I recently found that a few ships I really enjoy playing in Xwing felt stunted. I in no way found them to be "broken" and "In need of a fix" but I felt they really could use a little boost in some fashion that made me want to play them more than other ships. Luckily, I have access to Strange Eons and so I made up cards that I hope to use with my Girlfriend as well as friends when playing friendly games that might bring some old classic back to the table. Now, I am worried that I might have missed the mark on pricing, so I am opening up these cards to the community for feedback.
My attempt to make the single Torpedo slot useful on all those ships like the Xwing and Bwing and Ewing that never use it. I applied the Weapons Disabled token as a nod to Xwing games where if you Linked Lasers, it'd take a little while to recharge as well as stopping a OP spam of this by Corran, Dengar or Gunner Decimators. (Decimators were also why I put Primary arc) I think it's a good trade off and can make Xwings and Bwings some real teeth. At 3 points I don't see it being game breaking and I think only lower PS pilots would take it, as it might make your Ace too heavy in points. Though, it is possible to use on Poe.
The Favourite Modication of the HWK and the Syck, finally you can have enough shields to not be shot down in a second! This is an entire game effect and free at the cost of losing your primary weapon attacks for the entire game. Not too scary on a Ywing to only give it 1 shield.

This is the biggest chestnut, but the one I'm most about. I loved opening and closing S-foils in Star Wars games and in some it meant you went faster! Close your S-foils for your approach and then open them when the action begins. If you're a really good pilot, you close them again after your attack run to get back into the fight faster. I think the Title allows for serious consideration on all the ships listed, but you might be hard pressed on taking S-foils or Viago on some Vipers, which is fine because the two named are doing good on their own as is. It's honestly not the best for Bwings, but I can see you using it to get back to the fight if you messed up a move and were Arc Dodged and left facing the wrong direction.
What do you think? Did I break the game with these? Are the costs completely off? Help me Math-wingers, you are my only hope.
Some Homebrew Upgrades I Want Opinions on.
I recently found that a few ships I really enjoy playing in Xwing felt stunted. I in no way found them to be "broken" and "In need of a fix" but I felt they really could use a little boost in some fashion that made me want to play them more than other ships. Luckily, I have access to Strange Eons and so I made up cards that I hope to use with my Girlfriend as well as friends when playing friendly games that might bring some old classic back to the table. Now, I am worried that I might have missed the mark on pricing, so I am opening up these cards to the community for feedback.
1. Horn is already a powerhouse, now he's a monster who can make his second tap with up to 5 dice. and fly away into the sunset
2. MUAHAHA! IMMORTAL SPACE TRUNKS OF SATAN YV-666 DOOOOOM!
3. jesus... It's like mini-phantom adv cloaking >_> but spoils AT slot for Starviper, EU slot for high-PS Xwings and... ever seen an Ace B? Yep...
1. Horn is already a powerhouse, now he's a monster who can make his second tap with up to 5 dice. and fly away into the sunsetI recently found that a few ships I really enjoy playing in Xwing felt stunted. I in no way found them to be "broken" and "In need of a fix" but I felt they really could use a little boost in some fashion that made me want to play them more than other ships. Luckily, I have access to Strange Eons and so I made up cards that I hope to use with my Girlfriend as well as friends when playing friendly games that might bring some old classic back to the table. Now, I am worried that I might have missed the mark on pricing, so I am opening up these cards to the community for feedback.
2. MUAHAHA! IMMORTAL SPACE TRUNKS OF SATAN YV-666 DOOOOOM!
3. jesus... It's like mini-phantom adv cloaking >_> but spoils AT slot for Starviper, EU slot for high-PS Xwings and... ever seen an Ace B? Yep...
3) It's a title not a mod.
Anyway I like them a lot! Especially the foils for the Starviper, all them green maneuvers!
Through the lost art of precision wording, I have added changes that Warpman pointed out. Still worried about TLT Ys... As you will note, S-foils is an action, so no doing it while stressed! 0.0
Sfoils closed should give a weapons disabled...
Through the lost art of precision wording, I have added changes that Warpman pointed out. Still worried about TLT Ys... As you will note, S-foils is an action, so no doing it while stressed! 0.0
But you can trigger PTL from it hue hue hue
Edited by MalanTaiLinked Lasers: probably broken. Adding attack dice is a very powerful effect; making it primary weapon attacks in-arc helps, but there are still some problematic ships out there. (It's a straight power boost for Poe Dameron, for instance.) If you want to keep it, I'd recommend starting at about 5 points, and possibly preventing the user from spending the target lock during the attack.
Diverted Power Systems: Miranda Doni has a weaker version of this ability, and it makes her one of the tankiest ships in the game. You also have a huge loophole: picture this equipped to a Y-wing (or, as Warpman points out, a YV-666). Because your secondary weapon attacks aren't affected, you can drop your primary to 0 and regenerate while still making a turret (or cannon) attack at full power.
But it's still probably too powerful, even if you close the loophole.
Dynamic S-Foils: First, there's a thematic problem here. Ships with S-foils don't just open and close them every few seconds. Second, the free action makes this a straight Agility upgrade for ships that can take it--a Stealth Device that can never be turned off, at half the cost, in a slot with little or no competition.
DPS, it should come with a time frame, such as at the beginning of combat, until the end of the round. Assign a weapons disabled token as well, your energy banks need time to refill.
And for god's sake, keep it away from cannons. Maybe a cannon slot instead of a modification?
