How to fix HWK 290

By dodam, in X-Wing

Modified HWK 290

HWK 290 only. Title.

When attacking with primary weapon your <hit> and <crit> results cannot be canceled by evade dice and evade tokens.

Since HWK 290 has 1 dice primary weapon, this would increase it's chances to hit his target and make it more viable, especially at range 1 when attacking with two dice. Autothrusters will still work against it's attack, but high point ships will be in great danger to get in arc of a HWK at close range.

Basically you want to change blasters for autoblasters :D

Why do so many think the HWK needs a fix? It's freakin' awesome if you fly it like a HWK, and not try to fly it like an A-Wing.

The HWK is the most powerful ship in the game it does not need a fix

If you want prof I once had Jax's in range 1 of Palob who had a Weapons Malfunction Crit roll one dice and gave Jax's a Direct Hit. that's how OP it is

Edited by X Wing Nut

The HWK-290 is pretty good. It's like a smaller Lambda Shuttle, a pure support vessel.

It is not an Ace ship, but it can definitely cause nightmares for your opponent.

Why do so many think the HWK needs a fix? It's freakin' awesome if you fly it like a HWK, and not try to fly it like an A-Wing.

Probably because the Attack Shuttle costs about the same, trades a hit point for two attack more attack dice, trades the Target Lock action for the Evade and Barrel-Roll actions, and has a really good dial to boot.

Sure the support/debuff abilities are nice but the combination of one attack and the lousy dial is just a bit to much to overcome.

The new Dorsel turret or whatever that thing is in the Ghost, will help a bit.

Sure the support/debuff abilities are nice but the combination of one attack and the lousy dial is just a bit to much to overcome.

The HWK in a nutshell. It's not an attack platform, nor is it meant to be super maneuverable. It's there to support your other ships in their attacks.

It is starting to strike me the longer I hang around this forum, that anything that doesn't fly like an Interceptor and hit like a Phantom, is - in the eyes of many - in need of a 'fix'.

The idea that different ships do different things, and thus must be flown and fought differently seems to be anathema to many here. (Nor saying 'you' specficially, WWHSD, just using your post as a launching platform for my own.)

Edited by Dr Zoidberg

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

Comprend? ??~

Why do so many think the HWK needs a fix? It's freakin' awesome if you fly it like a HWK, and not try to fly it like an A-Wing.

Some people only see attack die and agility die, nothing more...

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

The greatest problem of HWK, it's super-lousy dial (By far only lambda had "worse" dial, but hey, thanks to BIG ship base space cow is pretty fast!)

Means it's not going to give a chance like K and Y can.

Donut hole!!111

It's abilities are nice, but not game-changing.

If Torkil messed up PS for activation he would have been an Ace counter

If Dace didn't stress himself with his ability and didn't cost like....eeerm... KAVIL he would have been useful.

Sum it up and you get a ship with "we tried not to make them powerful" abilities, worst small ship dial EVER

and it's survivability is not much better than Z-95's

???

You don't take these hunks of junk to tournaments or any sort of competitive games.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

Edited by Warpman

If you want to fix the HWK...buy a box of Rebel Aces.

Kyle "Why am I not in HWK box in the first place" Katarn?

Doesn't seem to help as much.
Ors surely likes him onboard, but why put so much points into flimsy easy-to-blow-up ship in the first place?

Sure the support/debuff abilities are nice but the combination of one attack and the lousy dial is just a bit to much to overcome.

The HWK in a nutshell. It's not an attack platform, nor is it meant to be super maneuverable. It's their to support your other ships in their attacks.

It is starting to strike me the longer I hang around this forum, that anything that doesn't fly like an Interceptor and hit like a Phantom, is - in the eyes of many - in need of a 'fix'.

The idea that different ships do different things, and thus must be flown and fought differently seems to be anathema to many here. (Nor saying 'you' specficially, WWHSD, just using your post as a launching platform for my own.)

Thank you! HWK's gonna' HWK, they have their role. They don't hit and maneuver like a front line fighter because they aren't a front line fighter.

They don't need a fix, they act well when built well for their roles. If they are so terrible, why do my opponents always try to focus down Kyle or Palob, first thing? Weakest link? No. They're doling out free focus/evade to stressed rebel ships, or stealing your focus/evade before Opportunist/Blaster Turreting your beloved Soontir into space dusst.

HWKs are liquid Schwartz.

Sorry. Drunk.

OP are you for real bro

The HWK is MAD powerful. You just can't dogfight in it.

If you want to fix the HWK...buy a box of Rebel Aces.

Kyle Katarn(21)

Whatever turret you like(x)

Jan ors crew (2)

Moldy Crow (3)

Kyle can take a focus and use Jan to change it into an evade for extra defense OR at the start of combat if you know one of your ships is gonna get blasted Kyle can pass the focus to that ship (as long as its r1-3) and then have Jan change it to an evade for that ship....pretty good stuff! Hwks can work in builds, you just have to know to keep them on the outer edge of the battle with TLT or beef them out like shown above.

I would have been perfectly, entirely happy with them if they'd come with two shields instead of one; the ones I've seen flown with Shield Upgrade have been pretty good! (Too expensive, sure, but the ship itself was solid.)

For a support ship that easily costs as much as Wedge, it needs to have a similar impact on the game. The support ability is a good start... But not the only part. Turrets help the offense... It's just got to live that little longer. :-)

Edited by Reiver

Modified HWK 290

HWK 290 only. Title.

When attacking with primary weapon your <hit> and <crit> results cannot be canceled by evade dice and evade tokens.

