Rebel Veterans

By Stigles, in X-Wing

What?! U got 6 T-65s? Lulz dont u know theyre broken?

Haha, jokes aside. Yeah I can see old players not wanting two more T-65s, and since FFG is pretty sensitive to these things maybe they will pack another ship instead? I could see them doing an E-Wing, but who knows really? I'd say a T-65 and a T-70, but they just did the T-70. If they released another one of those now they'd just devalue the single expac.

Tough call really. I may be wishing for a Rogue Squadron pack because then I'd have 3 X-Wings...

Blount is cool, but that wears off immediately after his missile is done.

His regular attack "always hits" as well. He pops stealth devices like nobody's business.

Lt. Blount should defect to the Empire. Can you imagine him in a TIE/ln with Ruthlessness? We'd even promote him to Major!

I'd like to see some Rogue Squadron pilots make their way into X-WIngs. Like Ibtisam and maybe even a new one like Bror Jace or Ooryl Qyrgg!

Wouldn't it be neat if the Vet pack was more like the Imp Ace pack? I mean, Rebs got two different ships in their Ace pack, Imps got one. Imp Vets has two different ships, maybe Rebel Vets will have but one ship?

Maybe it will be the Rogue Squadron box and we'll get two T-65s that come with a bunch of sweet pilots and a slew of cheap droids. Maybe some hotrod X-Wing titles? Maybe some cool existing mods like IA.

Not that I think the X-Wing needs a buff or anything, just something fresh that puts X-Wing formations on the table. I think we have all been wondering when FFG was gonna get into Rogue Squadron territory and I think this next Rebel dual pack will be it.

Preach it my brother! I already have 4 T-65, but I could totally see myself fielding 6 in an epic game!

I bet it comes out near the movie.

Rebel Veterans should be Y-Wings and Z-95.

Y-Wing - because they are BA and iconic. It would also bring in some new droidage.

Z-95 because it would help build rebel swarm.

Wouldn't it be neat if the Vet pack was more like the Imp Ace pack? I mean, Rebs got two different ships in their Ace pack, Imps got one. Imp Vets has two different ships, maybe Rebel Vets will have but one ship?

Maybe it will be the Rogue Squadron box and we'll get two T-65s that come with a bunch of sweet pilots and a slew of cheap droids. Maybe some hotrod X-Wing titles? Maybe some cool existing mods like IA.

Not that I think the X-Wing needs a buff or anything, just something fresh that puts X-Wing formations on the table. I think we have all been wondering when FFG was gonna get into Rogue Squadron territory and I think this next Rebel dual pack will be it.

Preach it my brother! I already have 4 T-65, but I could totally see myself fielding 6 in an epic game!

I currently have 8...I have a problem...I would buy that pack...

Wouldn't it be neat if the Vet pack was more like the Imp Ace pack? I mean, Rebs got two different ships in their Ace pack, Imps got one. Imp Vets has two different ships, maybe Rebel Vets will have but one ship?

Maybe it will be the Rogue Squadron box and we'll get two T-65s that come with a bunch of sweet pilots and a slew of cheap droids. Maybe some hotrod X-Wing titles? Maybe some cool existing mods like IA.

Not that I think the X-Wing needs a buff or anything, just something fresh that puts X-Wing formations on the table. I think we have all been wondering when FFG was gonna get into Rogue Squadron territory and I think this next Rebel dual pack will be it.

Preach it my brother! I already have 4 T-65, but I could totally see myself fielding 6 in an epic game!

I currently have 8...I have a problem...I would buy that pack...

Well I don't have that many I have 4 plus one from the transport. So only one I just threw into a box.

*sigh*

I anticipate an E-Wing and either a HWK-290 or T-65 X-Wing in Rebel Veterans.

E-wing generics need something for sure though couldn't tell you what, and it shouldn't boost Corran.

HWK's I think are sound now they have a decent choice of turrets, more pilots couldn't hurt.

T-65 needs it badly we need them back it's a shame the games namesake isn't taken, generics won't benefit from reposition abilities but it'd resurrect Luke and wedge.

I can easily see them doing a Scum aces, but with some upgrades that give sweet sweet love to Rebels too since they share some starships. I think that'd be fair.

How long did we wait for Rebel Aces once we had Imperial Aces? I wouldn't expect Veterans to be any faster.

When it comes to ships I think the Y and E could use some love as there are already multiple sources for the other ships.

VCX expansion is like a Rebel Veterans pack for ships with a crew slot. Look how many Rebel only crew it comes with.

Edited by Vulf

Why would the z need a buff?

It doesn't need a buff, per se, because it's already an efficient cluster. What it needs is some fun pilots or upgrades because its one of the most boring ships in the game.

Compare the Z95 to the TIE fighter.

The TIE has three actions (and one of them is a VERY useful repositioning action). The Z-95 has two actions (both boring), and no repositioning.

The TIE has about a dozen really cool unique pilots. The Z95 has two. Blount is a one-trick pony (that's only really useful for *one* shot) and Cracken has a great support ability on a ship that is too fragile and unmaneuverable to survive long enough to be really useful.

Both Z95 pilots are pricey and both have overly specificity abilities that make them worthless unless the list is built around them. TIE aces come in a wide variety of prices and tend to have abilities that are self-supporting and useful in a much broader array of lists.

TIEs also have generic pilots with an EPT slot. Z95s do not. Which is sad because it would make the Z95 a much more versatile ship for a broader array of roles.

As a result, generic Bandit squadron pilots are taken almost exclusively while the others are ignored. They may be ruthlessly efficient but they're also really boring. I'd like to see Z95s get a fraction of the love that TIEs have gotten to remedy that situation.

Imperial Veterans, Wreched Hive, Rebel Veterans.