S-Foils, I would relocate it so that it triggers upon the revealing of a dial instead of after combat. Assign an S-Foil token as a reminder.
Lock S-Foils in attack position as an action (now you've got Poe doing what he does). Also, 1 die removal isn't enough.
So:
When you reveal your dial, you may gain an S-Foil token. Your action bar gains the <S-Foil open> icon.
Dynamic S-Foils: First, there's a thematic problem here. Ships with S-foils don't just open and close them every few seconds.
Yes they do, see Poe.
.
At least, they do now.
People seemed to have mistaken DPS. It's an entire game effect.
You don't regain your Primary weapon value every round, it's gone from the shipbuilding phase. I think changing this to "Shield Value" instead of "token" might fix confusion, but you'd be assuming if you think it's a turn by turn effect.
Though, the way it's worded now, you can reduce your weapon value whenever you needed, which is a fun idea! Think, you can make your ship have weaker shots to make it last longer... might be broken.
People seemed to have mistaken DPS. It's an entire game effect.
You don't regain your Primary weapon value every round, it's gone from the shipbuilding phase. I think changing this to "Shield Value" instead of "token" might fix confusion, but you'd be assuming if you think it's a turn by turn effect.
Though, the way it's worded now, you can reduce your weapon value whenever you needed, which is a fun idea! Think, you can make your ship have weaker shots to make it last longer... might be broken.
Even as a one-time, deployment-phase effect, it's pretty powerful. For 20 points (heavy scyk title + mangler), you basically have a 3/3/2/3 ship with a pretty good dial--compare it to an E-wing, for instance. (E-wings are overpriced, but not by 7 points.) And it's still an extra 25% to the durability of TLT Y-wings.
If DPS is a persistent effect so something like "at the beginning of round 1 you may lower your primary weapon value to increase your shield value by an equal amount".
That is way too strong. Way too strong. Think of any ship that primarily uses secondary weapons. IG-88B for instance.
Or, as you can perform 0 dice attacks (if I'm not mistaken), any ship with Accuracy Corrector.
Say you drop a Phantom down to 1 attack die, for 5 shields total, then Acc Correct it back up to two hit results, leaving his Focus actions unneeded.
If you put it on a Binayre Pirate, together with Feedback Array you're even more dangerous.
1st is waaaaay too cheap given how much stronger red die are.
2nd is utterly broken "oh I've got no shot let me regen every shield I lost last turn"
Y-wing's could reduce their primary and still use a turret the way that's written.
3rd again broken and open to abuse.
So big fat nope to all three.
Or, as you can perform 0 dice attacks (if I'm not mistaken), any ship with Accuracy Corrector.
Good point. You probably can make an attack with 0 dice--that's what the original Blinded Pilot makes you do. And even if that were ruled out, a G-1A with Accuracy Corrector could still get two shields out of the deal, and still Accuracy Corrector every attack to hit/hit.
Very good points made by Dagonet, who is my hero so far for help. I have made changes now that remove possible abuse and I personally think round out everything nicely.
S-foils I don't think would increase your agility, but the opposite. They let you move faster, but are less maneuverable.
So I'd think it should reduce agility by 1, prevent weapons from being fired, and do something like: "after you perform any white or green maneuver with speed 3 or greater, you may perform a free boost action". It would let the b-wing do the equivalent of a 5 straight opposed to it's 4 straight red.
I think increasing agility makes sense, you're making the ship's profile smaller and focusing the engine power to a more inclosed point. Your idea makes the S-foils more of a Cut and run technique or rush into battle. I might like that better, it's hard to say.
S-foils I don't think would increase your agility, but the opposite. They let you move faster, but are less maneuverable.
So I'd think it should reduce agility by 1, prevent weapons from being fired, and do something like: "after you perform any white or green maneuver with speed 3 or greater, you may perform a free boost action". It would let the b-wing do the equivalent of a 5 straight opposed to it's 4 straight red.
Again, Poe in TFA does some mighty flying with the S-Foils closed, I think the only canon proof we have?
Anyway.
The OP has been updated, S-Foils rules card I would reword to keep in line with the cloaking tokens and weapons disabled token.
So not what happens when you receive a token, but while you have such a token.
DPS is quite fine I think now, trading all your primaries for 1 shield should be a good boost to the Scyk while not overpowering much else.
You can lose a lot of text on Linked Lasers if you make it small ship only. I think the ships with primary 3 only have primary arcs and no PWTs
Small ship only. Primary Weapon 3 only.
When attacking with your primary weapon, if you have the defender locked and this is the first time you attack this round, you may roll 1 extra die. If you do the defender rolls one additional defense die. Then receive a weapons disabled token.
--edited Linked Lasers to keep it out of Corran shenanigans.
Edited by DagonetClosed S-Foils: They help you fly faster, shoot with less coverage.
So good with the reduce attack die.
Not sold on the increase agility because you are not moving around...but just flying faster.
I would think it would increase your straight maneuver by 1 to max 5 or your banks by 1 to max 3. All the increases would be green/white/red of the previous speed of that type of maneuver..
The S Foil should only be opened or closed at the end of activation. You make your maneuver, close, and suffer the lesser attack capability. Next turn you get the increased speed on your maneuver, open s-foils, and back to normal attack. Unless you keep them closed.
Example, a B-wing closes their foils on turn 1 and in combat only attacks with 2 attack dice. Next on turn 2 he chooses a 2 left bank which is a white maneuver and therefore moves a 3 bank as a white. Opens his S-Foils at the end of activation, and now attacks with 3 dice.



