Integrated Astromech - how good is it?

By force kin, in X-Wing

Integrated is very powerful

It just doesn't resolve the issue of an Xwing that can only joust

What it did is change it to a jouster FROM a jouster that couldn't even joust

A squadron i need to try however is Just 4 Blue Squadron Novices with R2 and IA. No Autothrusters, but de facto 28 HP on 2 Agility ships looks decent on paper.

But yes i agree, now at least the T-65 is somewhat capable of doing the one thing it was supposed to be capable of doing!

I'm not sure why the board keeps talking about an upcoming x-wing fix. It is out, and it's called Integrated Astromech. Now FFG will sit back and do what it has done in the past... watch the meta. IF anymore changes happen with the T-65, it is probably a year off. FFG is very careful about not rushing changes and risking throwing off the balance of the game.

Imp Aces 2 has been announced, and therefore Rebel aces 2 will come shortly after that.

I also agree taht the Defender needed help, but describing this as a careful change is really not describing the matter. Both Titles have the potential to catapult the Defender from unused to the top of the meta.

And why would the ship that gives the game it's name get a lesser treatment? So that makes me indeed very certain that they are not done with the T-65 X-Wing

IA is not nearly the fix that the X-Wing Aces would need. Generics, yes, but Aces, nope!

It's also an incredibly bland fix. Give it one more hp.

It is maybe a part of the cure, but i have no doubt here is more to come!

It's fun to speculate. We have a pretty good idea of what to expect from X-wing over the next 6 months. No X-wing fixes in sight. While I hope a Rebel aces pack is in the cards (as I would love Poe's T-70), we just don't know yet. In the mean time, IA is our fix and the proper amount of time will need to be spent with it to see its impact on the game.

Yes, i agree, we can try and tinker a bit with IA. What we will see is that generics are not that bad anymore, Tarn Mison and Biggs might see some play too. But there is still the rest of the pilots that just rots on a shelf. And IA does not change the fate of Wedge, Luke, Wes and all the rest of them one bit.

One HP for free on a 22 point ship is not bad at all. One HP for free on a 32-38 point ship is not going to change anything. People will just slaughter them because they are a huge chunk of points that are easily harvested!

FFG knows that exactly, and therefore i am not in a hurry. I know they are not done with the T-65.

It is an extremely important ship for everyone that would like to play X-WIng for the flair. And then when you become better and want to play competitive you shrug away from it, despite it being THE classic ship of Star wars alongside the TIE Fighter.

Believe me, they will not let this ship with the most iconic pilots in existence sit at the bottom forever!

And i bet with you the fix they will give the aces will blow us all away!

People are unhappy about it because it's not flashy, they wanted a big shiny explosive TIE/x1 like bauble and they didn't get one.

However, it's probably one of the most thematic upgrades in the game (you've all seen A New Hope, right?) and buffs the X-wing mathematically to be on par with the B-wing. Before, the B-wing overshadowed the X-wing. Now they're balanced to each other and can shine on their differences, although the X-wing's having a hard time shaking its bad rep.

The 22pt X-wing can shrug off stress much more easily with the R2 or is even more crit resistant with the R5. If you're willing to get a 23pt X-wing instead of a 22, the astromech options open up further. The aces are also back in the game, especially with an integrated BB-8.

And to those who dismissed Targeting Astromech, I have only one word, and that is Hobbie.

You mean this here?

Wedge Antilles (29)

Predator (3)

BB-8 (2)

Integrated Astromech (0)

Total: 34

View in Yet Another Squad Builder

Yeah, no i am afraid it does not live up to its legend... If the enemy has TLTs or PWTs, or anything that moves after you, it's still going to slaughter you with little hope of retaliation. It looks okay on paper, but then when **** hits the fan it's not quite what you want to have!

Also i liked BB-8 much better on a VI or PTL Ello Asty with Autothrusters... She is more durable than Wedge for 1 or 3 more points and she really can go completely ham on her movement. I mean i have flown circles around myself a few times, it's so much fun!

Edited by ForceM

I haven't had a chance to play with them, but I've had a chance to play against them. Its a solid upgrade. I had one game where my opponent deflected 2 direct hits in exchange for relatively cheap targeting astros. I know thats probably the extreme edge of how good it can be, but it was frustrating and effective.

People are unhappy about it because it's not flashy, they wanted a big shiny explosive TIE/x1 like bauble and they didn't get one.

I'd say that's not even remotely true of most of us. We're not unhappy, we just understand that this isn't the final upgrade the T-65 is likely to get. Alex and Frank actually said as much as well, that IA wasn't 'the' fix for the T-65. But I don't think there was ever going to be a single upgrade that fixes the T-65 like there is for the A or Tie Adv.

