I made this list as an attempt to construct a carrier group list. The Mc80 will slingshot the slow bombers while the Assault Frigate provides cover for the other half of the bombing run. I selected Garm, since the two ships can load up on tokens before starting the slingshots (the actual bomber/escort fighters are limited by the fact that I only have 1 of each of the squad expansions).
There are probably some changes that I will need to make (of which I would love suggestions!) - but I am also curious what the viability of Carrier fleets in your (collective) experiences.
2nd Fleet - Garm's Carrier Group
Author: Talon Fleet
Faction: Rebel Alliance
Points: 400/400
Commander: Garm Bel Iblis
[ flagship ] MC80 Command Cruiser (106 points)
- Garm Bel Iblis ( 25 points)
- Independence ( 8 points)
- Raymus Antilles ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- Leading Shots ( 4 points)
Assault Frigate Mark II B (72 points)
- Paragon ( 5 points)
- Veteran Captain ( 3 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
2 B-Wing Squadrons ( 28 points)
1 Luke Skywalker ( 20 points)
2 A-Wing Squadrons ( 22 points)
1 YT-2400 ( 16 points)
1 Jan Ors ( 19 points)
1 Scurrg H-6 Bomber ( 16 points)
1 X-Wing Squadron ( 13 points)