Last four games I played were brutal proxying the titles I haven't lost a ship yet the double tap just pumps out a deadly mix of damage and control.
Even a low ps squad built around ruthless vessery slaughtered stuff.
Last four games I played were brutal proxying the titles I haven't lost a ship yet the double tap just pumps out a deadly mix of damage and control.
Even a low ps squad built around ruthless vessery slaughtered stuff.
Last four games I played were brutal proxying the titles I haven't lost a ship yet the double tap just pumps out a deadly mix of damage and control.
Even a low ps squad built around ruthless vessery slaughtered stuff.
The Defenders are coming........
Rubs hands with glee ![]()
Also Whisper got nerfed because it was THE ship to use. Rebels have no ships being nerfed.
Fat Han waves from the shelf. ![]()
Not directly nerfed, but nerfed by MOV.
Rebels have better tanking and sustain through regen while Imperials have much better dice modification on the whole and scum have the most tricks and surprises. In general Imperials also have the best pilot abilities while rebel ships are slightly better on the raw numbers.
Rebels have a much better source of Firepower 3. Imperials have a much better source of Barrel roll, Agility 3 and the evade token. Over 8 waves though this has gotten more complicated...
Can't underestimate the power of the Emperor either. I got to use him last league night and when in the second game when I used him properly (and actually remembered to use him, which I didn't in the first game) he was a serious game changer.
My issue with the OP, is how can anyone actually make a even remotely reasonable comment about balance on a game they've never actually played? Anyone who thinks they can decide if factions are balanced or not based purely on raw stats...
Can't underestimate the power of the the dark side either. I got to obey my dark lord last league night and when in the second game when I used him properly (and actually remembered to use him, which I didn't in the first game) he was a serious game changer.
My issue with the OP, is how can anyone actually make a even remotely reasonable comment about balance on a game they've never actually played? Anyone who thinks they can decide if factions are balanced or not based purely on raw stats...
Fixed.
Edited by DariusAPBYes they are, Paul Heaver has won Worlds 3 years in a row with REBELS, he didn't even try with another faction in 3 years, that kinda tells you something.
that kinda tells you something.
Yes it does... That he prefers Rebels. Does not however actually prove anything else, let alone prove that Rebels are more powerful.
If that was actually true, then the top 16 in Regionals and Worlds should be be nearly exclusively Rebel lists.
Rebel ships are a lot more forigiving than imperial ships are
Maybe the fact rebels have won every worlds since the first, most nationals and regionals and major jugglers stats show a clear rebel win percent. Which clearly shows rebels as a stronger faction.They are more popular
They have regen
They have a cheap & strong stress-dealer
Their top-tier lists are arguably more forgiving than Imperial top-tier lists
Personally I feel there's a slight Rebel-bias in the game, but that is what makes stomping rebels all the more fun for me.
They are more expensive to field
They tend to soak damage rather than avoid it
They have less movement/repositional ability
They are very vulnerable to stress...
There may be a slight Rebel bias, but they're still a well balanced faction.
I wonder what makes the OP assume they're overpowered?
I'm not saying it's as bad as it use to be with fat Han lists being utterly broken and dominant for two years but there is a slight rebel bias still.
If you have more participants in a tournament, the chances of winning are higher. As simple as that!
Also, sorry to say it but if there is no imperial player capable of beating Paul Heaver, we will continue to see Rebel World champion(s). That has nothing to do with the faction though.
Also the Phantom was the broken ship, not Fat Han that's why the Phantom got nerfed and Large PWTs did not (until they played no role in the meta anyway when the large ship nerf came)
It was also the Phantom that created this whole Large PWT meta bubble. Before it came no one even played Falcons competitively!
Other than that, i have to agree with Gecko. Both factions have their strengths AND weaknesses. Regen and turrets for Rebels, higher PS aces, Agility and Arc-Dodging on imperial side.
Stress aplenty is available for both factions, you just need to play it!
Scum feels indeed in a weird place at the moment. They have some gimmicks but seem to lack the raw strengths of the 2 other factions! THAT is where the balance is not yet perfect if you ask me!
Rebel ships are a lot more forigiving than imperial ships are
That's debatable. Tie Advanced are quite forgiving especially now with the x1 title. Defenders are qutie forgiving to fly even if they're not super points efficient. The VT-49 is as forgiving if not more so than the YT's are.
Edit: Oh and the TIE/fo is at least as forgiving as the A-Wing or Z95 are... 1 less shield, but 1 more hull and in the case of the Z more evade dice.
So yes the Tie Fighter is less forgiving than the Y-Wing, and the Tie Interceptor is less forgiving than the B-Wing, but those aren't the only ships in that faction.
Edited by VanorDMCan't underestimate the power of the Emperor either. I got to use him last league night and when in the second game when I used him properly (and actually remembered to use him, which I didn't in the first game) he was a serious game changer.My issue with the OP, is how can anyone actually make a even remotely reasonable comment about balance on a game they've never actually played? Anyone who thinks they can decide if factions are balanced or not based purely on raw stats...
