Integrated Astromech - how good is it?

By force kin, in X-Wing

While we're at it: please remember that the T-70 is in the same spot as the E-Wing. One Great PS8 pilot, but the rest are over costed by about 2 points. And both the E-Wing and T-70 PS8 have a preferred Astromech (R2D2 for Corran, and R5-P9 for Poe. Luke also loves R5-P9) that would be _very_ difficult for a generic droid to take over for.

So any generic Astromech that doesn't make TLT _even better_ should be safe to design. So, like, a zero point mech that gives an evade whenever you take a stress token? Ok, that + Com relay might actually be broken on Poe.

But lets expand that R3 idea above:

1 point

At the start of combat, you may acquire a target lock on any opponent at range 1-3 that has a red target lock token on it.

I want to remove the restriction of needing more than 1 R3 on the board, because I like having the option of running mixed squads. 1 X-Wing 1 B-Wing, 1 A-Wing, and a Z-95 shouldn't be penalized. :)

It makes a bunch of ships better, but Poe and Corran won't take it. Luke might if he's somehow in a list with Poe _and_ Corran, but I don't think this mech is so good that it will _cause_ that.

Nor do I think the marginal improvement this makes to Y-Wings with TLT will even outweigh the benefit to that ship the standard R2 brings.

R3 unit: 3 points

When spending a target lock on a primary weapon attack, you may choose to change one blank into a hit.

I'd like to see a free title something along the lines of, Proven Tech: Rebel X-wings (T-65) only.

Not sure what the title would provide, I'm not fluent in game design.

As it is, I'm happy with IA.

R3 unit: 3 points

When spending a target lock on a primary weapon attack, you may choose to change one blank into a hit.

3 points seems expensive for something that isn't giving you an action equivalent. Weapons Guidance does the same thing (but with focus tokens) and is only 2.

Please stop trying to give every ship boost and barrel roll. Not every ship needs boost and barrel roll. The X-Wing is within 1 point of being better than the B-Wing, all they need is a great Astromech that doesn't break the Y-Wing or T-70.

In a joust which still leaves them at the mercy of arc Dodgers who out fly them because they can't reposition.

Even MJ has clearly stated to be worth taking the x-wing needs to be better at jousting than the b-wings not on par.

B-wings can barrel roll, they can take system slots and are not going to pop as fast when green dice betray you.

It's painfully clear what the aces need to become competitive again and it's not a points reduction.

Based on how I fly BB-8 on Wedge is useless. I rarely find a good opportunity to trigger the little guy and the X-Wing's native greens make it underwhelming.

Is IA the final fix? Possibly, maybe, maybe not, who knows. Until a fix comes in, I recommend my fellow T-65 lovers introduce themselves to Wired. It's 1 point and essentially triggers the lone wolf bonus when stressed.

Wedge, Wes, and Porkins love Wired.

IA won't let you get away with running a 3 Ace T-65 list (I'm not sure that's a bad thing), but it does make all the X-Wings worth considering in a 4 ship list. Run 'em lean and mean.

Please stop trying to give every ship boost and barrel roll. Not every ship needs boost and barrel roll. The X-Wing is within 1 point of being better than the B-Wing, all they need is a great Astromech that doesn't break the Y-Wing or T-70.

In a joust which still leaves them at the mercy of arc Dodgers who out fly them because they can't reposition.

Even MJ has clearly stated to be worth taking the x-wing needs to be better at jousting than the b-wings not on par.

B-wings can barrel roll, they can take system slots and are not going to pop as fast when green dice betray you.

It's painfully clear what the aces need to become competitive again and it's not a points reduction.

Yes, and his math said if IA gave a one point discount on the mech that it would push them above the B-Wing and make them very efficient. Not every ship needs to be an arc dodger. The Empire trades away a lot of durability for our ever shrinking advantage in mobility. The rebels can take some hits, they can even regen their shields, they don't also have to dodge everything.

Then your ignoring the many times he's also said it needs barrel roll.

Do a barrel roll!

Not every ship needs to be an arc dodger.

Barrel Roll != Arc dodger... Unless you think the B-Wing is a arc dodger too.

FFG has however created a situation where nearly every ship in the game can either reposition after a maneuver, can fire outside it's arc, or has a special arc.

