWK, it's super-lousy dial (By far only lambda had "worse" dial, but hey, thanks to BIG ship base space cow is pretty fast!)

Means it's not going to give a chance like K and Y can.

Donut hole!!111

It's abilities are nice, but not game-changing.

If Torkil messed up PS for activation he would have been an Ace counter

If Dace didn't stress himself with his ability and didn't cost like....eeerm... KAVIL he would have been useful.

Sum it up and you get a ship with "we tried not to make them powerful" abilities, worst small ship dial EVER

and it's survivability is not much better than Z-95's

???

You don't take these hunks of junk to tournaments or any sort of competitive games.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

I think Torkil is a serious contender for tournament play with TLT. People really don't want to dodge his TLT when there is another ship with Predator covering his weakness. He also makes it so you are guaranteed to denie a shot from your opponent whenever you are sure to kill a ship, which is huge and prevents him from being that one trick pony. What holds him back is that he doesn't quite have the right backup for now, but when we get someone who likes to fly with him he is in buisness.

How to fix the HWK? Just put it on your table and learn what works for you. TLT has made it a stable choice even in 100 points dogfights, just don't expect to win worlds with it.

Torkil's ability would have been great if it was AT THE BEGINNING OF ACTIVATION phase.

Who cares about the attack when enemy arcdodgers already left your arcs, ren't getting your TLT shot due to R1...

The HWK is just too narrow ship. it has an exactly working configuration against exact enemy, and sucks against the rest. Can't say it's worth 1\4 - 1\3 of the list points

You expect too much from a 25 point ship. And you grossly overvalue arcdodgers, like there is nothing in your power to prevent them form doing what they want there is. I have played quite a bit of Torkil and he has proven to be a flexible and reliable thorn in the side of my opponents, especialy with TLT.

Playing around in Squad Builder, tempted to try this out on evening at the LGS:

Jan Ors (25)
Veteran Instincts (1)
Twin Laser Turret (6)
Kyle Katarn (3)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Autothrusters (2)

Red Squadron Veteran (26)
Push the Limit (3)
R2 Astromech (1)
Autothrusters (2)

Total: 99

View in Yet Another Squad Builder

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

The greatest problem of HWK, it's super-lousy dial (By far only lambda had "worse" dial, but hey, thanks to BIG ship base space cow is pretty fast!)

Means it's not going to give a chance like K and Y can.

Donut hole!!111

It's abilities are nice, but not game-changing.

If Torkil messed up PS for activation he would have been an Ace counter

If Dace didn't stress himself with his ability and didn't cost like....eeerm... KAVIL he would have been useful.

Sum it up and you get a ship with "we tried not to make them powerful" abilities, worst small ship dial EVER

and it's survivability is not much better than Z-95's

???

You don't take these hunks of junk to tournaments or any sort of competitive games.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

I think Torkil is a serious contender for tournament play with TLT. People really don't want to dodge his TLT when there is another ship with Predator covering his weakness. He also makes it so you are guaranteed to denie a shot from your opponent whenever you are sure to kill a ship, which is huge and prevents him from being that one trick pony. What holds him back is that he doesn't quite have the right backup for now, but when we get someone who likes to fly with him he is in buisness.

How to fix the HWK? Just put it on your table and learn what works for you. TLT has made it a stable choice even in 100 points dogfights, just don't expect to win worlds with it.

Torkil's ability would have been great if it was AT THE BEGINNING OF ACTIVATION phase.

Who cares about the attack when enemy arcdodgers already left your arcs, ren't getting your TLT shot due to R1...

The HWK is just too narrow ship. it has an exactly working configuration against exact enemy, and sucks against the rest. Can't say it's worth 1\4 - 1\3 of the list points

You expect too much from a 25 point ship. And you grossly overvalue arcdodgers, like there is nothing in your power to prevent them form doing what they want there is. I have played quite a bit of Torkil and he has proven to be a flexible and reliable thorn in the side of my opponents, especialy with TLT.