Why would the z need a buff?

It doesn't need a buff, per se, because it's already an efficient cluster. What it needs is some fun pilots or upgrades because its one of the most boring ships in the game.

Compare the Z95 to the TIE fighter.

The TIE has three actions (and one of them is a VERY useful repositioning action). The Z-95 has two actions (both boring), and no repositioning.

The TIE has about a dozen really cool unique pilots. The Z95 has two. Blount is a one-trick pony (that's only really useful for *one* shot) and Cracken has a great support ability on a ship that is too fragile and unmaneuverable to survive long enough to be really useful.

Both Z95 pilots are pricey and both have overly specificity abilities that make them worthless unless the list is built around them. TIE aces come in a wide variety of prices and tend to have abilities that are self-supporting and useful in a much broader array of lists.

TIEs also have generic pilots with an EPT slot. Z95s do not. Which is sad because it would make the Z95 a much more versatile ship for a broader array of roles.

As a result, generic Bandit squadron pilots are taken almost exclusively while the others are ignored. They may be ruthlessly efficient but they're also really boring. I'd like to see Z95s get a fraction of the love that TIEs have gotten to remedy that situation.

Let us put turrets on TIE/fos with a 0 point title, then we'll talk.

I also wouldn't mind if TIE Advanced and Defenders could exchange the Missile slot for an Imperial Astromech.

With a couple of shield regenerating Imperial Astromechs for sure. Have them use the missile slot, we can slide them right into the tubes.

Edited by Vulf

I think we'll get the Scyk with the Scum epic expansion first and then after Wave 9, we'll get the Scum Aces... then Rebel Vets.

Why would the z need a buff?

It doesn't need a buff, per se, because it's already an efficient cluster. What it needs is some fun pilots or upgrades because its one of the most boring ships in the game.

Compare the Z95 to the TIE fighter.

The TIE has three actions (and one of them is a VERY useful repositioning action). The Z-95 has two actions (both boring), and no repositioning.

The TIE has about a dozen really cool unique pilots. The Z95 has two. Blount is a one-trick pony (that's only really useful for *one* shot) and Cracken has a great support ability on a ship that is too fragile and unmaneuverable to survive long enough to be really useful.

Both Z95 pilots are pricey and both have overly specificity abilities that make them worthless unless the list is built around them. TIE aces come in a wide variety of prices and tend to have abilities that are self-supporting and useful in a much broader array of lists.

TIEs also have generic pilots with an EPT slot. Z95s do not. Which is sad because it would make the Z95 a much more versatile ship for a broader array of roles.

As a result, generic Bandit squadron pilots are taken almost exclusively while the others are ignored. They may be ruthlessly efficient but they're also really boring. I'd like to see Z95s get a fraction of the love that TIEs have gotten to remedy that situation.

I could see having more pilots for both the Z-95 and the Y-wing, however the Zs primary role has always been a filler ship.

Wouldn't it be neat if the Vet pack was more like the Imp Ace pack? I mean, Rebs got two different ships in their Ace pack, Imps got one. Imp Vets has two different ships, maybe Rebel Vets will have but one ship?

The consensus in the community SEEMS to be that Imperial Aces only including one ship type was a mistake, that FFG corrected with later packs. If that's the case, it seems unlikely that they will go back to doing that, simply for the sake of symmetry.

Personally, I prefer packs that focus on one ship. If you have no interest in whatever the 2nd ship type is, its(as is often the problem with this game) forcing you to buy ships you don't want, to get stuff for the ones you do.

The counter argument to that is simply, If the pack contains two different ships, it's fixing two ships at the same time.

Edited by DarthEnderX

Preach it my brother! I already have 4 T-65, but I could totally see myself fielding 6 in an epic game!

I have six T-65s currently and have a 720 point Epic list waiting with all six in it!

One of my friend's entire XWM collection is 12 T-65s, 4 T-70s and a YT-1300.

Edited by DarthEnderX

Twelve ships is the proper number for a full squadron according to the X wing books I believe, so I need 8 more T65s.

We need a 6 point Z-95 title that increases its primary weapon by 1 and its hull value by 1. There, I just fixed the T-65.

But seriously, I have no idea what Rebel Veterans will have in it.

X-Wing needs one more little nudge to go with IA, and could use a PS 5 generic with an EPT slot, but then there would be 4 different packs containing the same ship. That is a lot. BUT, with the right mix of Astromechs, E-Wings, T-70's and Y's could all benefit from it plus the game IS named after it so I am leaning towards this being one of the two ships. As for the other...

E-Wing could use more pilots and some nice bumps for generics.

Y-Wing and HWK-290 could really use more pilots but neither is in need of new upgrades to make them better, especially after the Ghost comes out. Its Dorsal turret and new crew are real nice options for the HWK.

T-70 is too new and comes in 2 packs already.

The Z-95 is the interesting one, as it has a good place as a cheap filler and blocker. If we look at it as the cheap swarmer analog to the Tie/Ln, however, then it sure could use 2 or 3 more named pilots in the PS4-7 range with some nice abilities and a PS 4 or 5 generic with the EPT slot. Z-95 Crackshot swarm anyone?

Blount with Tracers and 4 "New EPT Guys" with guidance chips, crack shot and concussion missiles should be right about 100 points.

My personal "Rebel Vets" Wishlist has the Ewing Series 2 title (which gives cool bonuses if you take an R7 series droid, and a discount on R7 droids), a few R7 droids, an S-foils dual-upgrade title for the Xwing (I've seen arguments that it should be for Bwing and Lambada as well, but the Xwings are the only ones who lock Sfoils just before combat- the others shift right after takeoff.) and more copies of Integrated Astromech.