The only ones that don't are the X-Wing T65, Z95, Lambada Shuttle and Kihraxz. The Z95 is cheap, the Lambada is actually quite cheap too for what it brings. and the Kihraxz can take illicit upgrades.

That effectively means the T65 is the most expensive ship in the game, that can effectively do nothing special.

Not every ship needs to be an arc dodger.

Barrel Roll != Arc dodger... Unless you think the B-Wing is a arc dodger too.

FFG has however created a situation where nearly every ship in the game can either reposition after a maneuver, can fire outside it's arc, or has a special arc.

The only ones that don't are the X-Wing T65, Z95, Lambada Shuttle and Kihraxz. The Z95 is cheap, the Lambada is actually quite cheap too for what it brings. and the Kihraxz can take illicit upgrades.

That effectively means the T65 is the most expensive ship in the game, that can effectively do nothing special.

This is very true, but it still doesn't follow that the X-Wing should have access to movement-as-action. It could be an advantage not to waste any points on that, as is arguably the case with the Z-95. Barrel rolls and boosts mean less for low PS pilots, after all. Maybe therein lies one of the X's strengths.

Anyway, here is my idea for a fix. It will be an autoinclude for some, but a dilemma with regards to other ships:

T-65.

Title. X-Wing only.

Any torpedo with a squad points cost of 4 or less you equip, has its cost reduced to 0.

After performing a boost or barrel roll, you receive a stress token.

0 points.

Edited by Lingula

This is very true, but it still doesn't follow that the X-Wing should have access to movement-as-action.

True, it doesn't have to have it. But it needs something to either reduce its cost, or give it something to make it a better jouster. A decent 0 point astromech would help. But the problem with that is the opportunity cost, which is a Lot bigger than the cost of the A-Wing refit. It's a whole different thing when you're giving up a slot you never use in the first place.

But the larger point is that barrel rolls don't make you a arc dodger. You really need both barrel roll and boost, and PtL to really be called a arc dodger.

Perhaps a limited barrel roll would do the trick... Something that lets you barrel roll at the start of combat, but only if it puts a enemy ship in your arc or moves you closer to the enemy ship.

Maybe too powerful, but the idea is that it makes the X-Wing a better jouster. If the X-Wing is going to stay a pure jouster, then it needs something that makes it better at the job, because for the points the B-Wing is still the better at it.

In fact compare any 24 point X-Wing to a Blue Squad B-Wing w/FCS and tell me which does a better job as a jouster.

Edited by VanorDM

The problem is making it T-65 only.

My first thought was, just make it T-65 only, but then I remembered that's not actually on any of the card or dial so that doesn't work.

FFG has established that X-Wing would include T-70's as well, since the TIE/fo Fighter can use things that are TIE Fighter only.

Someone else in another thread said Rebel X-Wing only.

Why can't you get sub-faction specific? Easy :D

That's one easy answer. The other is, make it a title, mod, or Astromech that the T-70 would not benefit from.

Personally, SOMETHING needs to be added to give the T-65 a barrel roll. This would be a good title card. Only benefits the T-65 and I think will solve the problems this ship has.

I would like to see more non-unique astromech though. There are many that are unique and I can't help but feel the X-wing (and maybe even the poor E-wing) would be better if more than one of that Unique astromech could be used in a list.

Having barrel roll does not make you a beter jouster!

Having barrel roll does not make you a beter jouster!

Tell that to the B-wing and the TIE Fighters....

The X-wing is VERY predictable in its movement because it does not have boost or barrel roll. The opposing player does not have to plan for possible after dial movements and can narrow down the likely final resting spots easily.

This is why the T-70 is seeing a lot of play. Yes, it has one more shield, but boost and barrel roll make the ship better all around.

would be better if more than one of that Unique astromech could be used in a list.

I think that's part of the point though, they're balanced by the fact that you can only have 1 in a list.

Having barrel roll does not make you a beter jouster!

Barrel Roll can help make you a better jouster if used properly. Boost and Barrel Roll both can make the difference between a range 1 and range 2 shot, or even having a shot at all.

Edited by VanorDM

That is the wrong comparison, the one you want is:

Will 4 Blue Squadron w/ FCS beat 4 Rookies with R2 and IA, and a Bandit?

