By far it is mostly useful only in situations when both are at brink of destruction, and this shot is the decisive one.It's not as if they don't have brilliant pilots or anything...Can't really say what Roark gives to the listThats what I did for TLT spam: Stresshog, TLT Roark with Nien Nunb, 2 TLT Y-Wings. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!46:135,32:-1:-1:;9:135,-1,-1,69:21:-1:;9:135,-1,-1,-1:-1:-1:;9:135,-1,-1,-1:-1:-1:&sn=Unnamed%20SquadronI want to do a list with roark AND the stresshog.
If you are brave the Y-Wings can also be ShockHWKs with TLT+Tactician.
aside from letting stress-Y not die before shooting >_>
sad that S&V has no stresshog to make their HWK-YYY list even remotely as good
Roark means someone fires before soontir. Always. Doesn't need to be the hog.
Doesn't happen too often for me, though.
S&V HWK says EVERYBODY shoots before soontir. I think it's more fun.
buuuut we don't get anything like stress-Y so soontir is a much greater problem.
Roark also means your wounded ships get one more turn of firing. That's a huge chunk of the effectiveness of his ability, that one hull b wing will get one more 3/4 dice attack before it dies, stresshog gets to spread love one more time, that z95 you got into range one with a banked focus and target lock? It actually gets a damage through before being blown up. Torkil does the opposite and let's you pull a ship off the board before it shoots.