How to fix HWK 290

By dodam, in X-Wing

Other than the basic ship type, that's not even close to my build. I'm going to presume your inability to see how they sync speaks to why you also think the HWK isn't viable.

Palob/Kavil combo?

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

:)

Edited by Kdubb

Ouch. That's gonna sting.

I'll go as far as to say: remember when HWK's weren't fine?

Wave 3.

I tend not to look at builds until the expansions actually hit the table, but I am working on a Wave 8 update to my Scum squad. It's still very much a work in progress. I like the synergy that I have right now with my existing list, but we'll see what tweaks I can add to it.

I'm totally the opposite. I was proxying X1 vader as soon as the raider was announced pretty much.

Sounds like some of you have not heard of chewbacca crew.

Now you're looking at adding another 4 points on top of the 5-6 points you are spending on a turret and you're losing the use of your crew slot for anything else.

I don't think that the HWK is broken and in need of fixing, I just think it finds itself in the position of being expensive enough that it pushes out the ships that it is supposed to support. Scum HWKs are in a better spot because their flavor of support is something that they can also benefit from I think the named Imperial Shuttles have a lot of the same issues as the Rebel HWK. The support abilities are useful but you are giving up too much to bring them in most cases.

24 points, tlt, 1 def, 8 life or

26 points, tlt, 2 def, 7 life

Im ignoring the awful dials but since we are using turrets....

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

:)

Palob Godalhi (20)
Wired (1)
Twin Laser Turret (6)
Zuckuss (1)
Total: 28
He'll never get an action once he starts shooting and will end up with more stress than Tycho but he'll be annoying as hell and one of the most accurate TLTs around.
Edited by WWHSD

Sounds like some of you have not heard of chewbacca crew.

Now you're looking at adding another 4 points on top of the 5-6 points you are spending on a turret and you're losing the use of your crew slot for anything else.

I don't think that the HWK is broken and in need of fixing, I just think it finds itself in the position of being expensive enough that it pushes out the ships that it is supposed to support. Scum HWKs are in a better spot because their flavor of support is something that they can also benefit from I think the named Imperial Shuttles have a lot of the same issues as the Rebel HWK. The support abilities are useful but you are giving up too much to bring them in most cases.

24 points, tlt, 1 def, 8 life or

26 points, tlt, 2 def, 7 life

Im ignoring the awful dials but since we are using turrets....

and crew slots, titles and ordnance... pilot abilities too. HWK can stilll.....

Sabine HWK!!!! OMG THIS COULD WORK.

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

:)

Palob Godalhi (20)
Wired (1)
Twin Laser Turret (6)
Zuckuss (1)
Total: 28
He'll never get an action once he starts shooting and will end up with more stress than Tycho but he'll be annoying as hell and one of the most accurate TLTs around.

And fly 4LOM right next to him, passing off his stress to him in the case there isn't an opposing pilot in range 1?

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

:)

Palob Godalhi (20)
Wired (1)
Twin Laser Turret (6)
Zuckuss (1)
Total: 28
He'll never get an action once he starts shooting and will end up with more stress than Tycho but he'll be annoying as hell and one of the most accurate TLTs around.

And fly 4LOM right next to him, passing off his stress to him in the case there isn't an opposing pilot in range 1?

You might as well put Opportunist on 4-LOM. It's a **** shame about how the PS works out though. Might need a Swarm Tactics Serrisu or something to make sure that between Palob's ability and his TLT shots that whoever 4-LOM wants to shoot is clear of tokens.

Edited by WWHSD

I must be missing something, in my experience all of the HWKs are solid to pretty good for Rebels and Scum.

Generics are nice with a TLT, I've seen Tactician, Recon Spec, Greedo, and Moldy Crow all work on them.

The named pilots are support ships that have some of the best support abilities in the game, they are expensive because their abilities are so good. I will echo some other comments that Dorsal Turret will find a home on the HWK because it is so cheap.

Try this list: Dirty Pirates

  • Palob w/ Moldy Crow, K-4, Expert Handling, Blaster Turret
  • Guri w/ Virago, Predator, Autothrusters, Sensor Jammer
  • 2x Binayre Pirates w/ Feedback Array

Take it slow for the first few turns and bank some Focus tokens on Palob. Use the Pirates as blockers/meat, if they run an Ace don't worry about pointing at it, just try to block or get into a position so they can't escape range one. Hold Guri back until you can force her into close range, she is very durable with this set up so use her like a sledgehammer. Watch the horror on your opponent's face when you Barrel Roll a HWK into range to steal a token and then blast a ship with a Blaster Turret sporting extra Focus tokens and a Target Lock.

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

:)

Palob Godalhi (20)
Wired (1)
Twin Laser Turret (6)
Zuckuss (1)
Total: 28
He'll never get an action once he starts shooting and will end up with more stress than Tycho but he'll be annoying as hell and one of the most accurate TLTs around.

And fly 4LOM right next to him, passing off his stress to him in the case there isn't an opposing pilot in range 1?

You might as well put Opportunist on 4-LOM. It's a **** shame about how the PS works out though. Might need a Swarm Tactics Serrisu or something to make sure that between Palob's ability and his TLT shots that whoever 4-LOM wants to shoot is clear of tokens.

