Looking into the game for the first time - are Rebels as overpowered as they appear to be?

By dirkester, in X-Wing

I haven't even played the game yet, but would that assumption be correct? They seem to have many more useful ships, and a huge variety of builds to take advantage of. Not to mention that they're bulkier in general, and less likely to die from some unlucky rolls. I understand that many of the imperial ships are meant to be more mobile, but being able to be wrecked by a few bad dice rolls seems like an unnecessarily large trade-off.

I really don't know what to think of the Scum ships. I know they're a recent expansion faction, but they don't seem to have any mechanics that stick out. From the quick glance I gave them, they seem like worse Rebels.

It's also an incredibly small sample size, but I've watched a few games between casual and semi-competitive players at my game shop, and I've never seen any of them play anything but Rebel ships.

Is any of this correct at all?

Might take more flying skill to operate a swarm of TIE fighters, which could be why you're seeing them less.

Interesting proposition though - is the dark side stronger?

.... No.

Go play the game.

Answer = OP your conclusion is incorrect.

There are builds in all 3 factions that are very strong.

So many different lists that play strong against some others yet weak against some. Same for all the factions. Go out there and try all the factions and play a bunch of different types of lists. Then you will get a better feel for it.

More people play Empire and Scum in my area than Rebel. Check out the lists in regionals and you will see a good diversity in the final 16 of each. Some repeats but overall people are bringing lists from all factions to competitive play.

If you really want to have fun, don't go off just lists on the internet create some of your own and get a feel for them that way.

Edited by Tokyogriz

Guys.... obvious troll is obvious

I haven't even played the game yet, but would that assumption be correct? They seem to have many more useful ships, and a huge variety of builds to take advantage of. Not to mention that they're bulkier in general, and less likely to die from some unlucky rolls. I understand that many of the imperial ships are meant to be more mobile, but being able to be wrecked by a few bad dice rolls seems like an unnecessarily large trade-off.

I really don't know what to think of the Scum ships. I know they're a recent expansion faction, but they don't seem to have any mechanics that stick out. From the quick glance I gave them, they seem like worse Rebels.

It's also an incredibly small sample size, but I've watched a few games between casual and semi-competitive players at my game shop, and I've never seen any of them play anything but Rebel ships.

Is any of this correct at all?

You might say they are a bit more beginner friendly, but they are not better!

If you see casual or Semi-competitive games it might be because people prefer Rebels for fluff reasons or because these players can't yet fully exploit the finesses of imperial or scum lists.

Not that Rebels would not be highly customizable, but for easy games with few upgrades they might be more straightforward.

Guys.... obvious troll is obvious

But then i wanted to be friendly in my last post and do if he really was a 1 post greenhorn...

Edited by ForceM
jokerkd, on 21 Jan 2016 - 02:32 AM, said:

Guys.... obvious troll is obvious

Lol hadn't even occurred to me. Must be late...

They are more popular

They have regen

They have a cheap & strong stress-dealer

Their top-tier lists are arguably more forgiving than Imperial top-tier lists

Personally I feel there's a slight Rebel-bias in the game, but that is what makes stomping rebels all the more fun for me.

They are more popular

They have regen

They have a cheap & strong stress-dealer

Their top-tier lists are arguably more forgiving than Imperial top-tier lists

Personally I feel there's a slight Rebel-bias in the game, but that is what makes stomping rebels all the more fun for me.

They are more expensive to field

They tend to soak damage rather than avoid it

They have less movement/repositional ability

They are very vulnerable to stress...

There may be a slight Rebel bias, but they're still a well balanced faction.

I wonder what makes the OP assume they're overpowered?

Only issue I ever see is that they have the only reliable regen in the game. As a scum player, this can be disheartening when ethan tanks through the whole game because of r2d2. However it's nothing that overwhelming firepower can't handle.

Rebels do seem to have more toys, Regen, stress, all the turrets.

Imp do have better arc dodgers and swarms. Scum have dirty tricks.

Everything has something going for them. Regen is just the "easiest" way to play consistently. At a tourny those unlucky rolls add up on you.

Just so we're clear I play mainly rebel but I do love to dable every now and then

Edited by Spaceman91

I prefer Imperial generally, but now and again turn TR8R.

If there is an imbalance is extremely subtle.