Saved my Arse several times! On biggs and Wedge, it's a great upgrade! I've got no complaints

FWIW... I fully plan on using 1-2 for my store championship list. I'm not completely sure what my list will be yet. But it will involve at least one X-Wing.

Its definitely good. The problem lies in that the xwing has nothing near as good offensively as fire control system.

*or defensively as good as c3po.

Even with all that the bwing is being put out by tlt

Edited by channellockjon

Somewhere between pretty and really.

I think the IA brings some semi-competitive options back to the drawing board. Tarn with R7/IA is an option I´d like to explore personally.

Edited by Sixter

[...] The Designers have stated in interviews that it is NOT the "Fix" for the X-wing, [...]

I've been looking for this, does anyone know where this is said?

I saw an interview with Alex Davis said that in his opinion this was a sleeper and if it doesn't fix the X-Wing then they'll consider more.

IA is good. There is nothing wrong with it. My problem is that B-wings are still a better choice...generally. More shields, b-rolling, and a fun 2 K turn. I wish there were a xwing title that really made taking a one a no brainer. Much like the new titles for defenders or the Tap.

My current tournament list with IA.

Tarn - R7 - IA

Blus squadron B-wing - FCS x2

Stress hog.

99 points

It's okay but it's never saved a ship in any game I've played against friends and on t-70's most of the time Autothrusters would of been the superior choice.

You mean this here?

Wedge Antilles (29)

Predator (3)

BB-8 (2)

Integrated Astromech (0)

Total: 34

View in Yet Another Squad Builder

Yeah, no i am afraid it does not live up to its legend... If the enemy has TLTs or PWTs, or anything that moves after you, it's still going to slaughter you with little hope of retaliation. It looks okay on paper, but then when **** hits the fan it's not quite what you want to have!

Also i liked BB-8 much better on a VI or PTL Ello Asty with Autothrusters... She is more durable than Wedge for 1 or 3 more points and she really can go completely ham on her movement. I mean i have flown circles around myself a few times, it's so much fun!

Why Predator?

[...] The Designers have stated in interviews that it is NOT the "Fix" for the X-wing, [...]

I've been looking for this, does anyone know where this is said?

I saw an interview with Alex Davis said that in his opinion this was a sleeper and if it doesn't fix the X-Wing then they'll consider more.

This is indeed what they said. Not how the forum chose to take it, however.

Edited by Blue Five

You mean this here?

Wedge Antilles (29)Predator (3)BB-8 (2)Integrated Astromech (0)Total: 34View in Yet Another Squad Builder

Yeah, no i am afraid it does not live up to its legend... If the enemy has TLTs or PWTs, or anything that moves after you, it's still going to slaughter you with little hope of retaliation. It looks okay on paper, but then when **** hits the fan it's not quite what you want to have!

Also i liked BB-8 much better on a VI or PTL Ello Asty with Autothrusters... She is more durable than Wedge for 1 or 3 more points and she really can go completely ham on her movement. I mean i have flown circles around myself a few times, it's so much fun!

Why Predator?

[...] The Designers have stated in interviews that it is NOT the "Fix" for the X-wing, [...]

I've been looking for this, does anyone know where this is said?

I saw an interview with Alex Davis said that in his opinion this was a sleeper and if it doesn't fix the X-Wing then they'll consider more.

This is indeed what they said. Not how the forum chose to take it, however.

You take predator so you have focus for defence two green dice is poor to begin with but if you can't modify them and you don't have initiative fel and Vader could kill you before you get a shot.

You mean this here?

Wedge Antilles (29)Predator (3)BB-8 (2)Integrated Astromech (0)Total: 34View in Yet Another Squad Builder

Yeah, no i am afraid it does not live up to its legend... If the enemy has TLTs or PWTs, or anything that moves after you, it's still going to slaughter you with little hope of retaliation. It looks okay on paper, but then when **** hits the fan it's not quite what you want to have!

Also i liked BB-8 much better on a VI or PTL Ello Asty with Autothrusters... She is more durable than Wedge for 1 or 3 more points and she really can go completely ham on her movement. I mean i have flown circles around myself a few times, it's so much fun!

Why Predator?

No need for PTL here as you have only 2 actions, unlike if you took EU, and Predator consistently improves your firepower even while stressed.

VI would be a good option too. I feel that VI is better against arc-dodgers while Predator puts more pressure on TLTs and other turrets. But then Pred also improves damage against arc- dodgers if you catch them and VI is useless if no one bids with you for high PS

Other options would be Outmaneuver, but then you are not that maneuvrable even with BB-8.