Maybe something like this? It's probably about as Scummy as you can get. Palob is a stress sponge that steals tokens and makes people spend them with his TLT. 4-LOM gets sensor Jammer to help make sure that Palob's victims have trouble hitting him and Bossk to get him target locks for next round if he misses. I dropped his PS to match Palob's in case I need to tractor something out of range 1 for Palob. Bossk is probably going to give 4-LOM a a focus too late in the round for him to use it, so Leechos can steal it for himself. The two Z-95s are pretty much Crackshot Kamakazis.
Palob Godalhi (20)
Wired (1)
Twin Laser Turret (6)
Zuckuss (1)
4-LOM (27)
Adaptability (-1) (0)
Bossk (2)
Sensor Jammer (4)
Tractor Beam (1)
Mist Hunter (0)
Kaa'To Leeachos (15)
Crack Shot (1)
Feedback Array (2)
N'Dru Suhlak (17)
Crack Shot (1)
Feedback Array (2)
Total: 100
I also posted this over on the Squad Subforum.
Edited by WWHSD

I had a ton of success at Gencon 2014 with Roark w/ ICT, Dagger w/ HLC, Blackmoon w/ R3A2 + FCS and a Bandit. Basically a single ace was screwed either from R3A2 or from an HLC shot at PS12. It worked great back in the meta of Fat Han or broken Whisper. Heck, I almost gave Paul Heaver his one and only swiss loss with that list (my 2 hull 2 shield Blackmoon was against his 2 hull tokenless Han at R1 and his untouched Tala had a R3 shot on my Blackmoon. Han did 1 shield to the Blackmoon, and the Tala did a hit+crit to 4 blanks, and I drew a direct hit right before I killed off his Han). Obviously it was a list of the meta at the time.

I've been running casually for awhile now Jake and Tycho supported by Jan in various configurations and had quite a bit of success with it. The A wings are maneuverable enough to line up R1 shots consistently, which are then augmented by Jan for a 4 dice blast, or 6 dice if it's a procket shot. I typically put Chewy on Jan. It really is amazing how much more he adds to the durability of the ship - he's basically 3 extra hull for 4 points. Her EPT is either VI or Predator, coupled with TLT, and depending on the points, I like to put an EU on her, but recently I'm finding it's probably not the best use of 4 points. While she's slow without it, she's still predictable with it.

And I'm excited to try in W8 a variation on my W4 list, trading out the HLC for a Tractor Beam. I think there could be some good synergy there between Roark and a TC.

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

Why HWK, when there's Amoral Eval who can make use of both of these creeps onboard

and make even soontir fear the FOUR DICE OF ANGUISH AND RAGE

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

Why HWK, when there's Amoral Eval who can make use of both of these creeps onboard

and make even soontir fear the FOUR DICE OF ANGUISH AND RAGE

What is soontir without his tokens?

I envy you, in my area HWKs are sold out and i really am desperate to get a third one.

a shop around the corner (my flgs of choice) still has a few hwks (I think). I also think they sell online via ebay, so if you're that eager on getting it, search for "mayener fantasyland" - or drop me a PM and I'll ask the guys tomorrow (I don't think direct links are okay here, are they?). speaking of, have just searched ebay and for 12+3 euros there are some hwks down in bavaria or so. not too bad, IMO.

on an unrelated note: can we -maybe- stop the "fix this and that"-threads?

a petition against, perhaps? :D

it's kinda annoying that people feel entitled to get a fix for -everything- .. it suggests things are in a dire state of unbalance witch is simply not the case.

you fly some things, you get it. you don't get some things? fly them more often.. if you still not get it (I do so myself with several ships), see what others do with them.

most things really do not need a fix - but practice.

Edited by WokeUpDead

You don't take a HWK for its offensive power. You take it for its abilities.

I won a tournament with 2 TLT Unhinged y-wings, 2 Zs and palob with a TLT. Incredibly strong list. Made more so by how unremarkable it looks.

I can imagine.

"That's a nice evade token Soontir..." <Adult film music starts playing> Against aces I'm fairly sure that TLT fire would just reduce them to nothing, especially with Palob stripping.

Palob/Kavil combo?

Palob + 4LOM and Zuckuss (pilots) w/ Sensor Jammer combo...

Why HWK, when there's Amoral Eval who can make use of both of these creeps onboard

and make even soontir fear the FOUR DICE OF ANGUISH AND RAGE

What is soontir without his tokens?

He can have up to 3

and autothruster

and 4 dice (I can't imagine him without stealth device, no matter how hard I try)

and Palpy

tougher call, yes, but still not as back-breaking as it should be to be worth taking the mini-SR2

Yep, so palob strips his evade. Then TLT storm. He'll lose his focus pretty quick, and green dice being as they are he'll likely lose SD. Heck, what if the list has bugzappers?

Assuming you are using palpy defensively you might hold off a bit longer.

It really depends on the rest of the build, but Soontir losing his focus/evade can be huge.

Gr-75? It's a ram ship. With ability to be kited for epic buff\debuff

HWK is a buffer who costs you a quarter of the list. And dies absurdly fast, being the weakest link with lousiest dial ever

(I presume for HWk it's diel not dial.

We get it. You don't like the HWK. As you've said multiple times in the thread already.

He's been around for three months and has 1,300 posts. You can't put up those numbers if you're worried about some triviality like repetition.

*Looks at his own post count - ****!

Oh well, this discussion of Warpman versus the world isn't going anywhere, have my favourite HWK build that also includes a Star Viper:

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!126:135,38,-1:-1:-1:;125:57,135,-1,-1:3:-1:;101:57,-1:16:15:U.44,U.-1&sn=Guri%20walks%20the%20HWKs

  • Torkil Mux: TLT, Recon Specialist [28]
  • Palob Goldahi: Predator, TLT, Moldy Crow [32]
  • Guri: Predator, Virago, Autothrusters, Sensor Jammers [40]

Focus Palob? Get pounded by hyper-Predator shots. Focus Guri? Well good luck with that! Focus Torkil? Those hyper-Predator shots are still around...

It is a well rounded build that can realisticly take on anything, meaning it still has a chance in matchups that aren't favourable. I am currently something like 8-3 with it I believe.