"Lock Down"

By Droidlover, in X-Wing Squad Lists

I've recently been a big fan of Vessery with Wired, and have been trying to come up with a good build for him with the new TIE Advanced Prototype.

100 points

Vessery, wired 36 pts

Inquisitor, Juke, title, autothrusters 30 Pts

Sienar test pilot, title 17 pts x2

Wired with Vessery gives him some defensive rerolls, something needed for the expensive Defender.

The TAPs with their titles give them better survivability than the TIE FO, and has perfect synergy with Vessery's pilot ability.

I think that Juke was made for the Inquisitor, as he should have his evade token ready when he fires early. That's three dice at long range enhanced by a target lock, mitigating the defender's extra defense die and an evade he rolls on his regular dice. Ouch.

When Imperial Veterans comes out, Vessery will have the X7 title giving him even more defense, and a 2 point initiative bid.

Looking for opinions. What holes or weaknesses will this have?

How often is Vessery stressed? I run him fairly often, but he is usually only stressed for 1-2 turns a game.

I like Crackshot, or you could go VI to have two PS8s.

I have used debris fields with him. I start with a hard turn and then cross a debris field, giving him two stress. Yes I risk taking a shield hit, but this is plenty to keep him stressed for the game, especially when the x-7 title becomes available. Those defensive rerolls have been amazing.

I just worry about the 1/8 times that you lose the a shield burning through the debris.

I just worry about the 1/8 times that you lose the a shield burning through the debris.

That is a risk I'm taking. But I would hope I save more on the defensive rerolls than I would lose in the debris.

My gut feeling is that Lone Wolf would be better and just try to stay Focused most of the time.