Since HWK 290 has 1 dice primary weapon, this would increase it's chances to hit his target and make it more viable, especially at range 1 when attacking with two dice. Autothrusters will still work against it's attack, but high point ships will be in great danger to get in arc of a HWK at close range.

I don't necessarily think that hwks need a "fix" so to speak. The hwk can be a pretty versatile ship. I think people look at the dial and the stat line and automatically dismiss it. Hwks die too fast? Like I stated above equip Jan Ors or even Lando if you like to gamble a bit to improve defense. The terrible 1 attack not cutting it? Throw on TLT on a couple. Other more maneuverable ships getting too close to your hwk? Throw on ion turret (especially on Dace). I've won more games with a hwk in my squad than I've lost. The key is to just give it a chance.

When the Ghost hits the HWK becomes a cheap impomptu rebel bomber to add extra punch to lists with Ys and Ks. Unless you really want to put Sabine in a B, since she's actually been crew in one. Too bad she's not scum, ion bombs and Connor nets with Dace Bonearm and Sabine would have been glorious.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

Or, run both Jan Ors and Roark Garnet next to your CR-90. I should note that this was a two vs two situation where each side had 300 points for regular forces and a separate 150 or 200 points (can't entirely remember) for the epic ship. So dropping points on a couple of HWKs to make the CR-90 main gun sing was totally worth it.

I would be curious though about what Rebel builds people use with the HWK, particularly ones without Twin Laser Turret? I haven't used my HWK with Rebels in standard play for a little while now. I am looking forward to dropping Kanan Jarrus on a Jan Ors HWK so it's easier to clear her stress each round.

For Dogfight format HWK is too narrow, it is a costly buffer, that can potentially be a thorn in some particular foe side (Like being the super counter to phantoms)

But sucks at like EVERYTHING else

With the introduction of K-wing the TLT+Crew role is not HWK niche as well.

In epic you DO have spare points and can potentially make huge fireballs out of ability combos.

but Epic is entirely different game, where your ace is dead meat, and T-65 is the king of the hill.

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

The greatest problem of HWK, it's super-lousy dial (By far only lambda had "worse" dial, but hey, thanks to BIG ship base space cow is pretty fast!)

Means it's not going to give a chance like K and Y can.

Donut hole!!111

It's abilities are nice, but not game-changing.

If Torkil messed up PS for activation he would have been an Ace counter

If Dace didn't stress himself with his ability and didn't cost like....eeerm... KAVIL he would have been useful.

Sum it up and you get a ship with "we tried not to make them powerful" abilities, worst small ship dial EVER

and it's survivability is not much better than Z-95's

???

You don't take these hunks of junk to tournaments or any sort of competitive games.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

I think Torkil is a serious contender for tournament play with TLT. People really don't want to dodge his TLT when there is another ship with Predator covering his weakness. He also makes it so you are guaranteed to denie a shot from your opponent whenever you are sure to kill a ship, which is huge and prevents him from being that one trick pony. What holds him back is that he doesn't quite have the right backup for now, but when we get someone who likes to fly with him he is in buisness.

How to fix the HWK? Just put it on your table and learn what works for you. TLT has made it a stable choice even in 100 points dogfights, just don't expect to win worlds with it.

guys, it runs TLT. the most OP single card in the game. (okay maybe palpatine takes the cake. and c3po was previously). Why do you think it doesn't shoot well???? STOP SHOOTING AT CLOSE THINGS.

The greatest problem of HWK, it's super-lousy dial (By far only lambda had "worse" dial, but hey, thanks to BIG ship base space cow is pretty fast!)

Means it's not going to give a chance like K and Y can.

Donut hole!!111

It's abilities are nice, but not game-changing.

If Torkil messed up PS for activation he would have been an Ace counter

If Dace didn't stress himself with his ability and didn't cost like....eeerm... KAVIL he would have been useful.

Sum it up and you get a ship with "we tried not to make them powerful" abilities, worst small ship dial EVER

and it's survivability is not much better than Z-95's

???

You don't take these hunks of junk to tournaments or any sort of competitive games.

It works wonders in Epic.

You know, the ONE THING PEOPLE NEVER WANT TO TALK ABOUT ON THIS FORUM.

Ever seen a PS12 Tantive? MUAHAHAHA

I think Torkil is a serious contender for tournament play with TLT. People really don't want to dodge his TLT when there is another ship with Predator covering his weakness. He also makes it so you are guaranteed to denie a shot from your opponent whenever you are sure to kill a ship, which is huge and prevents him from being that one trick pony. What holds him back is that he doesn't quite have the right backup for now, but when we get someone who likes to fly with him he is in buisness.

How to fix the HWK? Just put it on your table and learn what works for you. TLT has made it a stable choice even in 100 points dogfights, just don't expect to win worlds with it.

Torkil's ability would have been great if it was AT THE BEGINNING OF ACTIVATION phase.

Who cares about the attack when enemy arcdodgers already left your arcs, ren't getting your TLT shot due to R1...

The HWK is just too narrow ship. it has an exactly working configuration against exact enemy, and sucks against the rest. Can't say it's worth 1\4 - 1\3 of the list points

Just went 4-1 in a local tournament with this:

Rebel Op. + TLT + Recon x2 (50)

Poe + R2-D2 + VI + AT (38)

Bandit (12)

I faced the usual; Wedge, Fel, Vader, Boba. Lost in the final to TIE swarm (& it was a close game too). Let me tell you, those HWK's put in some work! There's even players who like to put tacticians on them too. Yes, HWK's can be competitive.