By far the greatest asset I've seen is the only Scum Control, the token-stealing HWK.

He's

1. a troll. nobody wants to take tokens, and suddenly lack of TL makes the empire sad

2. a FIRE MAGNET, what can be exploited, but requires an autoblaster to do correctly, and he still dies to turrets in moments. at least he can mess with aces...

Has no one here flown BroHawks? If you have not flown BroHawks, you are missing good Hawk action.

Why do so many think the HWK needs a fix? It's freakin' awesome if you fly it like a HWK, and not try to fly it like an A-Wing.

"How to Fix [insert ship]

Step 1: Fly it more often."

I'll bite. What is BroHawks?

All scum HWK characters and a Z-95/generic HWK. Lots of freedoms in that build, you should try it (if you have three HWKs)!

Edit: http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!126:0,-1,-1:-1:-1:;125:-1,135,-1,-1:3:-1:;124:170,0,122,-1:-1:3:;115:-1,-1:-1:-1:&sn=Unnamed%20SquadronJust a quick attempt at what I'd do for BroHWKs, it probably isn't ideal, though. EU probably doesn't make the cut on Dace and Torkil might want a TLT.

Edited by Admiral Deathrain

I have just aquired a third hawk the other day...

Colour me brown (Brown is the colour of intrigue)

I envy you, in my area HWKs are sold out and i really am desperate to get a third one.

Why do so many think the HWK needs a fix? It's freakin' awesome if you fly it like a HWK, and not try to fly it like an A-Wing.

"How to Fix [insert ship]

Step 1: Fly it more often."

If it was true and wasn't just a lame "GIT GUD" nerfcrap

the cool-looking things like Starviper or Defender would have won tournaments by the virtue of getting fixed through meticulous playing.

Somehow it's not happening for them and isn't happening for HWK.

I have just aquired a third hawk the other day...

Colour me brown (Brown is the colour of intrigue)

Wrong. You must customize those HWKs as soon as possible, preferably one painted tie-dye. Orange and Black seems to be a thing now too.

I'm thinking of flying a naked Palob with just a stealth device, and just stay cloaked, dont shoot at all. Just use it as a support vessel

I'm thinking of flying a naked Palob with just a stealth device, and just stay cloaked, dont shoot at all. Just use it as a support vessel

That is a fun idea, but i would not recommend it - that is a lot of points that won't do much, especially when you consider that 2 points of Tactician can give you the a very similar outcome.

That is a fun idea, but i would not recommend it - that is a lot of points that won't do much

That's the best summary of HWK topic I could have even imagined

Bravo.

That is a fun idea, but i would not recommend it - that is a lot of points that won't do much

That's the best summary of HWK topic I could have even imagined

Bravo.

You obviously have no idea what you are talking about, sorry. I know my HWKs very well and I know what they can do - played a Guri Palob Torkil list for quite a bit and There were games where I screwed up badly with Guri only to have Torkil and Palob solo 100 points. Skewed rolls were involved, but since TLT has been printed HWKs will pretty much always do work.

I'm thinking of flying a naked Palob with just a stealth device, and just stay cloaked, dont shoot at all. Just use it as a support vessel

That's not likely to work very well. You got a 25% chance every round that you are cloaked of losing the cloaking device. It probably will be common for you to lose the cloaking device before you get to use his ability once.

The cloaking device will probably be much more useful for quickly getting Palob into range.

There is a reason Palob is really high on my priority target list. It's not because he sucks.

I would be curious though about what Rebel builds people use with the HWK, particularly ones without Twin Laser Turret? I haven't used my HWK with Rebels in standard play for a little while now. I am looking forward to dropping Kanan Jarrus on a Jan Ors HWK so it's easier to clear her stress each round.

TLT is pretty much standard on the Rebel HWKs since all 3 named pilots have support abilities from R1-R3. You can make a case for Blaster on Kyle, but Dorsal will probably replace that and save you 3 points on having to take the title to support the focus economy.