Also you are completely right. As someone who has played Palpmobile A LOT recently, i can't understand why people go on about shield regeneration on some ships when Empire has a way of making some ships nearly unhittable. The Emperor is also more flexible in usage.
And if you run R2-D2 and P9 in one list that's also 7 points, so the price is not really the deciding factor.
I have run Palpmobile and Corran/ Poe or Poe/ Miranda, and i have to say i am better with Palpmobile. But okay that is only preference!
Yes.
Rebels do seem to have more toys, Regen, stress, all the turrets.
Imp do have better arc dodgers and swarms. Scum have dirty tricks.
It's almost as if someone designed them that way... ![]()
My issue with the OP, is how can anyone actually make a even remotely reasonable comment about balance on a game they've never actually played? Anyone who thinks they can decide if factions are balanced or not based purely on raw stats...
I know I try to scope things out a bit before I take the plunge into spending a few hundred dollars into a game. Just looking at national tournaments and maybe knowing a few people who play. Look at some of the major threads and read a bit.
I know I've looked at a few games and made posts like this before. It's especially true if someone comes from a Games Workshop background and you find out half the armies aren't even viable in the current game.
The Emperor is also more flexible in usage.
When I flew him, it was in a PS3 VT-49. We were playing a campaign but half the group missed so we just played normal games. But we didn't have any lists ready either. So I decided I'd fly TIE/fo's because I hadn't played a real game with them yet.
I was looking over aces and the like and though maybe a mini-swarm with a VT could work. Then since I hadn't used the Emperor yet I put him on the VT. That didn't leave a lot of points so I flew three Epsilon Squadrons and a patrol leader with the Emperor, Mara Jade and a prox mine. Honestly there wasn't a ton of thought put into that list. We wanted to play so I wanted to get a list going in a hurry.
The first game did not go well, but I've never flown FO's before or used the Emperor so I had to get the hang of those but I won the 2nd game with a fairly large MoV thanks in no small part to the Emperor.
I know I try to scope things out a bit before I take the plunge into spending a few hundred dollars into a game.
Sure, but you'd also word your post more like "Hey are all the factions fairly balanced or are there factions/armies I should avoid getting?" Which is a whole different tone than the OP.
I know I try to scope things out a bit before I take the plunge into spending a few hundred dollars into a game.
Sure, but you'd also word your post more like "Hey are all the factions fairly balanced or are there factions/armies I should avoid getting?" Which is a whole different tone than the OP.
I dunno. I might post something like that. I'd try to give examples of what I've seen to show I wasn't an idiot. I'd point out the concerns of what I have.
The OP didn't post anything really bombastic to look like a troll. Real trolls will usually toss out a bomb of a comment...or wait until people were engaged and then throw out the crazy comments. The OP just posted a concern he has from viewing the game at a distance. It doesn't seem really troll like.
jokerkd, on 21 Jan 2016 - 02:32 AM, said:
Guys.... obvious troll is obvious
Lol hadn't even occurred to me. Must be late...
Or people are calling the OP a troll without evidence of said behavior.
I see nothing in the OP that leads me to believe this poster is a troll. They're looking for information about the game before spending his/her hard earned money.
It doesn't seem really troll like.
I'm not calling the OP a troll... Rather that his post came off a bit egotistical. The way I read it is 'With zero experience actually playing the game I've decided this faction is unbalanced.' Which is something I find hard to believe most anyone could actually manage.
I'm not calling the OP a troll... Rather that his post came off a bit egotistical. The way I read it is 'With zero experience actually playing the game I've decided this faction is unbalanced.' Which is something I find hard to believe most anyone could actually manage.It doesn't seem really troll like.
While the OP hasn't played any games, he/she has observed games being played and is basing their observations on those games.
It doesn't seem really troll like.
I'm not calling the OP a troll... Rather that his post came off a bit egotistical. The way I read it is 'With zero experience actually playing the game I've decided this faction is unbalanced.' Which is something I find hard to believe most anyone could actually manage.
Are we reading the same post?
I haven't even played the game yet, but would that assumption be correct? They seem to have many more useful ships, and a huge variety of builds to take advantage of. Not to mention that they're bulkier in general, and less likely to die from some unlucky rolls. I understand that many of the imperial ships are meant to be more mobile, but being able to be wrecked by a few bad dice rolls seems like an unnecessarily large trade-off.
I really don't know what to think of the Scum ships. I know they're a recent expansion faction, but they don't seem to have any mechanics that stick out. From the quick glance I gave them, they seem like worse Rebels.
It's also an incredibly small sample size, but I've watched a few games between casual and semi-competitive players at my game shop, and I've never seen any of them play anything but Rebel ships.
Is any of this correct at all?
"I haven't played the game yet, but this is what I see. These are my assumptions. Is any of this correct?"
A troll would say something like, "I really want to get into this game, but it seems so heavily tilted in Rebel favor. I mean, just look at all the tournaments being won by Rebels...."