I suppose a lot of people consider it boring to not have a boost/barrel roll, which is fine. It doesn't really help the mid to low PS pilots, and it makes the aces slightly better (Wedge only cares about BB-8's roll for PTL hijinks). The mid to low PS pilots are the ones you never see though, they need the help more. Sadly, outside of a title that reduces the cost of astromechs, allowing them to take more useful ones or a cheaper IA, I don't really see a lot of options that keep the T-65 in theme.

I would love to see some more useful 1pt and 2pt Astromechs, The problem is coming up with abilities that don't step on toes or ruin old astros.

Possibly something like "The first time each round, when an opponents ship declares you the target of an attack, increase your agility by 1 for rolling against that ships attacks this round" could be interesting, just to screw with TLTs and increase joust. Could be fun if a bit more than what is needed.

Having barrel roll does not make you a beter jouster!

Tell that to the B-wing and the TIE Fighters....

The X-wing is VERY predictable in its movement because it does not have boost or barrel roll. The opposing player does not have to plan for possible after dial movements and can narrow down the likely final resting spots easily.

This is why the T-70 is seeing a lot of play. Yes, it has one more shield, but boost and barrel roll make the ship better all around.

It doesn't have barrel roll...

That is the wrong comparison, the one you want is:

No it really isn't. We're comparing two ships that you can put in your list for X points. Which option gives you the most bang for the buck. Trying to compare two lists isn't even remotely the same thing.

It doesn't really help the mid to low PS pilots

All those accademy pilots used as blockers would like to disagree. Or the way the Prototype A-Wing was used in Worlds...

There is nothing violated theme wise if a X-Wing could barrel roll.

There is nothing violated theme wise if a X-Wing could barrel roll.

I agree and think this is an easy title fix.

I honestly think any other upgrades for the T-65 are going to come from unique and common Astromechs.

I agree and think this is an easy title fix.

I've long thought that something that gives the T-65 a barrel roll would be a good thing. If you say X-Wing, Rebel only then the T-70 can't have it.

I honestly think any other upgrades for the T-65 are going to come from unique and common Astromechs.

I think there needs to be a few 1-3 point good generic astro's put in the game. I think that could go a long way to making the generic X-Wing and E-Wing pilots more useful. Who knows could even make the Y-Wing something you could use without a turret. Or perhaps even make it an anti-turret thing... Not anti-turret like Autothrusters but more like BTL-A4, so turrets are either less effective when used or don't work at all.

I'd love to see something done to make it so a turret isn't the first thing you grab for a Y-Wing.

Edited by VanorDM

I'm not sure that "rebel only" is going to discount resistance ships in the future.

That's if there will even any morebresistance ships in the future

Edited by jokerkd

I'm not sure that "rebel only" is going to discount resistance ships in the future.

It should, the T-70 is part of the Resistance faction not the Rebel faction. While you can make lists using ships from both factions, they are in fact different factions and so you can limit what ships can take what upgrades based on that.

I'm not sure that "rebel only" is going to discount resistance ships in the future.

It should, the T-70 is part of the Resistance faction not the Rebel faction. While you can make lists using ships from both factions, they are in fact different factions and so you can limit what ships can take what upgrades based on that.

FFG actually wrote a whole article about this. Resistance=Rebels

https://www.fantasyflightgames.com/en/news/2015/9/16/there-has-been-an-awakening/

It spells out three groups:

Resistance and Rebels

Empire and First Order

Scum

"When you build a squad, you affiliate it with one of these groups, and you can utilize any of the ships, ship cards, and upgrades appropriate to it."

Just as a TIE/FO can take Ruthlessness, a T-70 could take a Rebel only EPT if such a card existed. At least, that is how the rules stand now.

Edited by Stone37

T-70 is rebel, which is rebellion and resistance

You could, hypothetically, use Rebellion/Resistance only to to distribute upgrades uniquely to one or the other (especially as they both have Xwings)

Rebel is the faction

Rebellion/resistance are fluff only subfactions ATM

Edited by ficklegreendice

Why not simply exclude the T-70 and just have it say "X-Wing only, may not be equipped on T-70 X-Wing".