Being Nice in tournaments?

By UndefeatedAce, in X-Wing

I played in an event yesterday where my opponent had sensor jammer on his 2 health phantom. I put 2 one damage shots into it with stressed TIE Fighters and used Crackshot to kill it off, he didn't trigger Sensor Jammer. Then we went to dials after he promptly forgot to fire with his Academy Pilot.

Only placed second though. A Soontir Deci player went 4-0 predictably.

It always cracks me up how some people treat X-Wing tournamets like they're the goddamn Kumite.

it degrades to Kancho every time the enemy makes a mistake...

It is bad, because it inevitably falls into personal insults between two extremes.

Ad Hominem should neither be entertained or addressed.

An insult isn't an ad hominem.

Ad hominem is an attack on the one making the argument, rather than the argument itself. In this way, most (if not all) personal insults would be considered ad hominem.

The insult has to be related to the dismissal of the argument for it to be an ad hominem.

1) You're wrong because you're ugly. <--- Ad hominem

2) You're wrong *insert reason here* and you're ugly. <--- Not ad hominem

Correct... ad hominem is to dismiss an argument solely on the grounds of a personal attack.

**I teach philosophy** :D

I told my opponent that he hadn't picked his Kallus target as of the beginning of the game. Felt it was too big of a jerk move not to, considering.

It always cracks me up how some people treat X-Wing tournamets like they're the goddamn Kumite.

it degrades to Kancho every time the enemy makes a mistake...

Now that I've looked that up what that is I can't help but thinking how hilarious it would be in the middle of a close match while some is agonizing over their dial selection to have a small Japanese school child run up and deliver a kancho and then run off giggling.

Maximum hilarity is achieved if the child yells either "KANCHO!" or "One Thousand Years of Death!" while they deliver the blow.

It is completely up to you. I always remind someone of their various instances, the last thing I want is my opponent to blame me for intentionally not seeing everything through.

The only time I stop doing that is if I do it for them, but they do not return the courtesy, and it is just a courtesy, not a requirement. If I remind someone of one of their things and then I make a similar mistake but they don't return the kindness, from that moment on the gloves are off and if you miss something, I will not give you a millimeter, and i have had that happen once where someone complained "Oh but last time you reminded me!" and my response was "Yes, I did, and I would have done this time if you weren't a jacka** when I make a similar mistake. You made your bed mate, now sleep in it."

Give your opponent the benefit of the doubt, and if they take advantage or don't return the kindness...stop doing the same in return.

Always be nice.

Now when it comes to game effects and triggers I would want to make sure they are recognized. This especially true if/when there is no conceivable reason something would not be done. If omissions would happen I believe they should be filled.

I would not let someone take back or change a deliberate action even when it is obviously the wrong move. A prime example of that is if/when someone sets a dial and flies off the board instead of going the other direction. I'd also never question someone's target selections and overall strategy. These are the kinds of things I consider true mistakes and where I believe games should be won or lost.