As for the HWK in tournaments, I've found that there are some tough match-ups, but it's not bad in the right build. My go-to from Wave 4 until 6 was a B-Wing, an X-Wing and Jan, and I managed to place in the top 4 in one tourney, and win another (both locally, for what its worth) and it was a ton of fun to fly. I may actually be returning to that archetype this Store Championship season, but we'll see. Aside from that, I took a pair of HWKs (Palob and Torkhil) and pair of Scyks to Regionals last year, and while I didn't make the best decisions, the HWKs are certainly capable hanging with the big boys.

Sure the support/debuff abilities are nice but the combination of one attack and the lousy dial is just a bit to much to overcome.

The HWK in a nutshell. It's not an attack platform, nor is it meant to be super maneuverable. It's there to support your other ships in their attacks.

It is starting to strike me the longer I hang around this forum, that anything that doesn't fly like an Interceptor and hit like a Phantom, is - in the eyes of many - in need of a 'fix'.

The idea that different ships do different things, and thus must be flown and fought differently seems to be anathema to many here. (Nor saying 'you' specficially, WWHSD, just using your post as a launching platform for my own.)

TLT does really help the HWK pull it's weight. I just wish there was a way to slip a HWK into a list without spending so **** many points. Maybe something that filled the Turret slot for 0 points and either helped survivability, added some additional support ability, or gave it more damage in-arc.

Something like:

When another friendly ship is at range 1-3, you may reroll blank results when Attacking or Defending.

Edited by WWHSD

Thanks to TLT, the HWK isn't underpowered anymore, but it is expensive compared to the Y-wing since the Y-wing also uses TLT, has more hit points (8 vs 5) and is more maneuverable.

The HWK probably just needs one of the following to make me consider flying it instead of a Y-wing:

  • A HWK-only title card that boosts the shields by 2 or 3 hit points.
  • A HWK-only title card that makes all white maneuvers green and adds boost to the action bar.
  • A HWK-only crew upgrade card that removes the crew slot and gives you BOTH of the upgrades listed above.

There is a reason Palob is really high on my priority target list. It's not because he sucks.

I can barely fly HWKs in my local group now, since they're automatically the primary target in my squad. Not because they're "easy points" but simply from them being so frakin' annoying for my opponents to fly against. I used Torkil so often, and so effectively, that his name became a verb. It doesn't need a kick-butt dial, because it's not a close-in fighter. I tend to have it at range, do a lot of 2-speed banks, and keep out of the fight all while supporting the other ships. The advent of the TLT certainly improved that capability, as now I'm not using Blaster Turret all the time.

The fact that the HWK has both crew , and some special support abilities means it has a different role to the Y-wing.

Sure the support/debuff abilities are nice but the combination of one attack and the lousy dial is just a bit to much to overcome.

The HWK in a nutshell. It's not an attack platform, nor is it meant to be super maneuverable. It's there to support your other ships in their attacks.

It is starting to strike me the longer I hang around this forum, that anything that doesn't fly like an Interceptor and hit like a Phantom, is - in the eyes of many - in need of a 'fix'.

The idea that different ships do different things, and thus must be flown and fought differently seems to be anathema to many here. (Nor saying 'you' specficially, WWHSD, just using your post as a launching platform for my own.)

Actually the HWK is supposed to be super maneuverable. But its alright in the game as it is currently implemented IMHO. Whats the point of a super maneuverable with no guns?

There is a reason Palob is really high on my priority target list. It's not because he sucks.

I can barely fly HWKs in my local group now, since they're automatically the primary target in my squad. Not because they're "easy points" but simply from them being so frakin' annoying for my opponents to fly against. I used Torkil so often, and so effectively, that his name became a verb. It doesn't need a kick-butt dial, because it's not a close-in fighter. I tend to have it at range, do a lot of 2-speed banks, and keep out of the fight all while supporting the other ships. The advent of the TLT certainly improved that capability, as now I'm not using Blaster Turret all the time.

Likewise I am glad my personal friends don't know how to stresshog, as i wouldn't be able to fly my Vader...