Nah, i'd say all three factions have something unique and strong to bring to the fight. i play

All three just as a matter of course but i consider myself a Rebel player. One gripe i have

about them is that they are pretty darn expensive compared to the Impys who can field more

ships if the play so chooses. The Scum are a mixed bag. IMO the small ships kinda lame

sauce, OR, they just don't fit my play style very well.. The large ships on the other hard are

pretty good, specially with their own astromechs.

Just play the game often and don't be afraid to try new things out. Certain ships might surprise

you and leave you thinking about how you can better outfit them to be greater than they are.

Some may not suit your particular play style but that doesn't inherently make it a bad ship

or faction.

They are more popular

They have regen

They have a cheap & strong stress-dealer

Their top-tier lists are arguably more forgiving than Imperial top-tier lists

Personally I feel there's a slight Rebel-bias in the game, but that is what makes stomping rebels all the more fun for me.

They are more expensive to field

They tend to soak damage rather than avoid it

They have less movement/repositional ability

They are very vulnerable to stress...

There may be a slight Rebel bias, but they're still a well balanced faction.

I wonder what makes the OP assume they're overpowered?

I'm not saying it's as bad as it use to be with fat Han lists being utterly broken and dominant for two years but there is a slight rebel bias still.

Edited by Gungo

"They are more expensive to field
They tend to soak damage rather than avoid it
They have less movement/repositional ability
They are very vulnerable to stress AP3 and Psykers..."

O M G

SPACE MARINE META!!!!

Edited by DariusAPB

Is the terrorist side stronger? No, no, no. Quicker, easier, more seductive.

The more skilfully inclined go for the forces of good and order.

Rebels are easier to pick up and play. They have a lot of 3-attack ships, and regen, and good stress dealing, and great turret ships. They have amazing aces like Dash, Corran, Poe and Miranda .

But none of that means they are really 'better' than imperials, who have their own super-strengths now. If they are better then it's close, and therefore not worth worrying about.

If you were asking 'are rebels better than scum?' then I think the answer would be 'yes, yes they are.'

I wouldn't look at high end tournament play as an indicator in the regular game. I'll state that Rebels do have Shield Regen and in a competitive event, that can be really important. That means when you are playing super high level all day long events it can help really good players whom have made mistakes. That doesn't really mean that Imperials and Scum can't stand up to Rebels. So, don't take high end tournament play as how a regular game will go.

Imperials do have the Emperor and he's great for modifying any dice. I also think Imperials will get even stronger with Imperial Veterans pack that comes out and makes the Tie Defender and Tie Bomber better. That will add more viable ships to their arsenal. I have found that the alpha strike of ordnance from Tie Bombers can really counter act the shield regens of the Rebels. Can't regen your shields when you are dead in one turn. Also, Imperials have access to cheap Tie Fighters that are great to throw in front and block your opponent. Your super ace won't do well if he's constantly blocked by cheap Tie Fighters while the rest of your list fires at him/her.

Scum are catching up in their ship count and can seem behind. Once again, if you look only at tournaments, you pretty much see only Bro Bots as an actual list. That doesn't really accurate reflect all the various options you can pick in the game. More are coming, as well. I am thinking that Scum have the best chance to really build an All Purpose list as they have so many options available to them. They will be even better when they get more.

Is any of this correct at all?

No.

Guys.... obvious troll is obvious

You know, I've gone on game forums to ask about a game before I spent a ton of money on it. Jumping straight into thinking someone is a troll is not exactly encouraging to new players. He didn't ask anything bombastic or hyper critical.

When imp veterans hits shield regens taking a hit, hard to do green moves when your constantly ioned.

And Miranda won't last long with tractor beams in circulation.

Also, TIE Defenders are largely vader-proof, unlike Interceptors. That double tap too...

Rebel scum may have more synergy between pilots but the glorious Empire has Fel.

Once you've flown Soontir and cleaned up a whole list with 1 hp remaining you just never go back (barely ever).

Also Whisper got nerfed because it was THE ship to use. Rebels have no ships being nerfed.

Now Whisper is still fun to use and not as ball breaking on the opponent.

So I think FFG tries really hard to bring balance just the dice favour the tankier Rebel ships sometimes.

Edited by Diggs Sparklighter