Alex or Frank said it's like 18 months from concept to release for X-Wing.
Integrated Astromech - how good is it?
[...] The Designers have stated in interviews that it is NOT the "Fix" for the X-wing, [...]
I've been looking for this, does anyone know where this is said?
I saw an interview with Alex Davis said that in his opinion this was a sleeper and if it doesn't fix the X-Wing then they'll consider more.
Relatively recently. Perhaps an interview from World's.
Imp Aces 2 has been announced
Wait. What?
How did I miss this? Do you mean imperial veterans by aces 2?
Uh... Yes?
Absolutely love IA. Its put the x wing back on the table for me. Rookies, Biggs, Wedge have all been loving it.
Absolutely love IA. Its put the x wing back on the table for me. Rookies, Biggs, Wedge have all been loving it.
IA and BB-8. Those two have changed the T-65 for the better. Lately I've been doing nothing but dreaming up all X-wing builds. It's a good time to be a fan of that classic ship.
Same could be said about the TIE Fighter as well. I've really enjoyed the new pilots, ships, and abilities!
Everyone assumes the next Ace Pack is Rebels rather than Scum. The X-wing's not in a bad place now, and I'd much rather see the Scyk get some needed love and the Viper be turned up to 11.
Edited by Blue FiveIA won't get x-wing aces back in tournaments because it doesn't address the reason they are never taken i.e. they can't reposition.
Everyone assumes the next Ace Pack is Rebels rather than Scum. The X-wing's not in a bad place now, and I'd much rather see the Scyk get some needed love and the Viper be turned up to 11.
Just because you keep saying 'The X-Wing is fine', doesn't mean it is. Literally every possible method of determining how good a ship is (Jousting Values, Tournament turnout) points to nope, and the only evidence to the contrary is anecdotal on the forum.
Alex and Frank have even SAID IA is not 'the fix', and "while they can't talk about it now", they pointed out the lack of X-wing title.
IA won't get x-wing aces back in tournaments because it doesn't address the reason they are never taken i.e. they can't reposition.
That's obviously over powered, but it's for a purpose. That's my way of demonstrating that a Jouster needs to be solidly tanky, to make up for all the shots it's not taking when arc dodgers, um, dodge their arcs. The X-Wing _almost_ gets there. I think Tarn does get there. And maybe Luke also.
Edited by Punning PunditI personally want to see a Rogue Squadron title for the T65.
In my personal opinion, it is not enough to keep T-65s competitive. Granted, bad dice luck will always trump player skill, most T-65s will not get efficient use of IA due to TLT, Vader (crew), or any of the numerous natural predators that prey on them. I might sound like a broken record on these forums, but I put a lot of my time flying T-65s and at this point if IA is the best idea they had vs. the power creep monsters in this game, I would much rather see a second edition of this game come out where they adjust some of the often abused combinations and get rid of the antiquated (wave 1) idea of evade and barrel roll not being on every ship with the exception of large base ships.
Griping without an actual solution doesn't help at all so here is the same idea I have been pandering to everyone who will listen:
Title: T-65B
Rebellion X-wing only
Your action bar gains the barrel roll and evade icons.
Cost: 0
Justification: BB-8 has proven that giving an X-wing a little bit of repositioning can help improve the quality of shots the X-wing can take or set up a good shot. Evade is a nice choice to have in the event you don't have a shot. BB-8 acts more like advanced sensors so he won't go anywhere.
Title: Rogue Squadron Pilot
Rebellion X-wing only
You may share your pilot ability with ships of the same type with a pilot skill of 3 or higher.
Cost: 0
Justification: X-wings sharing pilot abilities, after seeing how great it works for bro-bots why shouldn't it be applied to the best pilots who are stuck in a mediocre ship. Seeing X-wings across from you would become scary but not overpowered. (I can already hear your counter argument, "what about Wedge and Biggs?" Of course Wedge and Biggs would be used, that is the point, Wedge sharing his pilot ability with other X-wings would help the X-wing hit harder without the additional dice power creep. When he dies, well, that pilot ability is gone. Biggs exemplifies the selflessness the Rogues had choosing to take the hits instead of someone else. It also helps spread the damage around from idiotic TLT spam shots.
R3 Astromech (generic)
When you take the focus action you are assigned two focus tokens instead of one.
Cost: 2
Justification: why is this not a thing yet?

0 point X-wing only title:
Your action bar gains the barrel roll action.
This and IA fixes the issues. Simple and appropriate fix.
It's been almost stated that there will be a title. I'm sure it's something that will add in Boost or Barrel Roll.
I think it's a good ship with Integrated Astromechs. I think players feel X-wings need some sort of repositioning to be effective, but that's more the player.
IA helps, but a little more is needed and I am on the side of "Please don't just give Boost or Barrel Roll and Evade to EVERY ship" There needs to be some uniqueness to all the different ships. And since IA does help, the X-Wing just need a little more, nothing too powerful.
The new Defender titles fill me with hope that a similar thing may be done with the X-Wing. Give it multiple titles that each define a specific role. (Just spitballing here, not too thought out or play tested)
Jouster Title
1 point
X-Wing only, Rebel Alliance only
When attacking or defending at range 2, roll one additional die.
Ace Counter Title (Or as I like to call it, 'Since I can't reposition, I am going to make it hard for you to do it')
1 point
X-Wing only, Rebel Alliance only
When an enemy ship you have a Target Lock on performs a Boost or Barrel Roll, you may assign it one Stress token.
The first one would make X-Wing aces absolute beasts at range 2 and the wording of the title means it works with and against secondary weapons. Makes a range 2 face off with a TLT a much tougher battle for the TLT ship.
