Please help with my first build:

By MAVERlCK, in X-Wing Squad Lists

Hello everyone,

New player here. I'm hitting a local shop tomorrow to play my very first game actually. So I've read the rules and picked up a few used ships as well as a Core set (the 1st one).

Squad builders and posts on this forum sound great and all but with the little that I have, I was hoping you guys could point me in the direction of a squad I could field tomorrow. Here's what I have:

Rebel

4 X-Wing

2 B-Wing

Wedge Antilles

Luke Skywalker

Garven Dreis

Biggs Darklighter

Red Squadron Pilot

Rookie Pilot

Ten Numb
Ibtisam
Nera Dantels

Dagger Squadron Pilot

Blue Squadron Pilot

R2-D2

R2-F2
Advanced Sensors

B-Wing/E2
Proton Torpedoes x5

Adv. Proton Torpedoes

Determination x3

Marksmanship x3

Push the limit
Elusiveness

Swarm Tactics

Auto-Blaster x2

So far, I came up with this:

Wedge Antilles + R2-D2 (X-Wing)

Rookie Pilot (X-Wing)

Blue Squadron Pilot (B-Wing)

Blue Squadron Pilot (B-Wing)

Thanks for your thoughts,

Anyone?

I'd throw r2d2 on Biggs. Makes him more durable if you're flying x wings in formation and ensures that they're shooting him more letting wedge really put the hurt down

If it were me, I'd run this:

Wedge Antilles (29)

Biggs Darklighter (25): R2D2 (4)

Rookie Pilot (21)

Rookie Pilot (21)

Total: 100

Flying in formation allows Biggs to protect your Rookies and as the pilot taking the most fire, he needs a way to regen each turn. Wedge should get in for a ton of damage next to Biggs but he will do fine on his own. Flying in a tight formation seems to be the best strategy, just be sure to put your Rookies in the front since they move first (a mistake I've made once).

Throw something together that you like. Try it out and see how it works.

If it were me, I'd run this:

Wedge Antilles (29)

Biggs Darklighter (25): R2D2 (4)

Rookie Pilot (21)

Rookie Pilot (21)

Total: 100

Flying in formation allows Biggs to protect your Rookies and as the pilot taking the most fire, he needs a way to regen each turn. Wedge should get in for a ton of damage next to Biggs but he will do fine on his own. Flying in a tight formation seems to be the best strategy, just be sure to put your Rookies in the front since they move first (a mistake I've made once).

That makes sense. I'll give it a run tonight, thanks.

Id probably try...

B-Wing: Blue Squadron Pilot (22)

B-Wing: Blue Squadron Pilot (22)

X-Wing: Rookie Pilot (21)

X-Wing: · Luke Skywalker (28)

Push The Limit (3)

· R2-D2 (4)

Have fun!

I ended up trying

Wedge Antilles (29)

Biggs Darklighter (25): R2D2 (4)

Rookie Pilot (21)

Rookie Pilot (21)

Went 2-0 at my local shop vs the following builds:

Firespray + HWK + 2x Z-95

and then

YT-2400 + Tycho + Jake Farrell

Didn't lose a single ship each game. :)

Despite quite a few asteroids hits, I very much enjoyed both games and I felt the build was perfect since it was forgiving (shields) and seemed to have a good enough damage output. (Wedge 1-shooting Jake was very satisfying!)

Thanks for the build idea channellockjon. Will try that one too!

Edited by MAVERlCK

If it were me, I'd run this:

Wedge Antilles (29)

Biggs Darklighter (25): R2D2 (4)

Rookie Pilot (21)

Rookie Pilot (21)

Total: 100

Flying in formation allows Biggs to protect your Rookies and as the pilot taking the most fire, he needs a way to regen each turn. Wedge should get in for a ton of damage next to Biggs but he will do fine on his own. Flying in a tight formation seems to be the best strategy, just be sure to put your Rookies in the front since they move first (a mistake I've made once).

You put the droid on the wrong ship. You can't save Biggs so put R2-D2 on Wedge or a Rookie. The reason is Biggs dies too fast to get value out of the droid. Wedge might benefit from it provided you have killed some enemies so that he can't be easily focus fired to death. Rookie is the safest bet, since Wedge will die 2nd, but by that time, your opponent won't have much left on the table to deal with a regenerating x-wing and you can win just by out-jousting your opponent.

Personally, I say just fly what you want and see how it goes. You do learn a lot from losing!

If it were me, I'd run this:

Wedge Antilles (29)

Biggs Darklighter (25): R2D2 (4)

Rookie Pilot (21)

Rookie Pilot (21)

Total: 100

Flying in formation allows Biggs to protect your Rookies and as the pilot taking the most fire, he needs a way to regen each turn. Wedge should get in for a ton of damage next to Biggs but he will do fine on his own. Flying in a tight formation seems to be the best strategy, just be sure to put your Rookies in the front since they move first (a mistake I've made once).

You put the droid on the wrong ship. You can't save Biggs so put R2-D2 on Wedge or a Rookie. The reason is Biggs dies too fast to get value out of the droid. Wedge might benefit from it provided you have killed some enemies so that he can't be easily focus fired to death. Rookie is the safest bet, since Wedge will die 2nd, but by that time, your opponent won't have much left on the table to deal with a regenerating x-wing and you can win just by out-jousting your opponent.

That's what I originally posted (and thought). However, R2-D2 on Biggs worked well last night since he wasn't really focused that hard. But I see your point and agree with it.