Autoblaster question

By dhowtocor, in X-Wing Rules Questions

I played an opponent who had Autoblaster+Accuracy Correcter. He rolled attack and used AC. I rolled green dice without thinking that it did not matter. But he said Autoblaster cannot be defended against. Is it possible he meant once he used AC there was no way to cancel his hits? Because I thought that if an attacker rolled crits from an Autoblaster attack they could be cancelled. Or I am missing something?

Accuracy Corrector generates Hits only

Autoblaster Hits cannot be dodged.

However, the defender is impelled to roll agility dice anyway, useless though they be, so you were in the right.

I played an opponent who had Autoblaster+Accuracy Correcter. He rolled attack and used AC. I rolled green dice without thinking that it did not matter. But he said Autoblaster cannot be defended against. Is it possible he meant once he used AC there was no way to cancel his hits? Because I thought that if an attacker rolled crits from an Autoblaster attack they could be cancelled. Or I am missing something?

Autoblaster can be defended against only if he rolls crits. However, Accuracy Corrector soon sorts that out, and that replaces whatever was rolled with two hits that you just can't do anything about. It's a combo that's a sure hit every time.

Pricey though.

I know that you can't cancel hits from an Autoblaster by any means. It's just his statement that Autoblaster cannot be defended against seemed kind of odd. I just wanted to check if I was misreading the card in someway, because it seems pretty clear that I could cancel crits if they were rolled. Cause to my ears "cannot be defended against" seems absolute; that I do not get to roll my dice ever against Autoblaster.

He might have been referring to that particular roll, rather than all autoblaster attacks in general.

Yeah I think it was a case of you can not effectively defend against this attack, since there are no results you can cancel which isn't exactly the same thing, but for all intents and purposes is.

So you are right you can defend against a autoblaster attack normally, and as was pointed out you have to roll dice regardless. But if he uses AC, there's nothing you can do about the hits.

Pricey...and limited to range 1.

Pricey...and limited to range 1.

But when the fight gets 'up close and personal', two sure hits is still better than anything that can be evaded.

Ghost, autoblaster turret, accuracy corrector.

Soon to be a thing. Large based death bubble.

Pricey...and limited to range 1.

But when the fight gets 'up close and personal', two sure hits is still better than anything that can be evaded.

Thats a tough sell for the points you are losing. Dont get me wrong, indefensible damage is awesome, but I invision players trying so hard to hit the combo that they are sacrificing position and likely the game.

Pricey...and limited to range 1.

But when the fight gets 'up close and personal', two sure hits is still better than anything that can be evaded.

Thats a tough sell for the points you are losing. Dont get me wrong, indefensible damage is awesome, but I invision players trying so hard to hit the combo that they are sacrificing position and likely the game.

With my terrible luck with dice, a sure hit is sometimes likely to be my ONLY hit. The first time I used a Phantom I got it one-shot from under me, and I was cloaked at the time! :D

It sure is a great way to give low agility ships all the time in the world to smash you with ordnance!

Pricey...and limited to range 1.

But when the fight gets 'up close and personal', two sure hits is still better than anything that can be evaded.

Thats a tough sell for the points you are losing. Dont get me wrong, indefensible damage is awesome, but I invision players trying so hard to hit the combo that they are sacrificing position and likely the game.

Plus, the combo can often be superfulous. The only ships that can take this combo all have 3 attack, so at range 1 they're handing out 4 dice and have decent odds of forcing 2 or more damage through. Which means you're paying 8 points to do what you'd probably end up doing anyway.