This is indeed what they said. Not how the forum chose to take it, however.

They said quite clearly that IA was not 'the' fix for the T-65 and that if it needed help they'd address that in the future. I can't remember which interview it was, most likely after worlds. But that is pretty much a direct quote.

It's been taken to mean an X-wing title is currently in the pipeline, when they quite explicitly said they were looking to see how Integrated Astromech played out first.

Well well know soon as IA is out there now.

Imp Aces 2 has been announced

Wait. What?

How did I miss this? Do you mean imperial veterans by aces 2?

I think the IA brings some semi-competitive options back to the drawing board. Tarn with R7/IA is an option I´d like to explore personally.

Works well, in my experience. But as I said, I never actually got to use IA.

Tarn with just R7 is a beast tho, so it stands to reason.

Tarn works really well late game when there are fewer ships firing wt him, since he only gets to use his reroll trick once per round. But he's also a very low ps with no post movement maneuver options.

Therefore, imo, the name of the game with tarn is to surround him with high threat anti-aces who function to both eliminate arc dodgers and get tarn into the late game, where he's a beast as long as he can't get arc dodged - although his defence trick works even while stressed so he can pull off k turns where other ships might not, which can help catch the slippery ones.

It's fun to speculate. We have a pretty good idea of what to expect from X-wing over the next 6 months. No X-wing fixes in sight. While I hope a Rebel aces pack is in the cards (as I would love Poe's T-70), we just don't know yet. In the mean time, IA is our fix and the proper amount of time will need to be spent with it to see its impact on the game.

I'd say the E-Wing is most deserving of a fix at the moment - and would be the TIE Defender analog. Since most of the others are fine and have received fixes, the T-65 X-wing could be the "TIE bomber analog" in the pack.

If FFG does a two ship Rebel pack, like they are with the Imperial Veterans pack, then I too hope that the E-wing is one of the ships. The HWK and the Z-95 could be contenders for the second ship, as well as the T-65. I personally would love to see a T-65/T-70 all X-wing Rebel Veterans pack. I'd like to see the X-wing brought to a place of higher prominence in the game.

Until then, I am very excited to be playing with the new toys and pilots the T-70 has brought with it!

It's been taken to mean an X-wing title is currently in the pipeline, when they quite explicitly said they were looking to see how Integrated Astromech played out first.

No, in the Scum and Villainy Podcast they said they'd fix it 'when they got the chance' and 'giving it the aces-type treatment'. He also said he couldn't talk too much about the future.

Well, we have an Imperial Veterans pack announced, which serves both as a chance to fix the T-65, and also serves as the 'Aces type treatment' that he talked about. And given FFG's production cycle, the Rebel Veterans content has already been decided on. Meaning at the time of the podcast, he couldn't talk about it on the podcast.

EDIT: He also made a deliberate point about how they'd left the Title slot open, and how normally they use that slot in particular to fix ships.

Edited by jimmius

It's been taken to mean an X-wing title is currently in the pipeline, when they quite explicitly said they were looking to see how Integrated Astromech played out first.

No, in the Scum and Villainy Podcast they said they'd fix it 'when they got the chance' and 'giving it the aces-type treatment'. He also said he couldn't talk too much about the future.

Well, we have an Imperial Veterans pack announced, which serves both as a chance to fix the T-65, and also serves as the 'Aces type treatment' that he talked about. And given FFG's production cycle, the Rebel Veterans content has already been decided on. Meaning at the time of the podcast, he couldn't talk about it on the podcast.

But for all we know FFG has not planned a Rebel Veterans pack and the next to be announced with be a Scum Veterans set! (Featuring S&V YT-1300 pilots! ...if we're going to speculate, we might as well speculate big...)

Unless you think we won't see Rebel Veterans until mid 2017, the contents have already been decided on.

Unless you think we won't see Rebel Veterans until mid 2017, the contents have already been decided on.

Yeah, the stuff that goes into these games is cooked up way in advance. This isn't specifically X-wing, but in a recent podcast interview Damon Stone, the new lead designer for Android Netrunner, mentioned how hard it is to go and play in store championships(the highest level of OP competition FFG employees are allowed to compete in) because they're always two+ cycles(in other words a year+) ahead of what's even been announced in terms of what's being designed and in playtesting already. I don't know that X-wing is that far ahead but Wave 9+ is probably done with a lot of the design already and 10, along with anything between, is likely on the drawing board if not already starting to hit tables internally.