The second one is very situational. You have to get the lock, and even then, the other ship may simply choose not to reposition to avoid the stress, but there will come a point when Soontir has to decide if its better to eat the stress, or turttle up and take the shot from your guns.
Edited by pickirk01Title: Rogue Squadron Pilot
Rebellion X-wing only
You may share your pilot ability with ships of the same type with a pilot skill of 3 or higher.
Cost: 0
Justification: X-wings sharing pilot abilities, after seeing how great it works for bro-bots why shouldn't it be applied to the best pilots who are stuck in a mediocre ship. Seeing X-wings across from you would become scary but not overpowered. (I can already hear your counter argument, "what about Wedge and Biggs?" Of course Wedge and Biggs would be used, that is the point, Wedge sharing his pilot ability with other X-wings would help the X-wing hit harder without the additional dice power creep. When he dies, well, that pilot ability is gone. Biggs exemplifies the selflessness the Rogues had choosing to take the hits instead of someone else. It also helps spread the damage around from idiotic TLT spam shots.
Having Biggs' ability on all three ships of your list will run into one of two issues (assuming attacker has shots on all 3 ships and they are within range 1 of each other):
1. There is no legal target for your opponent to shoot.
2. The attacker can attack anyone they want making the ability useless.
I think that part of the problem with implementing something like the IG title for X-Wings is that the IG-88 pilot abilities were designed with the ability to combine them on one ship in mind. The same thing can't be said about the X-Wings.
Garven, Wedge, and Wes are a pretty nasty combo with 16 points left to spend.
Luke, Wedge, and Wes are also super nasty.
Hobbie, Tarn, and Luke with IA and R7 (or Targetting Astromechs) would be really rugged.
Edited by WWHSDThe Rebels already win 2/3s to 3/4 of all tournaments now. If you give them boost and barrel role will the Imperial ships be disadvantaged? Also will the only distinguishing feature of the Imperial ships will be their lack of shields?
The Rebels already win 2/3s to 3/4 of all tournaments now.
That is simply untrue. Rebels win about half the games at a tournament, with the other half being mostly Imperial with S&V being a distant 3rd.
Who actually takes 1st at a tournament really doesn't matter faction wise, what matters is who made it to the top 16.
As far as giving Rebel ships barrel roll, most rebel ships don't have a barrel roll, and only Imperial ships get both a barrel roll and boost.
The Rebels already win 2/3s to 3/4 of all tournaments now. If you give them boost and barrel role will the Imperial ships be disadvantaged? Also will the only distinguishing feature of the Imperial ships will be their lack of shields?
A Xwing with barrel roll is not ideal to me. I would rather they got discounted astromechs or torpedoes. (Torpedoes if they are doing good when the fix is released, astromechs if they flounder). Lots of good generic astromechs and an ideal astromech for each named pilot who can take one.
Edited by GeneticDriftThe Rebels already win 2/3s to 3/4 of all tournaments now. If you give them boost and barrel role will the Imperial ships be disadvantaged? Also will the only distinguishing feature of the Imperial ships will be their lack of shields?
If you factor out all of the super-lame turrets, that percentage goes way down. I'm not looking for faction bias, I'm looking to see the T-65 (among other ships) gain an equal footing as jousters with all of the turrets and arc dodgers. That same idea is happening with the Defender right now. I may not like the idea of a fix being BTL-A4 style cannon follow up shot, but it is thematic and makes the Defender the brutal beast it was in the lore. Now with the possibility of an X-wing buff through a (almost assured) Rebel Veterans, my only hope is that the '65 gets something that makes it just as scary (if flown by someone who knows what they are doing).
The Rebels already win 2/3s to 3/4 of all tournaments now.
That is simply untrue. Rebels win about half the games at a tournament, with the other half being mostly Imperial with S&V being a distant 3rd.
Who actually takes 1st at a tournament really doesn't matter faction wise, what matters is who made it to the top 16.
As far as giving Rebel ships barrel roll, most rebel ships don't have a barrel roll, and only Imperial ships get both a barrel roll and boost.
My bad. purly unintentional.
Why doesn't the consistent winner matter? It does appear that even just counting the ships fielded in tournaments, table time, the Rebels are at 49% ships and 47% points with the Imperials at 37%. Again just tournament table time.
But you're right my percentages were way off. ![]()
0 point X-wing only title:
Your action bar gains the barrel roll action.
This and IA fixes the issues. Simple and appropriate fix.
well I hate to burst your bubble, that is not a barrel roll. It's an Airleon roll, but I get your point.
Edited by eagletsi111Here is a funny idea for an Astromech
CR-4P Astromech. 1 Point. When you discard this upgrade card, choose an enemy ship at range 1. Roll an attack dice. On a hit that ship suffers one damage.
Shoot your pal CR-4P at the enemy with your IA droid ejector!
I can hear the droid bleeping now as it hurtles through the void...
Edited by Darkcloakby the way your droid is not ejected. Funny how everyone keeps saying that, but really since its plugged into your ship, the feedback from the damage destroys your Droid. Hence why I still think this should be usable on E-wings, but that is another discussion
Edited by eagletsi111I propose that the CR-4P Astromech is fitted with emergency ejectors.
I wouldn't even wait to start flinging CR-4Ps around. First range 1 damage I take and pow! Droids out the wazoo! Eat loveable robot Imperial Villains!
Why doesn't the consistent winner matter?
Because winning Regionals or Worlds has more to do with how good of a player you are then what faction you're flying. It's not like Paul won 3 world championships simply because he flies rebels. Part of that is he defeats Rebel, Imperial and S&V lists. So as long as the top 16 or so shows good diversity in factions then everything is fine. If there was truly a faction imbalance you'd see the top 16 be skewed accordingly.